demenasai the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -1, D) (unseen) (5, 11, D) (unseen) (6, 8, D) (unseen) (7, -1, D) (unseen) (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 0, D) a +0 dagger {Zayda} (still there?) a +0 leather armour (still there?) a +0 falchion {Lan} (still there?) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Mod Zasch" {rC+ rN+} (still there?) [fortress talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, -1, D) (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 11, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (19, 0, D) a +0 robe of fire resistance (unseen) (19, 1, D) the +5 ice dragon scales of the First Bones {rF- rC++ Dex+8 SInv} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (20, 0, D) the +6 war axe of Ifyfez {drain, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (20, 1, D) a staff of alchemy (unseen) (21, 0, D) a ring of positive energy (21, 1, D) the ring "Umi Tuim" {*Slow rF+ rN+ Will+ Stlth+} [ring of willpower] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (22, 0, D) a scroll of brand weapon (22, 1, D) the earth staff "Xinaer" {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (unseen) (23, 0, D) a staff of cold (unseen) (23, 1, D) an amulet of magic regeneration (24, 0, D) a +2 leather armour of cold resistance (unseen) (24, 1, D) a box of beasts (25, 0, D) a +1 vampiric glaive (unseen) (25, 1, D) a +2 ring mail of cold resistance (unseen) (25, 4, D) a +0 war axe (26, 0, D) a parchment of Animate Dead (26, 1, D) a staff of conjuration (unseen) (26, 2, D) a +0 battleaxe (27, 0, D) a +2 orcbow of freezing (unseen) (27, 1, D) a parchment of Haunt (28, 0, D) a +4 morningstar of protection (unseen) (28, 1, D) 4 potions of heal wounds (29, 0, D) a +2 bardiche of flaming (unseen) (29, 1, D) a +3 war axe of venom (unseen) (35, 0, D) the ring "Yblan" {rF++ rCorr} [ring of protection from fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (35, 14, D) the ring "Ovaoj" {Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (35, 32, D) 3 large rocks a cyclops corpse (36, 0, D) a staff of cold (unseen) (36, 1, D) the +1 chain mail of the Eternal Fruit {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (36, 14, D) a +3 glaive of protection (unseen) (36, 15, D) a +1 demon whip of electrocution (unseen) (36, 29, D) a +2 longbow of freezing (36, 30, D) a +0 arbalest a yaktaur corpse (36, 31, D) a +0 spear a +0 leather armour (36, 32, D) a +0 longbow a +0 leather armour (36, 33, D) a +0 arbalest a yaktaur corpse (37, 0, D) a +2 shortbow of draining (unseen) (37, 15, D) a +3 partisan of pain (unseen) (37, 22, D) (unseen) (37, 29, D) a +2 ring mail of willpower (37, 30, D) a staff of fire a +0 arbalest (37, 31, D) a staff of air a +0 shortbow a centaur corpse (38, 0, D) a staff of cold (unseen) (38, 3, D) a +0 mace (unseen) (38, 14, D) an amulet of regeneration (38, 15, D) a staff of alchemy (unseen) (38, 28, D) a +0 scimitar of flaming (38, 29, D) a staff of necromancy a +0 arbalest a +0 orcbow a yaktaur corpse a centaur corpse (38, 30, D) a +0 orcbow (38, 32, D) a +0 arbalest (38, 33, D) 4 large rocks (39, -1, D) (unseen) (39, 2, D) a +0 great sword (still there?) a +0 robe (still there?) (39, 3, D) a +0 great sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) (39, 4, D) a +4 scimitar (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a +2 war axe (still there?) a +0 robe (still there?) (39, 5, D) a +0 flail (unseen) (39, 15, D) a staff of air (unseen) (39, 28, D) the +0 scale mail of the Illusory Leylines {Harm rF- rCorr Int+4} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, 29, D) 9 large rocks (39, 30, D) a +1 scale mail of willpower a +0 longbow a +1 sling of freezing a +0 arbalest a yaktaur corpse (39, 31, D) a +0 shortbow 5 large rocks a centaur corpse (40, 1, D) the +3 falchion "Huror" {distort, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (40, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (40, 14, D) a staff of alchemy (40, 15, D) a +1 mace of draining (unseen) (40, 29, D) a staff of cold (40, 31, D) a +0 heavy orcbow a centaur corpse (41, 0, D) a staff of air (unseen) (41, 1, D) a staff of necromancy (unseen) (41, 3, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 halberd (still there?) (41, 14, D) a +1 scimitar of valour (unseen) (41, 15, D) a +4 plate armour of poison resistance (unseen) (41, 28, D) a +0 leather armour (41, 29, D) a staff of air (42, 0, D) a +0 halberd (still there?) the ring of Oplos {rC+ Will+ rCorr Dex+5} (still there?) