demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Amenemopet} a +0 leather armour a +0 long sword {Ashmeen} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +2 flail of draining (unseen) (19, 1, D) a +3 leather armour of poison resistance (19, 16, D) 4 potions of haste (20, 6, D) a +0 robe (20, 7, D) a +0 quarterstaff a +0 robe a +0 robe a spriggan corpse a spriggan corpse (20, 8, D) a polar bear corpse (20, 17, D) 4 potions of heal wounds (21, 0, D) a staff of earth (21, 1, D) a staff of conjuration (21, 6, D) a cane toad corpse a wolf corpse (21, 8, D) a black mamba corpse (21, 16, D) a condenser vane (21, 17, D) the earth staff of Accord {Str+4 Int+3 Earth} [staff of earth] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (21, 21, D) 2 silver javelins (still there?) a +2 spear of entangling (still there?) a +0 leather armour (still there?) (22, 1, D) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (22, 6, D) a water moccasin corpse (22, 8, D) a cane toad corpse (22, 17, D) a +0 rapier (22, 19, D) a +0 trident a +0 robe (22, 20, D) a +0 demon trident a +0 robe a merfolk corpse (22, 21, D) a wind drake corpse (22, 22, D) a +0 cloak of willpower a +0 cloak (22, 23, D) a +0 rapier a +0 robe the ring "Isieghemay" {Str+6 Dex+4} [ring of strength] Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). a merfolk corpse (23, 0, D) a +0 robe (23, 6, D) a black mamba corpse (23, 16, D) a staff of earth (unseen) (23, 17, D) the alchemy staff of Recklessness {rPois rF+ Will+ Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (23, 18, D) a +0 flail of draining (unseen) (23, 19, D) a +5 trident of venom (still there?) a +0 robe (still there?) (23, 21, D) a +0 cloak (still there?) a +2 spear of freezing (still there?) a javelin (still there?) a +0 leather armour (still there?) a sphinx marauder corpse (still there?) a merfolk corpse (still there?) (23, 22, D) 3 silver javelins (still there?) a +0 spear (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (24, 16, D) a parchment of Orb of Destruction (24, 17, D) a parchment of Ignite Poison (24, 18, D) a +2 robe of willpower (unseen) (24, 20, D) a +0 cloak the +8 demon blade "Cadey" {valour, ^Fragile rN+++ Str+2} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe a +5 ring of evasion a +0 cloak a +0 cloak a sphinx marauder corpse a merfolk corpse a sphinx marauder corpse a sphinx marauder corpse (25, 0, D) a staff of air (25, 1, D) the +1 short sword of the Bruised Souls {holy, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (25, 17, D) a +1 arbalest of flaming (unseen) (25, 18, D) a phial of floods (25, 19, D) a +0 trident a +0 robe an amulet of faith a merfolk corpse (25, 20, D) a +1 dagger of holy wrath (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +2 leather armour of fire resistance (still there?) a ring of see invisible (still there?) a merfolk corpse (still there?) (25, 22, D) a +0 cloak a sphinx marauder corpse (26, 0, D) a staff of necromancy (26, 1, D) a +2 robe (26, 16, D) Great Wizards, Vol. II (26, 17, D) a +0 robe (26, 18, D) the +8 whip "Snakebite" {venom, curare, rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. a +2 robe of positive energy (still there?) (27, 0, D) an amulet of wildshape (27, 16, D) a parchment of Borgnjor's Revivification (27, 17, D) a +0 rapier (28, 0, D) a +3 dagger of draining (28, 1, D) a +3 glaive of protection (28, 16, D) a +0 rapier (29, 0, D) a +2 scimitar of electrocution (29, 1, D) a +0 antimagic morningstar (29, 16, D) a +1 short sword of speed (unseen) (29, 17, D) a +2 pair of boots of flying (unseen) (33, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (33, 20, D) a +0 robe (34, 19, D) a +0 vampiric rapier a +0 robe +0 storm dragon scales a +0 robe a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (34, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (35, 14, D) a +2 falchion of holy wrath (35, 15, D) a ring of protection from fire (35, 18, D) a wind drake corpse (skeletalised by now) (35, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (35, 28, D) a +2 leather armour of cold resistance (35, 29, D) a ring of willpower (36, 0, D) a +0 scimitar of flaming (36, 1, D) a +0 spear of flaming (36, 4, D) a black mamba corpse (skeletalised by now) (36, 6, D) a guardian serpent corpse (skeletalised by now) (36, 15, D) a +6 ring of intelligence (36, 28, D) a parchment of Airstrike (36, 29, D) a +6 ring of strength (36, 34, D) 3 large rocks a cyclops skeleton (37, 1, D) the +2 barding of the Fiend {Harm rF- Dex+6} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (37, 