demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Fikile} a +0 leather armour a +0 long sword {Haruki} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (48, 36, D) the +1 pair of gloves of Defiance {*Corrode Int+6 Stlth+} *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 0, D) a staff of conjuration (unseen) (49, 1, D) a staff of necromancy (unseen) (49, 12, D) a +0 heavy halberd (49, 18, D) a rime drake corpse (49, 36, D) a +0 dagger (49, 37, D) the +7 spear "Birott" {freeze, *Rage rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (50, 0, D) a ring of resist corrosion (50, 1, D) a +4 plate armour of fire resistance (unseen) (50, 12, D) a +2 vampiric battleaxe (50, 17, D) a bullfrog corpse (50, 18, D) a wolf corpse (50, 19, D) a bullfrog corpse (50, 24, D) a +0 hand axe (50, 25, D) the +3 long sword of Geannoc {freeze, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (50, 26, D) a troll corpse (50, 27, D) a +0 dagger a +0 robe an orc corpse (50, 28, D) a +0 giant spiked club an ogre corpse (50, 39, D) a +0 long sword a +0 leather armour (50, 40, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 0, D) a staff of air (unseen) (51, 1, D) a +1 short sword of speed (unseen) (51, 13, D) a +2 sling of flaming (51, 17, D) a rime drake corpse a cane toad corpse (51, 26, D) a +3 vampiric glaive a +0 chain mail (51, 29, D) a +0 dagger 5 large rocks a +0 robe an orc corpse (51, 38, D) a +2 heavy partisan a +0 scale mail (51, 39, D) a +0 long sword a +0 robe (51, 40, D) a +0 antimagic glaive a +0 long sword a +0 robe (51, 42, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (52, 0, D) a lightning rod (4/4) (52, 1, D) a +0 pair of gloves of infusion (unseen) (52, 12, D) the +0 plate armour "Dodueb" {Command, rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 13, D) a +2 mace of protection (52, 25, D) a +0 hand axe a +0 plate armour (52, 26, D) a +0 giant club an ogre corpse (52, 27, D) a +0 trident a +0 scale mail a +0 giant club an ogre corpse (52, 28, D) a +3 spectral quarterstaff a +0 robe a +0 flail a +0 plate armour (52, 40, D) a +2 leather armour of fire resistance a +0 longbow (53, 0, D) a +3 shortbow (unseen) (53, 1, D) a +0 quarterstaff of draining (unseen) (53, 12, D) a staff of fire (53, 13, D) the +7 long sword of Ash {heavy, +Blink rC+++ rN+ Will-} +Blink: It lets you blink. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (53, 24, D) an amulet of guardian spirit (53, 25, D) a +3 short sword of draining (53, 40, D) a +0 long sword a +0 robe (54, 0, D) a +6 scimitar of electrocution (unseen) (54, 1, D) a ring of willpower (54, 12, D) a parchment of Alistair's Walking Alembic (54, 13, D) an amulet of dissipation (54, 24, D) the fortress talisman of the Present {rElec Str+2} [fortress talisman] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (54, 25, D) a staff of necromancy (54, 36, D) a +0 plate armour of fire resistance (55, 0, D) a +0 executioner's axe of flaming (unseen) (55, 1, D) the +11 dagger "Quemaw" {flame, *Corrode rElec Dex+2 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 12, D) a +0 flail of draining (55, 13, D) the +6 short sword "Fulaamme" {reap, rElec rPois Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 24, D) a +0 mace (59, 37, D) the ring "Dumiacke" {rPois rC+ rN+} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (59, 41, D) 4 large rocks a cyclops corpse (skeletalised by now) (60, 37, D) a staff of fire (60, 40, D) a +0 shortbow a ring of resist corrosion a centaur corpse (skeletalised by now) (60, 41, D) a +0 orcbow (60, 42, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 8, D) a +5 hand axe of freezing (61, 16, D) a +2 scale mail of willpower (unseen) (61, 26, D) a staff of cold (unseen) (61, 29, D) a +0 heavy dire flail (61, 40, D) a +2 falchion of electrocution a +0 orcbow a centaur corpse (skeletalised by now) (61, 41, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (61, 42, D) a +0 spear (61, 43, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 0, D) the +2 rapier of Locus Delicti {freeze, Will+ Str+3 Dex+2} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) a +4 battleaxe of freezing (62, 9, D) a staff of conjuration (62, 11, D) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) the earth staff of the Dark Horse {rC+ Conj Necro Earth} [staff of earth] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (62, 17, D) a staff of cold (62, 20, D) a wolf corpse (skeletalised by now) (62, 26, D) a +4 long sword of holy wrath (62, 27, D) the +3 leather armour "Foankibe" {rF++ Str+3 Dex+5} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 37, D) a serpent talisman (62, 41, D) 5 large rocks (63, 0, D) a +1 glaive of venom (63, 11, D) a +0 mace (63, 16, D) a staff of necromancy (63, 18, D) a jackal corpse (skeletalised by now) (63, 20, D) a cane toad corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 27, D) the alchemy staff "Keelomez" {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (63, 30, D) a +3 trident a +0 robe a +0 flail (63, 36, D) a +0 leather armour (63, 37, D) the ring of Kiutt {Fly rF+ Dex+3} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (63, 43, D) a +0 orcbow (64, 16, D) the ring of Amyul {rCorr Wiz Int+2 SInv Stlth+} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (64, 17, D) a +1 quarterstaff of draining (64, 19, D) a river rat corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 30, D) a +0 long sword a +0 robe (65, 26, D) a +0 flail of protection (67, 1, D) a +0 dagger an orc corpse (skeletalised by now) (68, 0, D) an amulet of regeneration (69, 0, D) a staff of earth (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 11, D) a +0 dagger a +0 ring mail (69, 36, D) the ring of the Evening {rElec rCorr Dex+3} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (70, 1, D) a +0 dagger a +0 robe (70, 8, D) a +1 ring mail of cold resistance (70, 9, D) a ring of wizardry (70, 11, D) a +0 short sword a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 37, D) a +2 spectral giant club (71, 8, D) a ring of protection from cold (71, 11, D) a +0 flail a +0 leather armour (71, 16, D) a +6 mace of holy wrath (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 36, D) a talisman of death (71, 37, D) a +0 hand axe of electrocution (72, 16, D) a ring of resist corrosion (72, 17, D) a +6 quarterstaff of speed (unseen) (72, 26, D) a +1 ring mail of cold resistance (72, 37, D) a +3 short sword of venom (72, 38, D) a +0 dagger a +0 robe (73, 1, D) the +4 arbalest of Uskayaw, Keeping {freeze, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 16, D) a +1 dagger of protection (unseen) (73, 26, D) the ring of Asceticism {rPois rN+ Will- MP+9 SInv} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (73, 27, D) the +2 robe of the Kazoo {rC- MP+6 Int+4} rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 36, D) a ring of positive energy (73, 39, D) a +0 morningstar (75, 1, D) the conjuration staff of the Chewing Shark {*Corrode rElec rC+ Stlth+ Conj Tloc} [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells.