demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 4, D) a +5 demon whip a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the inkwell talisman "Yffucaub" {Harm rF+ Int+2 Dex+3} [inkwell talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman an eel talisman a lupine talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +1 rapier "Gomaate" {heavy, +Blink Int+2 Dex-2} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (59, 37, D) a parchment of Rimeblight (60, 36, D) a box of beasts (60, 37, D) a +2 glaive of venom (unseen) (61, 0, D) a staff of alchemy (61, 26, D) the +6 flail of the Changing Gods {drain, rC+++ Stlth-} rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 29, D) a +2 dagger of venom a +0 robe (61, 36, D) a +2 war axe of freezing (unseen) (61, 37, D) a +3 plate armour of fire resistance (62, 0, D) the air staff "Moguts" {rElec Str+6 Dex-2 Summ Air} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (62, 1, D) a +0 battleaxe of electrocution (62, 9, D) a +6 ring of dexterity (62, 16, D) a +0 falchion of electrocution (62, 26, D) +1 ice dragon scales (62, 27, D) a +2 sling of freezing (62, 31, D) a +0 dagger a +0 robe (62, 37, D) a staff of fire (unseen) (63, 0, D) a +1 plate armour of willpower (63, 16, D) the +9 partisan of the Endless Deaths {flame, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 27, D) a +1 ring mail of cold resistance (63, 29, D) a +0 short sword a +0 robe (63, 36, D) a parchment of Discord (63, 37, D) an amulet of regeneration (64, 17, D) a +1 orcbow of draining (64, 31, D) a +0 long sword a +0 leather armour (64, 32, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (65, 26, D) a +1 vampiric glaive (67, 0, D) a +4 chain mail of fire resistance (68, 0, D) a staff of earth (69, 0, D) the +6 leather armour of Wunemavu {Harm rF+ Stlth+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 flail (69, 36, D) a +0 pair of boots of stealth (70, 8, D) the alchemy staff "Titriont" {rPois Str+4 Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (70, 9, D) a +0 falchion of electrocution (70, 10, D) a +0 short sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (70, 12, D) a +0 dagger a +0 robe (70, 32, D) a +0 falchion a +0 leather armour a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (70, 36, D) a +3 sling of freezing (70, 37, D) the +1 ring mail of Bitterness {rF+ Str+5 Dex+4 Stlth-} rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (70, 39, D) a +0 halberd a +0 plate armour (70, 40, D) a +0 falchion an orc corpse (71, 10, D) a +0 scythe a +0 robe (71, 17, D) a +2 leather armour of fire resistance (71, 27, D) a +2 quarterstaff of pain (71, 32, D) a +1 hat of willpower a +0 short sword of holy wrath a +3 ring mail of fire resistance (71, 37, D) a staff of fire (71, 39, D) a +0 mace a +0 ring mail a +0 short sword a +0 whip a +0 ring mail a +0 war axe a +0 plate armour an orc corpse an orc corpse an orc corpse (72, 8, D) a staff of fire (72, 12, D) a +4 quarterstaff of chaos (72, 13, D) a +2 dagger of draining a +0 robe the elf corpse of Dowan (skeletalised by now) (72, 16, D) the +3 sling "Noemioh" {heavy, Fly} Fly: It grants you flight. It cannot be enchanted further. (72, 17, D) a staff of cold (72, 26, D) a +7 hand axe of freezing (72, 27, D) a riddle talisman (72, 32, D) a +0 flail of venom a +3 chain mail of archery (72, 33, D) a +0 scimitar of flaming (72, 36, D) a fortress talisman (72, 37, D) a +2 helmet of sniping (72, 39, D) a +0 whip a +0 leather armour (73, 1, D) a staff of necromancy (73, 16, D) the +2 arbalest "Isuhaor" {heavy, *Corrode Str+2 Dex+3} *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 17, D) the +6 broad axe "Papytos" {drain, rF+ Int+3 Dex-3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (73, 36, D) a +2 ring mail of cold resistance (73, 37, D) a +0 dagger a +0 robe an orc corpse (73, 38, D) a +0 dagger a +0 robe (74, 2, D) a +0 mace an orc corpse (skeletalised by now) (74, 3, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now)