4, D) a +1 chain mail of cold resistance a +0 scimitar an adder corpse (skeletalised by now) (37, 5, D) a black mamba corpse (skeletalised by now) (37, 14, D) a +1 heavy battleaxe (37, 15, D) the +3 hand axe of a treasure trove {flame, rC+ rN+ Str-5} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. (37, 28, D) a staff of fire (37, 29, D) a staff of earth (37, 35, D) a +0 trident (38, 0, D) the +7 glaive "Nemauvov" {flame, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, 1, D) the +4 spear "Ogapiaci" {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, 3, D) a +0 battleaxe (38, 4, D) a +0 whip (38, 14, D) a +0 short sword of protection (38, 36, D) a +0 dire flail (39, 0, D) the cold staff "Peetesij" {rC+ Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (39, 3, D) a ball python corpse (skeletalised by now) (39, 4, D) a +2 tower shield of protection a +0 hand axe a naga corpse (skeletalised by now) (39, 14, D) the +1 robe of Trial and Error {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (39, 28, D) a +2 scale mail of cold resistance (39, 29, D) a +6 halberd of freezing (39, 33, D) a +0 scimitar (39, 35, D) the +1 sling of Iconoclasm {freeze, *Slow rN+ Int+4 Dex+2} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 long sword a +0 dagger a +0 robe a ghoul skeleton (39, 36, D) a +0 dire flail of protection (40, 1, D) the +7 sling "Puerras" {freeze, rPois Int+3 Dex+2} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (40, 15, D) the amulet of Conflict {Chemistry rF- rC+ Dex-4 Slay+6} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (40, 28, D) the +10 quarterstaff "Tocoucru" {rebuke, rF+ rN+ Str-2 Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 34, D) a +0 hand axe of distortion (41, 14, D) a +2 great sword of protection (41, 15, D) a +1 antimagic quarterstaff (41, 28, D) the +5 dagger "Sobbea" {heavy, ^Drain rN+++ Int-4 Dex+7} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (41, 29, D) a ring of poison resistance (41, 35, D) a +0 scimitar (42, 0, D) a staff of fire (42, 1, D) the +2 quarterstaff of Tyudif {protect, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (42, 14, D) a wellspring talisman (42, 15, D) a +2 ring mail of fire resistance (42, 28, D) a +6 ring of strength (42, 29, D) the +4 falchion "Inaneuwypn" {freeze, rC+++ rN+} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. It cannot be enchanted further. (43, 15, D) the necromancy staff "Reziys" {*Corrode rN+ Str-2 Int+9 Necro Air} [staff of necromancy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (43, 28, D) a +0 dire flail of venom (43, 29, D) a +2 quarterstaff of draining (44, 28, D) a parchment of Lee's Rapid Deconstruction (49, 0, D) the +3 falchion of the Spheres {antimagic, ^Contam +Blink Will+++ Dex-3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (49, 1, D) a staff of cold (49, 24, D) a +2 leather armour of cold resistance (49, 37, D) a +0 helmet (49, 39, D) the alchemy staff of Wiph {rPois Str+3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. a +0 arbalest (50, 1, D) a +2 leather armour of willpower (50, 12, D) a +4 ring of protection (50, 13, D) a staff of alchemy (50, 24, D) a +4 scale mail of cold resistance (50, 25, D) a staff of conjuration (unseen) (50, 37, D) a +0 leather armour of willpower (50, 39, D) a +0 orcbow the amulet of Xecaenyr {Spirit ^Contam Harm rC++ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. SInv: It lets you see invisible. a centaur corpse (skeletalised by now) (50, 40, D) a +0 longbow a +0 leather armour the ring "Eshy" {rCorr Slay+4} [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (50, 41, D) a +0 orcbow a centaur corpse (skeletalised by now) (51, 0, D) a +3 glaive of flaming (51, 1, D) the +1 robe of Baraex {rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (51, 12, D) a serpent talisman (51, 13, D) a staff of fire (51, 24, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (51, 25, D) a staff of alchemy (51, 40, D) a +0 arbalest (51, 41, D) a staff of cold a +0 shortbow (52, 13, D) a +0 rapier of draining (52, 25, D) a parchment of Alistair's Walking Alembic (52, 28, D) a hydra corpse (skeletalised by now) (52, 29, D) a +0 quarterstaff a +0 robe a water moccasin corpse (skeletalised by now) (52, 30, D) a +2 rapier of draining a +0 robe (52, 37, D) a ring of poison resistance (52, 39, D) 5 large rocks (52, 41, D) the +8 quarterstaff of a ziggurat {rebuke, rF+ Str+4 Int-4 SInv} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 shortbow (53, 0, D) a parchment