demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +2 kite shield of poison resistance (unseen) (49, 37, D) a parchment of Blink (50, 36, D) a staff of necromancy (unseen) (50, 37, D) a +8 chain mail of ponderousness (51, 36, D) a parchment of Forge Monarch Bomb (51, 37, D) a +2 scale mail of positive energy (51, 42, D) a +1 great sword of flaming (unseen) (52, 37, D) a +4 ring of protection (53, 36, D) the ring "Jatosobb" {Will++ Wiz} [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. (unseen) (53, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (54, 36, D) a +0 long sword of flaming (unseen) (59, 36, D) the +1 great mace of Action {drain, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (59, 37, D) the air staff "Dragon's Tongue" {rElec rPois rN+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (60, 36, D) a +2 morningstar of holy wrath (60, 37, D) a ring of flight (61, 8, D) a +1 leather armour of fire resistance (61, 16, D) a +4 mace of concussion (61, 30, D) a +0 arbalest (61, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 36, D) the fire staff "Ehasexam" {rF+ Summ Fire} [staff of fire] rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (61, 37, D) a +2 scale mail of willpower (62, 0, D) a +1 scale mail of fire resistance (62, 1, D) the +8 morningstar of Xip Vudetec {protect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (62, 3, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +2 chain mail of willpower (62, 17, D) a +3 sling of flaming (62, 27, D) a +6 ring of strength (62, 30, D) a +0 broad axe a +0 chain mail (62, 31, D) a +0 morningstar a +0 ring mail (62, 36, D) +0 swamp dragon scales (62, 37, D) a +3 war axe of electrocution (63, 0, D) a lupine talisman (63, 8, D) a +2 ring mail of fire resistance (63, 26, D) a staff of alchemy (63, 27, D) a +0 spectral quarterstaff (63, 29, D) a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (63, 30, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (63, 36, D) a +1 plate armour of archery (64, 16, D) the medusa talisman of Sandy Music {Int+3} [medusa talisman] Int+3: It affects your intelligence (+3). (64, 26, D) a +1 mace of venom (64, 30, D) a +0 great sword a +0 chain mail (64, 31, D) a +3 long sword of protection a +0 chain mail (65, 26, D) a +0 vampiric spear (67, 2, D) a +0 trident (68, 0, D) the +3 war axe "Afounk" {elec, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (68, 2, D) a +0 trident (69, 0, D) the conjuration staff of Dyonleom {Fly rCorr Conj Fire} [staff of conjuration] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (69, 2, D) a +0 trident 3 boomerangs (69, 36, D) a +1 shortbow of draining (70, 8, D) the +0 scale mail of the Scorching Gods {Harm Dex+4} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (70, 9, D) a +0 trident 3 boomerangs (70, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 36, D) the +3 scale mail "Damnable Contraption" {Command, Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (70, 37, D) a +3 scimitar of holy wrath (71, 8, D) a +1 short sword of freezing (71, 11, D) a +0 trident (71, 17, D) a +0 dagger of venom (71, 21, D) a wolf skeleton (71, 27, D) a +2 shortbow of freezing a +0 shortbow a centaur skeleton (71, 36, D) a +0 vampiric dagger (71, 37, D) a +1 spectral giant spiked club (71, 40, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (71, 41, D) a +0 short sword a +0 robe (71, 43, D) a +0 dagger a +0 robe a +0 buckler (72, 8, D) the +2 great sword "Wayp Idi" {holy, rN++ Str+2} rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 10, D) a +0 trident (72, 16, D) a staff of alchemy (unseen) (72, 20, D) a black bear skeleton (72, 27, D) a +1 spectral lajatang (72, 30, D) a +0 arbalest (72, 36, D) a +0 mace of protection (72, 37, D) the cold staff of the Radish {rElec rC+ Ice Alch} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (72, 39, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 40, D) a +0 spear (72, 41, D) a +0 rapier a +0 robe (72, 43, D) a +0 dagger a +0 robe (73, 2, D) a +0 short sword (73, 10, D) a +0 trident (73, 16, D) a +5 sling of flaming (unseen) (73, 21, D) a +0 short sword a +0 robe a spriggan skeleton (73, 22, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (73, 27, D) a +1 flail of holy wrath (73, 28, D) a +0 orcbow (73, 29, D) a +0 shortbow a centaur skeleton (73, 30, D) a +0 arbalest (73, 36, D) a +1 glaive of protection (unseen) (73, 41, D) a wolf corpse (skeletalised by now) (73, 43, D) a +0 rapier a +0 robe a +0 buckler (75, 1, D) a +2 falchion of holy wrath (75, 30, D) a +0 shortbow