demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +5 staff of Five Virtues {rebuke, VirtueSH VirtueRefl ^Fragile Will+} VirtueSH: It provides +5 SH for each of five conditions: You have at least 20 intelligence; at least 25 base EV; at least 15 base Invocations skill; at least +++++ stealth; your Staves skill is your highest skill, or is at the maximum skill level. VirtueRefl: If you meet at least three of the five conditions, it provides reflection and an extra maximum block per turn. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. (61, 1, D) a +0 scimitar (61, 8, D) a +0 broad axe of venom (61, 11, D) a human corpse (skeletalised by now) (61, 16, D) a +1 vampiric falchion (unseen) (62, 1, D) a +0 dire flail (62, 9, D) a staff of fire (62, 16, D) a staff of necromancy (unseen) (62, 17, D) the ring of Akhleken {rPois rC+ Int-3 SInv} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (63, 0, D) a staff of air (63, 16, D) a staff of cold (unseen) (63, 17, D) a parchment of Sphinx Sisters (64, 16, D) a +2 leather armour of willpower (64, 17, D) a +3 falchion of protection (unseen) (67, 0, D) a +1 plate armour of fire resistance (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) a ring of flight (68, 1, D) a +0 trident a +0 robe (69, 0, D) the air staff of Geeckaso {rElec Will+ Tloc Ice Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (70, 9, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (70, 30, D) a +0 trident (71, 10, D) a +0 halberd a +0 robe (71, 17, D) a +3 demon blade of draining (71, 20, D) a +4 flail of freezing a +0 robe (71, 26, D) a +1 scale mail of cold resistance (71, 27, D) a staff of fire (72, 8, D) a +2 vampiric trident (72, 17, D) a +2 devious dagger (72, 27, D) an amulet of faith a +6 ring of intelligence a ring of flight (73, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +6 morningstar of venom (73, 17, D) a staff of earth (73, 26, D) the +0 short sword of the Undead {freeze, +Blink rPois Int+4} +Blink: It lets you blink. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 27, D) a parchment of Dragon Veins (75, 1, D) a +0 morningstar an orc corpse (skeletalised by now)