demenasai the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -1, D) (unseen) (5, 11, D) (unseen) (6, 8, D) (unseen) (7, -1, D) (unseen) (7, 11, D) (unseen) (8, 0, D) a +0 leather armour (still there?) a +0 dagger {Tae} (still there?) a +0 falchion {Yejun} (still there?) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, -1, D) (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 11, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (34, 28, D) a parchment of Mercury Arrow (35, 28, D) an amulet of regeneration (35, 29, D) a parchment of Awaken Armour (36, 0, D) the ring of Beupaari {Fly rCorr} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (36, 1, D) the +1 glaive "Iqianuro" {flame, *Noise rC+ Int+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (36, 4, D) a +0 robe of cold resistance a +0 short sword (36, 6, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (36, 28, D) the +2 scale mail "Jaucis" {Harm Fly rN+ Dex+2} Harm: It increases damage dealt and taken. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (36, 29, D) the +2 dagger of Doubt {devious, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (37, 0, D) a staff of cold (37, 3, D) a +2 vampiric short sword a +0 leather armour an elf corpse (skeletalised by now) (37, 4, D) a +0 scimitar a +0 robe a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (37, 6, D) a +5 short sword of electrocution (37, 14, D) a +2 trident of flaming (37, 15, D) a +2 robe (37, 28, D) a parchment of Silence (37, 29, D) the +3 chain mail of Time Moved Backwards {Regen+ Str+3 Dex+2} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (38, 0, D) a +0 ring mail (38, 1, D) +1 fire dragon scales (38, 3, D) a +2 ring mail of fire resistance a +0 rapier a +0 dagger a +0 robe an elf corpse (skeletalised by now) (38, 5, D) a +3 scimitar a +0 dagger a +0 robe a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (38, 16, D) a harpy corpse (38, 17, D) a +0 trident a +0 robe (38, 18, D) the +0 ring mail of Inepn {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 trident a +0 trident a merfolk corpse (38, 19, D) a +2 rapier of holy wrath a +0 robe a merfolk corpse (38, 28, D) a +0 great sword of holy wrath (unseen) (38, 29, D) a +1 ring mail of fire resistance (unseen) (39, 1, D) the +7 short sword "demenasai's Peril" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (39, 14, D) a ring of protection from cold (39, 15, D) a +4 ring of slaying (39, 16, D) a +0 club a +0 longbow (39, 18, D) a +3 rapier of venom a +0 robe a merfolk corpse (39, 19, D) a +7 heavy great mace a +0 leather armour a merfolk corpse (39, 20, D) a +0 cloak (39, 28, D) a +2 crystal plate armour (unseen) (39, 29, D) a staff of earth (unseen) (40, 0, D) a +4 plate armour of command (40, 4, D) a +3 dire flail of draining (40, 14, D) an amulet of guardian spirit (40, 15, D) a +2 heavy hand axe (40, 17, D) a +1 spear of pain a +0 leather armour a merfolk corpse (40, 18, D) a +0 longbow a +0 quarterstaff a +0 rapier a +0 robe a +0 trident a merfolk corpse (40, 28, D) a parchment of Lehudib's Crystal Spear (40, 29, D) an amulet of the acrobat (41, 0, D) a staff of fire (41, 15, D) a staff of earth (41, 18, D) a +0 trident (41, 28, D) a +2 glaive of flaming (unseen) (41, 29, D) a +1 ring mail of positive energy (unseen) (42, 14, D) a staff of air (42, 15, D) a ring of willpower (42, 28, D) a parchment of Freezing Cloud (42, 29, D) the +9 orcbow of Wokeur Voang {heavy, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (43, 14, D) the necromancy staff "Kogemiv" {rN++ SInv Necro Earth} [staff of necromancy] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (43, 15, D) a parchment of Ozocubu's Refrigeration (43, 28, D) a +6 ring of intelligence (43, 29, D) 4 potions of haste (44, 28, D) a +2 falchion of electrocution (unseen) (49, 0, D) a +2 halberd of venom (49, 1, D) a +1 glaive of venom (49, 17, D) a +0 short sword a +0 leather armour (49, 24, D) a +4 plate armour of poison resistance (49, 36, D) an amulet of the acrobat (49, 37, D) a +6 short sword of freezing (unseen) (50, 0, D) a staff of alchemy (50, 1, D) the +1 great sword of Honour {vamp, rElec rF+ rCorr Int+5} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (50, 5, D) a +5 spear a +0 robe (50, 12, D) a +10 plate armour of ponderousness (50, 13, D) a +2 demon whip of venom a +0 leather armour an elf corpse (skeletalised by now) (50, 17, D) a +0 dagger a +0 robe (50, 24, D) a +1 heavy bardiche (50, 36, D) a staff of air (unseen) (50, 37, D) a +4 ring of slaying (50, 42, D) a +2 great sword of flaming (51, 1, D) a +4 ring of protection (51, 4, D) a +0 spear a +0 robe (51, 5, D) a +0 trident a +0 battleaxe a +0 chain mail (51, 6, D) a ghoul corpse (skeletalised by now) (51, 12, D) a +0 scimitar (51, 16, D) a +0 long sword a +0 robe (51, 17, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (51, 24, D) a +3 scale mail of fire resistance (51, 25, D) the air staff of the Dancing Pariah {rElec rF+ Str-3 Dex+5 Forge Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. a +0 trident a +0 plate armour (51, 26, D) a +0 halberd a +0 chain mail (51, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, 42, D) a hell hog corpse (skeletalised by now) (51, 43, D) a +4 great sword of flaming (52, 0, D) a +1 mace of protection (52, 4, D) a +0 trident (52, 5, D) a +0 halberd (52, 12, D) a +1 trident of venom (52, 13, D) the +3 flail of Proximity {flame, rElec rPois rC+ Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 15, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (52, 16, D) a +4 rapier a +0 robe (52, 25, D) a staff of cold a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 26, D) a +0 short sword a +0 chain mail (52, 27, D) a +0 halberd of venom a +1 chain mail of cold resistance (52, 28, D) a +0 scimitar a +0 plate armour a +0 dire flail a +0 dire flail a +0 dagger a +0 robe (52, 37, D) a +2 orcbow (unseen) (52, 39, D) a +2 great sword of flaming (52, 41, D) a +1 great sword of flaming a ring of protection from cold (53, 1, D) a +0 leather armour of cold resistance (53, 4, D) a +0 hand axe (53, 5, D) a +0 flail (53, 12, D) a staff of earth (53, 14, D) a +1 vampiric long sword (53, 16, D) a +1 falchion of electrocution a +0 leather armour (53, 24, D) the ring "Beqay" {rF+ Will+ Dex+2} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (53, 26, D) a +2 robe of willpower a +0 dagger an orc corpse (skeletalised by now) (53, 27, D) a +0 hand axe a +0 chain mail (53, 37, D) an amulet of magic regeneration (54, 1, D) a +2 great sword of freezing (54, 12, D) the ring "Ifezot" {rElec rC- rCorr Dex+4} [ring of resist corrosion] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (54, 13, D) a staff of earth (54, 24, D) a +3 scimitar of flaming (54, 25, D) the +8 shortbow "Spiderslayer" {flame, ^Fragile rPois rF+++ Dex-4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (54, 27, D) a +0 giant spiked club (54, 36, D) a +0 short sword of protection (unseen) (55, 1, D) +0 golden dragon scales (55, 12, D) a +0 long sword (55, 24, D) a +1 chain mail of command (59, 37, D) the +7 hand axe "Impbane" {speed, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (60, 37, D) a +2 crystal plate armour (60, 41, D) a +0 cloak (60, 42, D) a +0 trident a boomerang (61, 3, D) a yak corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (61, 4, D) a wolf corpse (skeletalised by now) (unseen) (61, 9, D) a swamp drake corpse (skeletalised by now) (unseen) (61, 10, D) an acid dragon corpse (skeletalised by now) (unseen) (61, 16, D) a +1 dire flail of holy wrath (unseen) (61, 19, D) a +0 leather armour a +0 hand axe (61, 20, D) a +0 plate armour a +0 flail an orc corpse (skeletalised by now) (61, 26, D) a +5 ring of evasion (61, 29, D) a +4 trident a +0 robe (61, 36, D) a ring of positive energy (61, 37, D) a +1 morningstar of protection (61, 40, D) a +2 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (61, 41, D) a +1 rapier of venom a +0 robe a ring of protection from cold a merfolk corpse (skeletalised by now) (61, 42, D) a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) (62, -1, D) (unseen) (62, 0, D) a +2 robe of positive energy (unseen) (62, 1, D) a +2 robe of willpower (unseen) (62, 7, D) (unseen) (62, 8, D) a +1 robe (unseen) (62, 9, D) a +0 halberd of flaming (still there?) +0 steam dragon scales (still there?) a steam dragon corpse (skeletalised by now) (still there?) (62, 16, D) a +2 leather armour of willpower (unseen) (62, 17, D) the ring of the Prince of Darkness {rC+ SInv} [ring of protection from cold] rC+: It protects you from cold. SInv: It lets you see invisible. (62, 18, D) a +0 robe a +0 dagger a +0 scale mail a +0 flail an orc corpse (skeletalised by now) (62, 19, D) a +0 dagger (62, 26, D) a ring of magical power (62, 27, D) a staff of air (62, 30, D) a +0 war axe (62, 37, D) a +2 orcbow of freezing (62, 40, D) a snapping turtle corpse (skeletalised by now) (62, 42, D) a manticore corpse (skeletalised by now) (63, 0, D) a ring of flight (unseen) (63, 16, D) a +3 short sword of holy wrath (63, 19, D) a +0 orcbow of flaming (still there?) a +0 chain mail (still there?) a +0 glaive (still there?) an orc corpse (skeletalised by now) (still there?) (63, 20, D) a +0 plate armour a +0 long sword (63, 26, D) a staff of fire (63, 27, D) the +6 morningstar "Lifome Nese" {flame, rPois rF- SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. (63, 36, D) a ring of flight (63, 37, D) a staff of air (64, 16, D) a +1 shortbow of electrocution (unseen) (64, 17, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (unseen) (64, 27, D) a staff of alchemy (65, 26, D) a +3 trident of protection (65, 29, D) a +0 dire flail (68, -1, D) (unseen) (69, 0, D) a +0 whip (still there?) a draconian corpse (skeletalised by now) (still there?) (69, 36, D) a +1 ring mail of fire resistance (69, 39, D) a +0 dagger a +0 robe a +0 scythe a +0 robe the human corpse of Jessica (skeletalised by now) (69, 40, D) a +2 flail of pain a +0 chain mail the human corpse of Edmund (skeletalised by now) (70, 0, D) a +0 short sword (unseen) (70, 1, D) a +2 mace of protection (unseen) (70, 9, D) a staff of cold (unseen) (70, 36, D) a ring of positive energy (70, 39, D) a +2 quarterstaff of chaos (70, 40, D) a +2 robe of resistance a +0 dagger a +1 scimitar of flaming a +6 ring of dexterity (70, 41, D) a +0 robe a +0 giant spiked club (71, 7, D) (unseen) (71, 8, D) a +1 scale mail of fire resistance (unseen) (71, 10, D) a +0 mace (unseen) (71, 16, D) a staff of air (unseen) (71, 26, D) the +1 shortbow of Qazlal's Benevolence {freeze, rPois rCorr Str-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a +0 short sword of venom (71, 37, D) the +6 dagger of the Doomed Warrior {pain, rF- Str+2 Int+3} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 39, D) a +0 battleaxe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (71, 40, D) a +0 short sword a +0 leather armour (72, 9, D) a staff of alchemy (unseen) (72, 15, D) (unseen) (72, 16, D) a +2 mace of protection (unseen) (72, 19, D) a +0 halberd (unseen) (72, 20, D) a +0 short sword (still there?) a +0 short sword (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 21, D) a +0 club (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 25, D) (unseen) (72, 27, D) a +0 scimitar of protection (unseen) (72, 36, D) a ring of wizardry (72, 37, D) a +5 broad axe of venom (73, 1, D) the amulet "Jur Yhet" {+Inv rC+ RegenMP+} [amulet of magic regeneration] +Inv: It lets you turn invisible. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. (unseen) (73, 2, D) a +0 short sword (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (73, 20, D) a +0 club (still there?) a draconian corpse (skeletalised by now) (still there?) (73, 26, D) a staff of air (unseen) (73, 27, D) a +1 sling of flaming (unseen) (73, 37, D) a staff of earth (74, -1, D) (unseen) (74, 20, D) a +0 falchion (unseen) (75, 1, D) an amulet of chemistry (unseen)