demenasai the Dungeon (0, 51, D) a +0 broad axe of electrocution (unseen) (0, 52, D) a staff of earth (unseen) (1, 32, D) the air staff "Giant's Regret" {rElec rPois rF+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Air: It increases the power of your Air spells. (1, 33, D) a staff of necromancy (1, 34, D) a staff of air (1, 51, D) a +5 giant spiked club (unseen) (1, 52, D) a ring of protection from fire (2, 14, D) the serpent talisman of Ofizeoti {*Slow Str+3 SInv Stlth+} [serpent talisman] *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (2, 15, D) the +9 glaive of Lies {elec, rCorr Dex+6} rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (2, 16, D) a +4 ring mail of poison resistance (2, 33, D) a +6 rapier of venom (2, 34, D) a staff of fire (2, 38, D) a hydra corpse (2, 52, D) a +2 pair of gloves of infusion (2, 60, D) a tarantella corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the ring "Epneqei" {rF+ MP+9 Str-2 Dex+6 Stlth+} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a ring of magical power a +4 ring of slaying a +4 ring of slaying the amulet of Pride {RegenMP+ Dex+4} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+4: It affects your dexterity (+4). the amulet of Xom's Best Wishes {^Fragile rElec RegenMP+ Str+6} [amulet of magic regeneration] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+6: It affects your strength (+6). (3, 16, D) a parchment of Starburst (3, 32, D) the fire staff "Ged Cont" {*Slow Fly rPois rF+ Int-3 Fire} [staff of fire] *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. (3, 33, D) a +2 shortbow of electrocution (3, 34, D) a +2 leather armour of poison resistance (3, 37, D) a mongrel wurm corpse a mongrel wurm corpse (3, 38, D) a golden dragon corpse (3, 39, D) +0 golden dragon scales a golden dragon corpse (3, 40, D) a quicksilver dragon corpse (3, 51, D) a parchment of Vhi's Electric Charge (3, 52, D) a tin of tremorstones (2/2) (3, 56, D) a +0 quarterstaff a +0 robe a +4 ring of slaying a spriggan corpse (3, 57, D) a hydra corpse (3, 58, D) a torpor snail corpse (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 chain mail of cold resistance (4, 19, D) a +0 lajatang of venom a +0 robe (4, 21, D) a wind drake corpse (skeletalised by now) (4, 32, D) the necromancy staff "Urempem" {rN+ Will+ Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (4, 33, D) the +7 halberd "Ysyitor" {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 34, D) a +1 trident of flaming (4, 36, D) quicksilver dragon scales an ice dragon corpse a quicksilver dragon corpse a hydra corpse (4, 37, D) a mongrel wurm corpse a golden dragon corpse (4, 38, D) +0 golden dragon scales a golden dragon corpse (4, 51, D) a staff of earth (unseen) (4, 52, D) the +11 whip of Change {speed, ^Drain Int+7} ^Drain: It drains your maximum health when unequipped. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (4, 55, D) a tarantella corpse (4, 56, D) a catoblepas corpse (4, 57, D) a tarantella corpse a sewage sovereign corpse a skyshark corpse a hydra corpse (4, 58, D) a jumping spider corpse (4, 60, D) a dire elephant corpse (5, 14, D) the +7 hand axe of Abomination {sunder, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, 15, D) a +4 ring of slaying (5, 16, D) a ring of flight (5, 32, D) a +1 broad axe of sundering (5, 33, D) a +1 heavy spear (5, 36, D) a death drake corpse (5, 37, D) a golden dragon corpse (5, 38, D) +0 shadow dragon scales a shadow dragon corpse (5, 51, D) a parchment of Sticky Flame (5, 52, D) a +1 scale mail of death (5, 53, D) a steelbarb worm corpse (5, 55, D) a +0 quarterstaff a +0 robe (5, 56, D) a torpor snail corpse a hydra corpse (5, 57, D) a ghost