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (42, 1, D) a ring of flight (unseen) (42, 14, D) a ring of magical power (42, 28, D) the +11 quarterstaff "Newtbane" {rebuke, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 orcbow (42, 29, D) a staff of fire (43, 15, D) a +2 ring mail of fire resistance (unseen) (43, 28, D) a +2 spear of venom (49, 0, D) an amulet of regeneration (unseen) (49, 1, D) the +3 trident "X" {flame, Dex+3 SInv Stlth-} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (49, 36, D) a +5 short sword of venom (unseen) (49, 37, D) the +9 long sword "Erraloa" {speed, rPois rF- rC+ Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (50, 1, D) a +1 war axe of venom (unseen) (50, 24, D) a +2 spear of venom (unseen) (50, 25, D) a +2 dagger of holy wrath (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (50, 36, D) an amulet of reflection (unseen) (50, 37, D) a staff of necromancy (unseen) (50, 39, D) a +0 great sword (still there?) a +0 robe (still there?) (50, 40, D) a +0 glaive (unseen) (50, 42, D) a +0 battleaxe (unseen) (51, 0, D) a ring of protection from fire (unseen) (51, 1, D) a staff of conjuration (unseen) (51, 6, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 halberd (still there?) (51, 8, D) a +3 falchion of freezing (still there?) a +0 robe (still there?) (51, 16, D) a +0 robe (still there?) a yak corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 18, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 35, D) (unseen) (51, 36, D) the +7 flail "Tuomnoynk" {drain, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (51, 40, D) a +2 great sword (still there?) a +0 chain mail (still there?) (52, -1, D) (unseen) (52, 1, D) a staff of cold (unseen) (52, 6, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (52, 11, D) (unseen) (52, 12, D) a +0 quarterstaff (unseen) (52, 13, D) a +2 war axe of freezing (unseen) (52, 16, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (52, 17, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) (52, 23, D) (unseen) (52, 25, D) a +1 quarterstaff of speed (unseen) (52, 37, D) a +2 robe of willpower (unseen) (52, 40, D) a +0 scimitar (unseen) (53, 1, D) a staff of conjuration (unseen) (53, 6, D) a +0 dire flail (unseen) (53, 7, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (53, 12, D) a +1 scale mail of cold resistance (unseen) (53, 13, D) a staff of fire (unseen) (53, 17, D) a wyvern corpse (skeletalised by now) (unseen) (53, 25, D) a +1 dagger of flaming (unseen) (53, 29, D) a +2 scimitar of draining (still there?) a +0 robe (still there?) (53, 30, D) a glowing shapeshifter corpse (skeletalised by now) (unseen) (54, 1, D) a +0 hand axe of pain (unseen) (54, 12, D) a +4 antimagic orcbow (unseen) (54, 13, D) the +8 flail of Turmoil {vamp, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (54, 25, D) a staff of cold (unseen) (54, 30, D) a shapeshifter corpse (skeletalised by now) (unseen) (54, 36, D) the +0 robe of Sunlight {*Corrode rC+ MP+8 Dex+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (55, 0, D) the +0 ring mail of Qoifetewn {Harm rF+ rN+ Dex-4 Slay+5} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (unseen) (55, 1, D) a +1 dagger of venom (unseen) (55, 12, D) a +3 leather armour of cold resistance (unseen) (55, 13, D) a +1 antimagic sling (unseen) (55, 28, D) an ugly thing corpse (skeletalised by now) (unseen) (55, 30, D) a glowing shapeshifter corpse (skeletalised by now) (unseen) (55, 32, D) a +2 scimitar of venom (still there?) a +0 robe (still there?) (57, 31, D) a staff of earth (unseen) (59, 36, D) a staff of cold (unseen) (59, 37, D) +2 fire dragon scales (unseen) (60, 36, D) a +4 heavy war axe (unseen) (60, 37, D) a staff of necromancy (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 17, D) the +1 falchion of Rireguw {speed, rPois rC+ Will+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (61, 26, D) a +2 sling of flaming (unseen) (61, 35, D) (unseen) (61, 36, D) the +7 halberd of a volcano {elec, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (62, -1, D) (unseen) (62, 0, D) the +1 plate armour "Rorr" {^Contam rF+ Will+ Regen+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (62, 1, D) the +7 great mace of Hoadec {drain, +Blink rElec rCorr Str-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (62, 3, D) a +0 long sword (unseen) (62, 7, D) (unseen) (62, 8, D) a +1 sling of freezing (unseen) (62, 9, D) +2 storm dragon scales (unseen) (62, 16, D) a +2 athame of protection (unseen) (62, 17, D) a +2 whip of freezing (unseen) (62, 27, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (unseen) (62, 37, D) the +9 great sword of Causality {elec, Will- Int+4} Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a +2 ring mail of poison resistance (unseen) (63, 15, D) (unseen) (63, 16, D) a ring of protection from fire (unseen) (63, 17, D) a +3 plate armour of willpower (unseen) (63, 25, D) (unseen) (63, 27, D) a +6 ring of dexterity (unseen) (63, 37, D) a staff of necromancy (unseen) (64, 16, D) a hippogriff corpse (skeletalised by now) (unseen) (64, 17, D) a staff of air (unseen) (64, 26, D) a +2 scale mail of command (unseen) (64, 27, D) the +8 war axe of Destruction {sunder, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (65, 26, D) an amulet of magic regeneration (unseen) (68, -1, D) (unseen) (68, 0, D) a +1 sling of draining (unseen) (68, 40, D) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (69, 0, D) a +0 rapier of venom (unseen) (69, 36, D) a +3 leather armour of positive energy (unseen) (69, 39, D) a +0 arbalest (unseen) (69, 40, D) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (69, 41, D) a +0 orcbow (unseen) (70, 8, D) a +1 sling of flaming (unseen) (70, 9, D) a +4 spectral quarterstaff (unseen) (70, 10, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 18, D) a +0 arbalest (unseen) (70, 36, D) a +1 heavy glaive (unseen) (70, 37, D) a ring of protection from cold (unseen) (70, 39, D) a +0 orcbow (unseen) (71, 7, D) (unseen) (71, 8, D) a +3 eveningstar of draining (unseen) (71, 9, D) a +0 trident (unseen) (71, 10, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 16, D) a +6 ring of dexterity (unseen) (71, 17, D) the ring "Wes Faji" {rPois EV+5 Int-3 Stlth+} [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (71, 18, D) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (71, 27, D) a +1 ring mail of poison resistance (unseen) (71, 35, D) (unseen) (71, 36, D) a +2 heavy spear (unseen) (71, 37, D) a +2 chain mail of poison resistance (unseen) (71, 39, D) 6 large rocks (unseen) (71, 40, D) a +0 arbalest (unseen) (71, 41, D) a +0 orcbow (unseen) (72, 8, D) a +3 battleaxe of electrocution (unseen) (72, 9, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (72, 10, D) a +0 antimagic trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (72, 11, D) a +0 trident (unseen) (72, 15, D) (unseen) (72, 16, D) the ring "Uthryceiph" {rPois rF+ rC+} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (72, 21, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (72, 25, D) (unseen) (72, 27, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (unseen) (72, 41, D) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the sanguine talisman of the Nine Lies {Rampage Dex+2} [sanguine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). (unseen) (73, 26, D) an amulet of magic regeneration (unseen) (73, 36, D) a ring of protection from fire (unseen) (73, 37, D) a +0 hand cannon of flaming (unseen) (74, -1, D) (unseen) (74, 19, D) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (75, 1, D) a +3 ring mail of poison resistance (unseen)