demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a parchment of Diamond Sawblades (19, 1, D) a staff of conjuration (unseen) (20, 0, D) a +2 plate armour of cold resistance (20, 1, D) a +0 quarterstaff of distortion (unseen) (21, 0, D) the +4 chain mail of Uleimo {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 1, D) a ring of protection from fire (21, 4, D) a manticore corpse (21, 5, D) a +0 trident a boomerang a merfolk corpse (21, 7, D) a +0 trident (22, 0, D) a lightning rod (4/4) (22, 1, D) a +2 vampiric dagger (unseen) (22, 3, D) a +0 rapier a +0 robe (22, 6, D) a +0 trident a boomerang (22, 7, D) a +0 longbow a +0 spear (23, 0, D) +2 ice dragon scales (unseen) (23, 1, D) an amulet of faith (24, 0, D) a tin of tremorstones (2/2) (24, 1, D) a parchment of Diamond Sawblades (24, 5, D) a +0 rapier a +0 robe (25, 0, D) a staff of alchemy (unseen) (25, 1, D) a staff of conjuration (unseen) (26, 0, D) a parchment of Chain Lightning (26, 1, D) a +1 heavy orcbow (unseen) (27, 0, D) a sack of spiders (27, 1, D) a parchment of Jinxbite (28, 0, D) a book of Spectacle (28, 1, D) the +8 scimitar of the Endless Expanse {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (29, 0, D) an amulet of reflection (29, 1, D) a tin of tremorstones (2/2) (33, 6, D) the +7 halberd "Reanudes" {venom, +Blink rN+ Str-2} +Blink: It lets you blink. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. a +0 robe (34, 6, D) a +2 athame a +0 robe a +2 scimitar a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (34, 20, D) a +0 robe (34, 21, D) a +0 dagger a +0 robe (35, 5, D) a +0 scimitar a +0 robe (35, 6, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) (35, 7, D) a shapeshifter corpse (skeletalised by now) (35, 19, D) a +0 partisan a +0 trident (35, 20, D) a +1 long sword of freezing a +0 robe a +1 dagger of distortion a +0 robe a +0 war axe (35, 21, D) a +0 mace a +0 dagger a +0 robe (35, 29, D) a staff of alchemy (36, 0, D) a +0 robe (36, 6, D) the +7 mace "Kici" {heavy, ^Fragile Dex+8} ^Fragile: It will be destroyed if unequipped. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) (36, 7, D) a +3 broad axe of flaming a +0 short sword a +0 robe a +0 robe an elf corpse (skeletalised by now) (36, 14, D) a staff of conjuration (36, 15, D) a +2 halberd of pain (36, 19, D) a +0 battleaxe (36, 28, D) the +1 scale mail of Divine Compulsion {Rampage Str-4 Int+3 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (36, 29, D) a +0 antimagic spear (37, 0, D) a staff of air (37, 6, D) a +0 rapier a +0 rapier a +0 leather armour (37, 15, D) a +6 plate armour of ponderousness (37, 28, D) a +6 glaive of protection (37, 29, D) a staff of alchemy (38, 0, D) a +0 long sword (38, 5, D) a +0 rapier a +0 rapier a +3 plate armour of fire resistance an elf corpse (skeletalised by now) (38, 15, D) a +4 longbow of freezing (38, 28, D) a parchment of Metabolic Englaciation (38, 29, D) the air staff of the Valley {rElec Dex+6 Hexes Air} [staff of air] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (38, 37, D) a titan corpse (39, 0, D) a +0 long sword (39, 1, D) a +4 athame of flaming (39, 28, D) a staff of air (39, 36, D) a wind drake corpse (39, 37, D) a +0 robe a wind drake corpse (40, 0, D) a +0 long sword (40, 1, D) a staff of air (40, 14, D) a +4 hand axe of sundering (40, 15, D) a +0 quarterstaff of rebuke (40, 28, D) a +1 plate armour of poison resistance (40, 38, D) a +0 robe a spriggan corpse (40, 39, D) a +0 robe (41, 0, D) a staff of conjuration (41, 14, D) a +1 shortbow of flaming (41, 15, D) the +2 rapier of Zikaibou {holy, *Noise rF- rC+++ SInv} *Noise: It may make a loud noise when swung. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (41, 28, D) a +0 scale mail of willpower (41, 29, D) a +2 heavy shortbow (41, 36, D) +0 storm dragon scales a storm dragon corpse (41, 38, D) a +0 robe (42, 1, D) a +2 leather armour of positive energy (42, 15, D) a +4 ring of protection (42, 29, D) a +2 ring mail of willpower (42, 37, D) a +0 robe a spriggan corpse (42, 38, D) a +0 robe a storm dragon corpse (42, 39, D) a +0 robe (43, 15, D) a +1 dagger of protection (43, 29, D) a +3 heavy scimitar (unseen) (44, 28, D) a +6 ring of strength (49, 0, D) a +4 ring of slaying (49, 12, D) a +2 dagger of venom (49, 24, D) a +3 whip of draining (unseen) (49, 36, D) a staff of air (unseen) (49, 37, D) a staff of air (unseen) (50, 0, D) a staff of fire (50, 1, D) a +3 scimitar of freezing (50, 5, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (50, 12, D) a +6 ring of intelligence (50, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (50, 41, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (50, 42, D) a +2 long sword of protection a +2 plate armour of fire resistance (51, 0, D) a +0 dagger (51, 1, D) a staff of necromancy (51, 4, D) a +5 rapier of draining a +0 shortbow a +0 leather armour (51, 6, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (51, 13, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (51, 16, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (51, 19, D) a wyvern corpse (skeletalised by now) (51, 24, D) a +0 chain mail (51, 32, D) a +1 great mace a +0 plate armour (51, 36, D) a staff of alchemy (51, 37, D) a +2 hand axe of freezing (51, 41, D) a +0 great sword a +0 plate armour (51, 42, D) a staff of cold a +0 great mace a +0 plate armour a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (52, 