demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) a +0 dagger {Ælfthryth} a +0 leather armour a +0 long sword {Suphaphon} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a staff of alchemy (unseen) (49, 36, D) a +4 shortbow of draining (50, 24, D) a +3 vampiric war axe (unseen) (50, 25, D) a parchment of Blink (50, 36, D) a +2 demon blade of electrocution (50, 40, D) a mountainshell corpse (51, 24, D) a phantom mirror (51, 25, D) a +4 heavy quarterstaff (unseen) (51, 36, D) a staff of earth (51, 37, D) a +2 halberd of venom (51, 41, D) a catoblepas corpse (52, 24, D) an orb of energy (unseen) (52, 25, D) a +0 dagger of electrocution (unseen) (52, 36, D) a ring of magical power (52, 37, D) a +4 hand axe of freezing (52, 41, D) an iron dragon corpse (53, 24, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (unseen) (53, 25, D) a parchment of Forge Monarch Bomb (53, 36, D) a staff of alchemy (53, 37, D) a staff of cold (53, 39, D) 3 large rocks a stone giant corpse (53, 40, D) a mountainshell corpse (53, 42, D) 3 large rocks a stone giant corpse (54, 24, D) a +2 rapier of holy wrath (unseen) (54, 25, D) a parchment of Diamond Sawblades (54, 36, D) a +0 heavy sling (55, 24, D) a +3 broad axe of electrocution (unseen) (59, 36, D) a +1 short sword of venom (59, 37, D) a +5 shortbow of freezing (59, 41, D) a +1 dagger a +0 robe a kobold corpse (skeletalised by now) (59, 42, D) a +2 scimitar a +0 robe (60, 3, D) a +0 flail a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (60, 36, D) a staff of conjuration (60, 37, D) a staff of conjuration (60, 40, D) a glowing shapeshifter corpse (skeletalised by now) (61, 0, D) a staff of alchemy (61, 3, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (61, 16, D) a staff of necromancy (61, 37, D) a staff of cold (62, 0, D) a +2 robe of resistance (62, 1, D) a +1 flail of protection (62, 8, D) the alchemy staff of Hospitality {rPois Int+2 SInv Fire Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (62, 9, D) a +4 flail of draining (62, 12, D) a +0 long sword a +0 scale mail (62, 17, D) a +3 plate armour of poison resistance (62, 26, D) a +2 robe of positive energy (62, 27, D) a staff of fire (62, 29, D) a +0 dire flail a +0 robe (62, 37, D) a +2 robe of fire resistance (62, 42, D) a glowing shapeshifter corpse (skeletalised by now) (62, 43, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) the ring of Dunon {rC+ EV+5} [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). (63, 11, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 16, D) a +0 morningstar of protection (63, 26, D) a +0 heavy arbalest (63, 27, D) a +2 hand axe of freezing (63, 29, D) a +0 trident a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (63, 30, D) a +0 mace (63, 37, D) a +1 vampiric scimitar (64, 12, D) a +0 short sword a +0 leather armour (64, 16, D) the ring of Ageceh {rPois rC+ rN+ rCorr Int+2} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (64, 17, D) a +1 flail of protection (unseen) (64, 26, D) the +0 robe of Kaegogoe {rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (64, 29, D) a ball python corpse (skeletalised by now) (65, 26, D) +2 fire dragon scales (67, 0, D) a +3 dagger of venom (68, 0, D) a +4 ring of protection (69, 36, D) a +1 morningstar of venom (69, 40, D) a shapeshifter corpse (skeletalised by now) (70, 9, D) a +1 battleaxe of pain (70, 36, D) a +1 antimagic sling (70, 37, D) a staff of air (70, 40, D) a +0 short sword a +0 leather armour (71, 8, D) a +0 halberd of venom (71, 16, D) a +3 leather armour of cold resistance (71, 17, D) a staff of air (71, 26, D) a +3 orcbow of draining (71, 27, D) a +3 ring mail of willpower (71, 29, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (71, 30, D) a +0 club a +0 ring mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 36, D) a +6 ring of dexterity (71, 37, D) a staff of alchemy (71, 39, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (71, 40, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 42, D) a +2 mace of protection (72, 11, D) a +0 scimitar a +0 battleaxe (72, 17, D) a staff of earth (72, 20, D) a +0 arbalest a +0 long sword a +0 ring mail a +0 arbalest a +0 morningstar a +0 ring mail a human skeleton (72, 27, D) a +2 antimagic falchion (72, 29, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (72, 36, D) the +9 orcbow "Concordance" {heavy, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 41, D) a +0 hand axe of freezing (73, 16, D) a +0 shortbow of electrocution (73, 17, D) a +2 halberd of venom (73, 19, D) a +0 arbalest a yaktaur skeleton (73, 26, D) a staff of necromancy (73, 27, D) a +2 plate armour of command (73, 29, D) a +1 leather armour of positive energy a +0 club a +0 trident an orc corpse (skeletalised by now) (73, 36, D) the +0 steam dragon scales of Hairiness {rElec rC- SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (73, 37, D) the alchemy staff of Growth {^Drain rElec rPois Str+2 Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (73, 40, D) a +0 short sword a +0 robe (74, 20, D) a +0 dire flail a +0 ring mail (75, 38, D) a +1 devious rapier a +0 robe an elf corpse (skeletalised by now)