demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 dagger {Juan} a +0 leather armour a +0 falchion {Dongyul} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) an amulet of magic regeneration (61, 8, D) a staff of fire (unseen) (61, 16, D) a +6 ring of dexterity (61, 26, D) a staff of earth (unseen) (61, 31, D) a +0 short sword a +0 leather armour an orc corpse (62, 0, D) the +0 plate armour "Inuloqil" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 1, D) a +0 scale mail of fire resistance (62, 16, D) a staff of fire (62, 17, D) the +8 dagger "Ygram" {protect, rElec rPois rN+ Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (62, 26, D) a +0 buckler of reflection (unseen) (62, 27, D) a +1 vampiric great sword (62, 30, D) a +0 dagger a +0 robe a +0 club (62, 31, D) a +0 mace a +0 chain mail an orc corpse (63, 0, D) a +0 heavy quarterstaff (unseen) (63, 16, D) the +5 flail "Pendulum" {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (63, 17, D) an amulet of guardian spirit (63, 26, D) a staff of air (63, 27, D) a +1 chain mail of command (63, 30, D) a +0 mace an orc corpse (63, 31, D) a +0 short sword a +0 ring mail a +0 battleaxe a +0 chain mail an orc corpse (64, 16, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (64, 17, D) the amulet "Assir" {Dissipate rPois rC- Dex+9 Stlth-} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (64, 27, D) a staff of earth (64, 31, D) a +0 dagger (65, 26, D) an amulet of guardian spirit (67, 0, D) a +4 orcbow of flaming (unseen) (68, 0, D) a +4 dagger of venom (68, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a +1 trident of protection (unseen) (69, 36, D) a +2 scale mail of cold resistance (unseen) (70, 8, D) a staff of alchemy (70, 9, D) a staff of conjuration (70, 29, D) a +0 dagger a +0 robe (70, 30, D) a +4 quarterstaff of chaos (70, 36, D) a +1 halberd of flaming (unseen) (70, 37, D) the ring of Riacvepoc {rPois rC+ rCorr Dex+3} [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (71, 16, D) an amulet of faith (71, 17, D) an amulet of guardian spirit (71, 21, D) a black bear corpse (71, 26, D) a +6 giant spiked club (71, 27, D) a staff of earth (71, 30, D) a +1 dagger of venom a +0 robe (71, 36, D) the ring "Boav" {rPois Dex+5} [ring of poison resistance] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (71, 37, D) a parchment of Summon Forest (72, 8, D) a ring of see invisible (72, 13, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +2 heavy mace (72, 17, D) a staff of earth (72, 20, D) a wolf corpse (72, 21, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler a spriggan corpse (72, 26, D) the +0 arbalest of Courage {elec, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 28, D) a +0 long sword a +0 robe the orc corpse of Blorkula the orcula (72, 29, D) a +1 scythe of venom a +0 robe (72, 31, D) a +0 short sword a +0 chain mail the elf corpse of Duvessa (72, 36, D) a ring of positive energy (72, 37, D) the amulet "Zoerghax" {Spirit Harm rPois Regen+ Slay-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (72, 42, D) a +0 hand axe a draconian corpse (72, 43, D) a +0 dagger (73, 1, D) a +6 spear of entangling (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +0 spectral quarterstaff (unseen) (73, 26, D) a +3 hand axe of freezing (73, 27, D) a +3 leather armour of fire resistance (73, 36, D) a +4 short sword of venom (unseen) (73, 37, D) a staff of earth (unseen) (73, 41, D) a +0 hand axe a draconian corpse (73, 42, D) a +0 hand axe (73, 43, D) a +0 dagger (74, 41, D) a +1 short sword of venom (still there?) a +0 battleaxe (still there?) a draconian corpse (still there?) (75, 1, D) a staff of conjuration (unseen)