moth corpse (5, 59, D) a moth of wrath corpse a sewage sovereign corpse a dire elephant corpse (5, 60, D) a tarantella corpse (5, 61, D) an emperor scorpion corpse a wolf spider corpse (6, 14, D) a +3 plate armour of cold resistance (6, 15, D) the air staff "Yzxeck" {^Fragile rElec Dex+5 SInv Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (6, 19, D) a titan skeleton (6, 20, D) a +0 robe a titan skeleton (6, 21, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (6, 32, D) a +0 longbow of freezing (6, 33, D) a staff of alchemy (6, 34, D) a staff of earth (6, 38, D) +0 golden dragon scales a mongrel wurm corpse a golden dragon corpse (6, 51, D) a scroll of brand weapon (6, 52, D) the +4 partisan of Giasuh {speed, ^Fragile rElec rN+ Int+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (6, 56, D) a torpor snail corpse (6, 57, D) a tarantella corpse a culicivora corpse a catoblepas corpse (6, 58, D) a ghost moth corpse a catoblepas corpse a torpor snail corpse (6, 59, D) a +0 quarterstaff a +0 robe a ring of flight a torpor snail corpse a skyshark corpse an emperor scorpion corpse (6, 62, D) a large rock (7, 15, D) a staff of cold (7, 16, D) a +1 barding of stealth (7, 18, D) a +0 robe a spriggan skeleton (7, 19, D) +0 storm dragon scales a storm dragon skeleton (7, 20, D) +0 storm dragon scales a storm dragon skeleton (7, 21, D) a storm dragon corpse (skeletalised by now) (7, 35, D) a swamp drake corpse (7, 37, D) a swamp drake corpse (7, 51, D) a parchment of Summon Mana Viper (7, 52, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (unseen) (7, 57, D) a +0 quarterstaff a +0 robe a spriggan corpse (7, 59, D) a redback corpse a wolf spider corpse (8, 16, D) the +2 ring mail of Lust {*Slow Will+ Int+2} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (8, 18, D) a storm dragon skeleton (8, 19, D) a wind drake skeleton (8, 20, D) a titan skeleton (8, 34, D) the amulet "Tigioj" {Faith *Corrode rF+ MP+8 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. a +4 ring of protection a +4 ring of protection (8, 38, D) +0 steam dragon scales a steam dragon corpse (8, 51, D) the +3 scimitar of Omaymugu {pain, Bane rN+ Dex+5} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (8, 52, D) the ring "Oluaroub" {Fly rPois SInv} [ring of see invisible] Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (8, 58, D) a +4 spectral quarterstaff (still there?) a +0 robe (still there?) (8, 60, D) +0 ice dragon scales an ice dragon corpse (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 flail (9, 16, D) the air staff of Kismet {rElec Dex+2 Necro Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (9, 19, D) a storm dragon skeleton (9, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (9, 33, D) a +1 leather armour of willpower (9, 51, D) a parchment of Summon Cactus Giant (9, 52, D) the amulet of the Wizarding Gods {Faith *Corrode Fly Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+3: It affects your intelligence (+3). (unseen) (9, 56, D) a moth of wrath corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a manual of Fighting (10, 15, D) the +5 arbalest "Zamiemur" {penet, rF- Will+ Str+3 Int+3} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, 16, D) a staff of alchemy (10, 20, D) the +2 falchion of Painful Death {holy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe a spriggan skeleton (10, 33, D) a +3 plate armour of resonance (10, 34, D) a +0 antimagic hand axe a rime drake corpse (10, 51, D) a staff of alchemy (unseen) (10, 52, D) a staff of alchemy (unseen) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) the cold staff of Woitt {rC+ Int+5 Ice} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (11, 