of Forge Phalanx Beetle (53, 1, D) a +0 vampiric spear (53, 12, D) a parchment of Sculpt Simulacrum (53, 13, D) a +1 vampiric rapier (53, 25, D) a ring of poison resistance (53, 29, D) a +0 flail a +0 animal skin a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (53, 37, D) a staff of conjuration (53, 39, D) 4 large rocks (53, 40, D) a +0 arbalest of flaming a +2 spear of freezing a +0 leather armour a yaktaur corpse (skeletalised by now) (54, 0, D) a +2 morningstar of concussion (54, 1, D) a staff of necromancy (54, 24, D) a +1 leather armour of willpower (54, 25, D) a +0 spectral giant club (54, 36, D) an amulet of guardian spirit (55, 1, D) a staff of necromancy (55, 13, D) a staff of cold (55, 24, D) a staff of conjuration (55, 28, D) a blink frog corpse (skeletalised by now) (59, 36, D) the +0 robe of Qirhocw {+Inv Str+2} +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). It cannot be enchanted further. (60, 1, D) a +0 arbalest (60, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (60, 36, D) a ring of protection from fire (61, 0, D) the amulet of Hucuit {Harm RegenMP+ Int+3 Stlth+} [amulet of magic regeneration] Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (61, 1, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 8, D) a +0 broad axe of venom (61, 10, D) a +0 rapier a +0 robe (61, 16, D) the +5 battleaxe of Suvoytt {freeze, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 26, D) a staff of earth (61, 31, D) a +0 orcbow (61, 36, D) a +4 ring of protection (61, 37, D) a staff of fire (61, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 41, D) a +0 long sword (61, 42, D) a +0 short sword (62, 0, D) a +1 barding of fire resistance (62, 1, D) a +5 quarterstaff of speed a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 8, D) a staff of conjuration (62, 17, D) the +9 battleaxe of Pain and Death {freeze, *Noise Will+++ rCorr Str-3} *Noise: It may make a loud noise when swung. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. (62, 19, D) a black bear corpse (skeletalised by now) (62, 20, D) a +0 spear (62, 21, D) a +0 rapier a +0 robe a +0 buckler (62, 26, D) a staff of conjuration (62, 27, D) a +2 dagger of speed (62, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 31, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (62, 36, D) a staff of conjuration (62, 37, D) a +2 vampiric hand axe (63, 0, D) a +5 ring of evasion (63, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 17, D) a +1 plate armour of poison resistance (63, 20, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (63, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 22, D) a +0 rapier a +0 robe (63, 27, D) a ring of magical power (63, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) the +7 scimitar of Luni {flame, rElec Int+7 Dex-2} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (63, 37, D) a +0 arbalest of freezing (64, 17, D) a +2 antimagic shortbow (64, 20, D) a +0 short sword a +0 robe (64, 26, D) a +1 kite shield (64, 27, D) the +12 morningstar of Lypuinu {heavy, Bane rF+ rN+ Dex+3} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, 26, D) the +1 ring mail of Circular Logic {Int+2 Slay+2 Stlth-} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (68, 0, D) a +6 ring of dexterity (69, 0, D) a +3 great sword of valour (69, 36, D) a staff of cold (70, 8, D) a +0 lajatang of speed (70, 9, D) the +1 short sword "Beastbane" {protect, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 19, D) a +0 short sword a +0 robe (70, 36, D) a parchment of Diamond Sawblades (71, 8, D) a staff of fire (71, 16, D) a +1 mace of protection (71, 17, D) the +6 longbow "Neakhait" {flame, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 20, D) a +0 dagger a +0 robe a +0 buckler (71, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a ring of wizardry (71, 27, D) a ring of protection from cold (71, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 36, D) a +1 whip of freezing (71, 38, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (72, 8, D) a staff of fire (72, 19, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 20, D) a +0 spear (72, 32, D) a +2 leather armour of poison resistance a +0 longbow a +0 short sword a +0 dagger a +0 ring mail (72, 37, D) a +1 whip of venom (73, 16, D) a ring of poison resistance (73, 26, D) a +4 trident of venom (unseen) (73, 27, D) a +2 morningstar of holy wrath (unseen) (73, 32, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 37, D) a +2 chain mail of cold resistance (75, 1, D) a +7 short sword of venom