demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 flail (61, 0, D) the +6 mace of the Volcano {vamp, *Noise rC+ Dex+7 Stlth+} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 8, D) a +2 pair of gloves of dexterity (61, 11, D) a +0 war axe (62, 1, D) a staff of fire (62, 11, D) a +0 long sword (63, 0, D) a +5 great sword of electrocution (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +4 glaive of pain (66, 3, D) a +0 long sword a +0 ring mail (67, 0, D) a +2 spear (68, 0, D) the fire staff "Ture" {*Slow rF+ rC+ rN++ Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +0 rapier a +0 robe (69, 0, D) the +0 chain mail "Itoneos" {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 9, D) the +6 long sword of the Original Sin {freeze, rC+ Str-3 Stlth+} rC+: It protects you from cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 11, D) a +0 whip an orc corpse (70, 12, D) a +0 war axe a +0 ring mail an orc corpse (71, 8, D) a +2 vampiric rapier (71, 11, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 falchion a +0 ring mail (71, 17, D) a +0 antimagic shortbow (71, 26, D) a parchment of Summon Mana Viper a +0 short sword a +0 robe (71, 27, D) a +0 heavy falchion (unseen) (71, 30, D) a +0 short sword of freezing (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 robe (still there?) (72, 20, D) a +0 spear a spriggan corpse (72, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 22, D) a +0 dagger a +0 robe (72, 26, D) a parchment of Passwall (72, 27, D) a parchment of Petrify (73, 1, D) the +2 chain mail of a Gauntlet {rC+ Will+ Regen+} rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (73, 17, D) a +2 lajatang of pain (73, 21, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (73, 26, D) a +6 ring of strength (73, 27, D) a +0 war axe of electrocution (unseen) (74, 4, D) a +0 rapier a +0 robe (75, 1, D) a +2 short sword of venom