16, D) a +1 longbow of draining (11, 32, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (11, 51, D) a +2 chain mail of cold resistance (11, 52, D) a +1 hand axe of freezing (unseen) (12, 14, D) a parchment of Iskenderun's Battlesphere (12, 16, D) a staff of necromancy (12, 32, D) a +0 chain mail of fire resistance (12, 51, D) the +7 longbow "Earthworm" {heavy, rC+ Will+ Int-3} rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (13, 32, D) a +2 chain mail of willpower (13, 33, D) a +1 sling of freezing (19, 1, D) a +3 falchion of holy wrath (19, 16, D) a +2 flail of draining (19, 32, D) a +2 ring mail of cold resistance (19, 33, D) a +3 glaive of entangling (20, 1, D) the +9 mace of the End of Times {freeze, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (20, 16, D) a +1 broad axe of flaming (20, 20, D) a +0 dire flail a +0 ring mail a ring of wizardry (20, 21, D) a +0 battleaxe a +2 pair of boots of earth a +0 chain mail (21, 1, D) a +0 vampiric falchion (21, 5, D) a +0 partisan a naga skeleton (21, 6, D) a +0 halberd a +0 robe a naga skeleton (21, 7, D) a +0 dire flail a naga skeleton (21, 19, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. a +2 glaive of protection a +2 plate armour of willpower (21, 21, D) a stone giant corpse (skeletalised by now) (21, 22, D) a stone giant corpse (skeletalised by now) (21, 33, D) a staff of fire (21, 34, D) a +1 antimagic sling (21, 35, D) a swamp drake corpse (skeletalised by now) (22, 0, D) the +1 pair of gloves of Jodeib {+Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (22, 1, D) a +5 ring of evasion (22, 4, D) a guardian serpent skeleton (22, 6, D) a +0 long sword a naga skeleton (22, 16, D) a +0 great mace (22, 17, D) a +2 mace of protection (22, 19, D) a +2 spectral lajatang a +0 chain mail an orc corpse (skeletalised by now) (22, 32, D) a ring of resist corrosion (22, 33, D) a +4 dagger of protection an acid dragon corpse (skeletalised by now) (22, 34, D) a ring of resist corrosion (22, 36, D) a fire dragon corpse (skeletalised by now) (23, 0, D) a staff of alchemy (23, 1, D) a +0 spear of flaming (23, 4, D) a +0 battleaxe a +0 robe a naga skeleton (23, 5, D) a +0 kite shield of reflection a +0 scimitar a naga skeleton a water moccasin skeleton a guardian serpent skeleton (23, 6, D) a black mamba skeleton a guardian serpent skeleton (23, 7, D) a +0 spear a +0 robe a +0 halberd a +0 robe a naga skeleton a naga skeleton (23, 8, D) a black mamba skeleton (23, 17, D) a parchment of Haunt (23, 18, D) a +0 glaive a +0 plate armour (23, 21, D) a +0 glaive of freezing a +0 plate armour (23, 23, D) a +0 battleaxe a +0 chain mail (23, 34, D) a staff of air +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (23, 35, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (23, 37, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (23, 38, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (24, 0, D) a +2 kite shield of protection (24, 1, D) a +5 broad axe of venom (24, 4, D) a +0 flail a +0 robe (24, 5, D) a +0 robe of resistance a +0 flail a naga skeleton (24, 16, D) a +0 devious dagger (24, 17, D) a +1 flail of protection (24, 20, D) the +9 great sword of Evil {pain, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe an orc corpse (skeletalised by now) (24, 37, D) a golden dragon corpse (skeletalised by now) (24, 38, D) a swamp dragon corpse (skeletalised by now) (25, 0, D) a +0 rapier of venom (25, 1, D) +2 golden dragon scales (25, 16, D) a +3 dagger (25, 18, D) the +10 shortbow of Fedhas, Enfolding {flame, +Blink rN+ SInv} +Blink: It lets you blink. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +3 broad axe of freezing a +0 robe (25, 19, D) a +3 spear of freezing a +0 plate armour an orc corpse (skeletalised by now) (25, 20, D) a +1 vampiric great sword a +0 chain mail a +5 ring of evasion (25, 33, D) a ring of protection from cold a rime drake corpse (skeletalised by now) (25, 34, D) a staff of fire +0 fire dragon scales a fire dragon corpse (skeletalised by now) (25, 35, D) a golden dragon corpse (skeletalised by now) (26, 0, D) a +2 heavy war axe (26, 16, D) a +0 glaive (26, 19, D) a +1 hand axe of electrocution a +0 plate armour an orc corpse (skeletalised by now) (26, 33, D) the +6 battleaxe of Qocog {flame, rF+++} rF+++: It renders you almost immune to fire. It cannot be enchanted further. +0 steam dragon scales a steam dragon corpse (skeletalised by now) (26, 34, D) a staff of fire (26, 35, D) a mongrel wurm corpse (skeletalised by now) (26, 36, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (27, 0, D) the +0 robe of Misconduct {rCorr Int-3 Slay+5} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (27, 1, D) a +0 heavy halberd (27, 16, D) a staff of earth (27, 33, D) a +0 sling of flaming (27, 34, D) a +0 whip of venom (27, 35, D) a rime drake corpse (skeletalised by now) (28, 1, D) a +1 short sword of venom (28, 16, D) a +0 war axe (28, 17, D) a +0 dagger (28, 32, D) the +7 quarterstaff "Atiufrot" {distort, rPois Str-3 SInv} rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (28, 33, D) +0 steam dragon scales a +6 ring of intelligence a steam dragon corpse (skeletalised by now) (29, 1, D) a +1 vampiric hand axe (29, 17, D) a parchment of Fire Storm (29, 33, D) a +0 leather armour of poison resistance (35, 0, D) a staff of conjuration (35, 15, D) a +3 spear of venom (35, 28, D) a +2 short sword of draining (36, 1, D) the fire staff of the Moon {*Slow rF+++ Dex+3 Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (36, 20, D) a +2 battleaxe of freezing (36, 28, D) a +2 scale mail of death (36, 29, D) a +4 whip of venom (37, 1, D) a staff of conjuration (37, 4, D) a black mamba corpse (skeletalised by now) (37, 5, D) a +0 quarterstaff a +0 robe an elephant corpse (skeletalised by now) (37, 6, D) a +0 quarterstaff a +0 robe (37, 15, D) a +4 great mace of venom (37, 28, D) the +9 shortbow of Kaemej {flame, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 31, D) a +0 spear a naga skeleton (37, 32, D) a +1 whip of electrocution a naga skeleton (37, 33, D) a +0 robe of willpower a +0 spear (38, 5, D) a +0 war axe a +0 animal skin a +0 rapier a +0 animal skin a cane toad corpse (skeletalised by now) (38, 19, D) a +2 battleaxe of freezing (38, 28, D) a staff of cold (38, 29, D) a +4 vampiric hand axe (38, 35, D) a black mamba corpse (skeletalised by now) (39, 1, D) a staff of air (39, 6, D) a komodo dragon corpse (skeletalised by now) (39, 28, D) a staff of fire (39, 29, D) a +3 ring mail of willpower (39, 30, D) a ring of poison resistance a +5 ring of evasion a ring of wizardry (39, 32, D) a +0 hand axe (39, 33, D) a guardian serpent skeleton (39, 34, D) a water moccasin skeleton (40, 1, D) a +2 scale mail of death (40, 6, D) a water moccasin corpse (skeletalised by now) (40, 14, D) a +5 hand axe of venom (40, 15, D) the +5 staff of Five Virtues {rebuke, VirtueSH VirtueRefl ^Fragile Will+} VirtueSH: It provides +5 SH for each of five conditions: You have at least 20 intelligence; at least 25 base EV; at least 15 base Invocations skill; at least +++++ stealth; your Staves skill is your highest skill, or is at the maximum skill level. VirtueRefl: If you meet at least three of the five conditions, it provides reflection and an extra maximum block per turn. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (40, 17, D) a rime drake corpse (skeletalised by now) (40, 28, D) a ring of resist corrosion (40, 29, D) a +2 morningstar of protection (40, 32, D) a +0 whip (40, 33, D) a +4 mace a +0 robe a naga skeleton (40, 34, D) a water moccasin skeleton a water moccasin skeleton (40, 35, D) a black mamba corpse (skeletalised by now) (41, 0, D) a +1 quick blade of holy wrath (41, 1, D) a +1 heavy broad axe (41, 15, D) the earth staff of the Scroll {rN+ Int+3 Earth} [staff of earth] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (41, 32, D) the +5 mace of Propriety {spect, ^Fragile rElec rPois Str+4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe (41, 33, D) a +0 hand axe a +0 robe (41, 34, D) an adder skeleton (42, 0, D) a staff of necromancy (42, 1, D) a +0 heavy flail (42, 14, D) +1 storm dragon scales (42, 15, D) a +4 shortbow of flaming (42, 28, D) a +1 morningstar of protection (42, 29, D) a +1 morningstar of protection (unseen) (43, 14, D) a +1 pair of gloves of strength (43, 15, D) a staff of air (43, 28, D) a +0 glaive (44, 28, D) a parchment of Ozocubu's Refrigeration (49, 0, D) a +0 morningstar of draining (49, 1, D) a ring of protection from fire (49, 12, D) an eel talisman (49, 18, D) a catoblepas skeleton (49, 24, D) a +6 shortbow (49, 36, D) a staff of fire (unseen) (49, 39, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 1, D) a staff of fire (50, 12, D) the ring "Fewne" {Fly rC+} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. an amulet of guardian spirit an amulet of magic regeneration the amulet "Obodyijuag" {Wildshape Dex+5} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Dex+5: It affects your dexterity (+5). a ring of protection from cold a ring of resist corrosion a ring of protection from fire (50, 13, D) a +0 heavy arbalest (50, 24, D) the +2 short sword "Xuetohi" {flame, ^Drain rF+++ rCorr Int-3} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (50, 25, D) the air staff of Hatred {rElec Int+6 Air Alch} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (50, 31, D) a yak corpse (skeletalised by now) (50, 32, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (50, 39, D) a glowing shapeshifter corpse (skeletalised by now) (50, 41, D) a +1 rapier of draining a +0 robe (51, 1, D) a +4 vampiric war axe (51, 5, D) a fire dragon corpse (skeletalised by now) (51, 6, D) a +2 great sword of flaming a hell hound corpse (skeletalised by now) (51, 12, D) a +2 heavy quarterstaff (51, 13, D) a +1 plate armour of cold resistance (51, 20, D) an iron dragon corpse (skeletalised by now) (51, 25, D) the +1 leather armour of Dice, Bag, and Bottle {rElec rCorr Int+3 Slay-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (51, 30, D) a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (51, 37, D) a +4 dagger of speed (51, 42, D) a shapeshifter corpse (skeletalised by now) (52, 1, D) a staff of necromancy (52, 12, D) a +1 great mace of protection (52, 13, D) a staff of fire (52, 24, D) a staff of air (52, 25, D) a +1 ring mail of cold resistance (52, 31, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (52, 32, D) a +0 antimagic war axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 36, D) the +1 sling of Honour {elec, *Slow Str+5 Dex+4} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 37, D) the +8 spear of Woe {vamp, rF+ rC+ Dex-3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 1, D) a +6 ring of intelligence (53, 24, D) a staff of fire (53, 25, D) a +2 scale mail of cold resistance (53, 36, D) a serpent talisman (53, 37, D) a +0 dagger of venom (54, 0, D) a scarab talisman (54, 1, D) a +2 scimitar of holy wrath (54, 24, D) a staff of conjuration (54, 36, D) a +0 scale mail of resonance (55, 0, D) a +3 antimagic war axe (55, 1, D) a parchment of Haunt (55, 12, D) a +2 shortbow of electrocution (59, 37, D) the lupine talisman "Sogay" {rN+ MP+9} [lupine talisman] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (60, 36, D) a +5 shortbow (60, 37, D) a +1 partisan of venom (60, 42, D) a +0 demon trident of draining a +0 robe a merfolk skeleton (60, 43, D) a +5 rapier of venom a +0 robe a merfolk skeleton (61, 26, D) a lupine talisman (61, 36, D) a +0 leather armour of poison resistance (61, 37, D) a staff of conjuration (61, 41, D) a +5 heavy spear a +0 leather armour a merfolk skeleton (61, 42, D) a +0 trident a +0 leather armour (62, 0, D) a staff of air (62, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 4, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 9, D) a staff of earth (62, 11, D) a hell hound corpse (skeletalised by now) (62, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 20, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 26, D) a +1 heavy war axe (62, 27, D) a +4 plate armour of poison resistance (62, 31, D) a +0 battleaxe (62, 36, D) a +0 spear (62, 37, D) a +1 spear of pain (62, 39, D) a harpy skeleton (62, 40, D) a +5 rapier of flaming (62, 41, D) a +0 trident 3 boomerangs (62, 42, D) a +0 trident (62, 43, D) a sea snake skeleton (63, 0, D) a +1 partisan of entangling (63, 3, D) an acid dragon corpse (skeletalised by now) (63, 8, D) a staff of fire (63, 11, D) a +0 mace (63, 16, D) a +0 dagger of speed (63, 17, D) a staff of cold (63, 18, D) a +0 dagger a +0 ring mail (63, 19, D) a +0 dagger a +0 ring mail (63, 26, D) a parchment of Bombard (63, 27, D) a +4 dagger of speed (63, 37, D) a +3 rapier of speed (64, 16, D) a staff of alchemy (64, 17, D) a +1 rapier of venom (64, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 20, D) a +0 hand axe a +0 orcbow a +0 chain mail (64, 21, D) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (64, 27, D) a staff of cold (64, 29, D) a +0 trident (65, 26, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (67, 0, D) a +2 dagger of speed (unseen) (68, 0, D) a staff of necromancy (unseen) (68, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 0, D) the +5 ring mail of Patterns {rElec Str+4 Dex+5} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (69, 36, D) the +1 leather armour of Ackecorr {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (70, 9, D) a staff of fire (70, 11, D) a hell hound corpse (skeletalised by now) (70, 22, D) a +0 short sword a +0 robe (70, 23, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a +2 chain mail of cold resistance (71, 8, D) a +3 bardiche of protection (71, 16, D) a +1 demon blade of draining (71, 17, D) a parchment of Bombard (71, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 22, D) a +4 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 30, D) a +0 trident (71, 37, D) a staff of fire (71, 40, D) an iguana corpse (skeletalised by now) (71, 41, D) a jackal corpse (skeletalised by now) (72, 8, D) a staff of necromancy (72, 9, D) a +6 ring of intelligence (72, 16, D) a +1 rapier of protection (72, 17, D) a fortress talisman (72, 22, D) a +0 short sword a +0 robe (72, 26, D) the earth staff of Valiance {+Blink rCorr Dex+2 Earth} [staff of earth] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (72, 41, D) a yak corpse (skeletalised by now) (72, 42, D) an iguana corpse (skeletalised by now) (72, 43, D) a jackal corpse (skeletalised by now) (73, 27, D) the +0 sling of Beogh's Grace {heavy, rN+ rCorr Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 36, D) a +2 glaive of venom (74, 3, D) a river rat corpse (skeletalised by now) (74, 18, D) a +0 rapier a +0 ring mail (75, 1, D) a +2 sling of freezing