0, D) a +0 short sword of protection (52, 1, D) a +2 leather armour of fire resistance (52, 4, D) a +0 dagger a +0 robe a +0 longbow a +0 leather armour an orc corpse (skeletalised by now) (52, 6, D) the +4 partisan of Makhleb, Nurturing {entangle, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (52, 8, D) a +2 scimitar a +0 long sword a +0 ring mail a +0 leather armour (52, 12, D) a +1 battleaxe of freezing (52, 13, D) a +5 arbalest of freezing (52, 24, D) a +0 halberd of venom (unseen) (52, 25, D) a ring of protection from cold (52, 36, D) a +2 leather armour of willpower (52, 37, D) a +2 mace of draining (52, 42, D) a +2 great sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (52, 43, D) a +0 war axe a +0 plate armour (53, 0, D) a staff of alchemy (53, 1, D) the +5 war axe of Gaczecsits {sunder, rC+ rN+++ Will- Int+2} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (53, 5, D) a +0 halberd of venom (53, 7, D) a +0 scimitar of holy wrath (53, 12, D) the air staff "Ilegenimia" {+Blink rElec Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. (53, 13, D) the vision talisman of Vanity {Int+4 Dex-2} [vision talisman] Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (53, 24, D) a +0 lajatang of speed (53, 30, D) a +0 scimitar a +0 plate armour a human corpse (skeletalised by now) (53, 31, D) a +0 halberd a +0 chain mail (53, 36, D) a +0 war axe (53, 37, D) a +2 scale mail of archery (54, 0, D) a +0 long sword (54, 13, D) a +3 chain mail of fire resistance (54, 25, D) a +0 falchion of holy wrath (54, 31, D) a +3 demon whip a +2 chain mail of death (55, 12, D) a +1 hand axe of sundering (55, 24, D) the amulet "Yrisepit" {Faith Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+2: It affects your dexterity (+2). a +4 ring of slaying an amulet of faith a ring of protection from cold a +4 ring of protection an amulet of magic regeneration a +0 kite shield a +0 robe (59, 12, D) a human corpse (skeletalised by now) (60, 36, D) a +0 dire flail (60, 37, D) a +3 bardiche of venom (61, 8, D) a +0 vampiric dagger (61, 26, D) a +5 giant spiked club (61, 27, D) a ring of see invisible a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 36, D) a +2 plate armour of fire resistance (61, 37, D) a staff of air (62, 0, D) a staff of earth (62, 1, D) a +2 dagger of draining (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) the alchemy staff of Oily Indomitability {*Slow rPois rF+ Ice Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (62, 16, D) the +1 halberd of the Scavenger {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (62, 17, D) a +2 triple crossbow of draining (62, 26, D) the +8 plate armour of Hangman {Dex+5 Slay+3} Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (62, 27, D) a +4 antimagic war axe (62, 36, D) a +0 short sword (62, 37, D) a staff of air (62, 43, D) the +10 long sword "Dulackui" {heavy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 0, D) a +0 heavy sling (63, 4, D) a +0 short sword (63, 16, D) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (63, 29, D) a +0 trident (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (63, 32, D) a +0 shortbow (63, 36, D) the +10 partisan of the Modern God {pain, *Corrode rElec Int+2 Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 37, D) a +6 short sword of freezing (63, 39, D) a +0 halberd (63, 41, D) a +0 glaive a +0 battleaxe (64, 17, D) a staff of conjuration (64, 18, D) a +2 dagger of draining a +0 robe a human corpse (skeletalised by now) (64, 19, D) a +1 heavy great mace a +0 ring mail a human corpse (skeletalised by now) (64, 20, D) a +0 war axe a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (64, 27, D) a +1 great mace of protection (64, 29, D) a +0 trident 2 boomerangs (64, 31, D) a +0 heavy trident (64, 39, D) a +0 mace (64, 40, D) a +0 scimitar a +0 battleaxe (64, 41, D) a +1 great sword of draining a black draconian corpse (skeletalised by now) (65, 20, D) a +0 great mace a +0 chain mail (65, 31, D) a +0 trident 2 boomerangs (69, 0, D) a +1 leather armour of poison resistance (71, 11, D) a jackal corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 16, D) a +2 spectral quarterstaff (71, 17, D) a +2 hand axe of venom (71, 26, D) a +0 ring mail of poison resistance (71, 32, D) a +0 dagger an orc corpse (skeletalised by now) (71, 33, D) a +0 dagger a +0 robe (71, 36, D) a +1 scale mail of cold resistance (71, 37, D) the +2 arbalest of Perversion {penet, rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 41, D) a +0 demon trident (72, 9, D) the +10 flail "Jeil" {vamp, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 17, D) a staff of fire (72, 26, D) the +0 robe "Afuorriave" {*Corrode rPois MP+9 SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. It cannot be enchanted further. (72, 31, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (72, 32, D) a +0 hand axe of holy wrath a +0 chain mail a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) a staff of conjuration (73, 1, D) a +2 hand cannon of freezing (73, 26, D) a +2 morningstar of draining (73, 27, D) a +0 flail of draining (73, 36, D) a +1 dagger of venom (73, 37, D) a staff of conjuration (74, 2, D) a +0 war axe an orc corpse (skeletalised by now) (75, 1, D) the +1 shortbow "Seokhlong" {chaos, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (75, 2, D) a +0 short sword 2 boomerangs a +0 ring mail