demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the serpent talisman "Rueffole" {Rampage rC++ Dex-3 Stlth+} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. a fortress talisman a wellspring talisman a spider talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) a +0 dagger {Dalbir} a +0 leather armour a +0 long sword {Ramón} (49, 36, D) a staff of conjuration (unseen) (49, 37, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. a +0 dagger a +0 shortbow a +0 leather armour of poison resistance (49, 39, D) a +5 long sword of freezing (49, 41, D) a +0 dagger a +0 robe (50, 24, D) a +4 vampiric spear (unseen) (50, 25, D) an amulet of magic regeneration (50, 37, D) a +0 longbow a +0 dagger a +0 leather armour (50, 39, D) a +2 leather armour of cold resistance a +0 short sword (50, 40, D) a +3 long sword of holy wrath (51, 24, D) a +1 vampiric lajatang (unseen) (51, 25, D) a parchment of Ozocubu's Refrigeration (51, 31, D) a +0 flail (51, 36, D) the +12 orcbow of Misery {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (51, 37, D) a +0 shortbow of freezing a +0 short sword a +0 leather armour a +5 spear of entangling (51, 38, D) a +0 long sword a +0 leather armour (51, 39, D) a +0 dagger a +0 robe (51, 40, D) a +0 ring mail of cold resistance a +0 long sword a +0 buckler (52, 24, D) a parchment of Sphinx Sisters (52, 25, D) a parchment of Borgnjor's Revivification (52, 33, D) a +0 war axe (52, 36, D) a +3 chain mail of poison resistance (53, 24, D) a +0 war axe (53, 25, D) a staff of fire (unseen) (53, 32, D) a +0 halberd (53, 33, D) a +0 long sword (53, 37, D) an amulet of faith (54, 24, D) a staff of earth (unseen) (54, 25, D) a ring of willpower (54, 36, D) a parchment of Splinterfrost Shell (55, 24, D) the Unrestrained Analects (59, 36, D) an amulet of guardian spirit (59, 37, D) the ring of Seck {^Contam rElec rPois rN+ Slay-5} [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (60, 36, D) the air staff "Ycuec" {rElec rPois rF+ Str-3 Int+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (60, 37, D) the +2 bardiche "Wowuwn" {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (60, 40, D) 4 large rocks (61, 3, D) a jackal corpse (skeletalised by now) (61, 8, D) a +0 longbow of freezing (unseen) (61, 11, D) a +0 dagger (61, 16, D) the +2 mace "Zihiukli" {vamp, *Slow rElec Str+5 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (61, 26, D) a staff of necromancy (62, 0, D) the +6 glaive "Luts" {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (62, 1, D) the +5 leather armour of the Black Moon {Bane Fly Will+ Int+5} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 9, D) the +10 plate armour "Ydaekkum" {*Corrode rF++ Str+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (62, 11, D) a +0 whip an orc corpse (skeletalised by now) (62, 27, D) a +2 shortbow of draining (62, 36, D) a +6 ring of dexterity (63, 0, D) a +1 heavy orcbow (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a staff of cold (unseen) (63, 11, D) a +0 short sword a +0 ring mail (63, 12, D) a +2 devious dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) an orb of glass (63, 26, D) a +0 battleaxe of venom (63, 27, D) a ring of poison resistance (63, 29, D) a +0 trident (63, 30, D) a +0 mace (63, 31, D) a +0 flail (63, 36, D) a staff of necromancy (unseen) (63, 37, D) a +1 athame of flaming (63, 38, D) a +0 morningstar (64, 16, D) the +9 mace "Lov Hoi" {heavy, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 17, D) the ring of Polytheism {rElec rF+ Slay+4 SInv Stlth+} [ring of slaying] rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (64, 27, D) a ring of protection from cold (64, 29, D) a +0 flail (65, 26, D) the +5 shortbow "Fougra" {heavy, rElec rF+ Str-2 Int+5} rElec: It insulates you from electricity. rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (65, 29, D) a +0 dagger a +0 flail a +0 club (66, 29, D) a +0 short sword (67, 0, D) a +2 hand axe of distortion (unseen) (68, 0, D) a ring of wizardry (68, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 0, D) a +3 short sword of speed (unseen) (69, 10, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (69, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) a +2 hand axe of freezing (unseen) (70, 8, D) a +2 vampiric demon whip (70, 11, D) a +0 club an orc corpse (skeletalised by now) (70, 37, D) a +1 falchion of holy wrath (70, 39, D) a +0 halberd (71, 8, D) a +1 hand axe of flaming (71, 11, D) a +0 club a +0 leather armour (71, 12, D) a +0 dagger a +0 leather armour (71, 19, D) an adder corpse (skeletalised by now) (71, 26, D) a ring of see invisible (71, 36, D) the +4 great sword "Gaaskaff" {flame, *Slow rF+ rCorr Stlth+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 37, D) the ring of Ignis's Respect {AC+4 Dex+7} [ring of protection] AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). (72, 8, D) a +1 shortbow of flaming (72, 16, D) a +2 short sword of holy wrath (72, 17, D) a +1 demon whip of electrocution (72, 19, D) an adder corpse (skeletalised by now) (72, 26, D) a +2 mace of holy wrath (72, 36, D) a +2 robe (unseen) (72, 37, D) a staff of earth (unseen) (73, 1, D) a +2 vampiric hand axe (73, 16, D) the +7 arbalest of Context {drain, +Blink rF- Str+2 SInv} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (73, 18, D) a +0 helmet a +0 scimitar a ball python corpse (skeletalised by now) (73, 26, D) the +2 hand cannon of Dishonesty {drain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (73, 36, D) a staff of fire (unseen) (73, 37, D) a ring of willpower