demenasai the Dungeon (0, 19, D) a +0 robe (0, 20, D) a +1 robe of positive energy (0, 50, D) a parchment of Dimensional Bullseye (0, 51, D) a phantom mirror (0, 52, D) a staff of alchemy (unseen) (1, 19, D) the +0 robe of Negation {rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 dire flail a +0 whip a +0 robe an amulet of guardian spirit a +0 athame a +0 robe a +0 robe (1, 20, D) a +2 short sword of protection a +0 robe a +0 robe a +0 battleaxe a +0 heavy hand axe a +0 long sword of protection a +0 robe a +0 scimitar a +3 plate armour of archery (1, 21, D) a +0 great sword a +0 chain mail (1, 32, D) a +1 leather armour of positive energy (1, 33, D) a +0 orcbow of freezing (1, 50, D) the alchemy staff of the Smoking Genius {rPois Will++ Fire Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (1, 51, D) a Treatise on Traps (1, 52, D) a +2 falchion of holy wrath (unseen) (2, 15, D) a staff of conjuration (2, 16, D) the air staff of Invincibility {rElec rCorr Forge Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (2, 18, D) a +0 mace (2, 19, D) a +0 glaive a +0 robe (2, 20, D) a +2 robe of willpower a staff of air a +0 robe a +0 whip a +0 robe (2, 21, D) a +0 short sword (2, 32, D) a parchment of Borgnjor's Revivification (2, 33, D) a Gell's gravitambourine (2/2) (2, 34, D) the +5 ring mail of Vesy {rElec rC++ Regen+ Int-4} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (2, 50, D) a +4 heavy halberd (unseen) (2, 51, D) a ring of protection from fire (2, 52, D) a +0 giant spiked club the ring "Dena" {Will+ EV+5} [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). an iron giant corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 mace of holy wrath (3, 18, D) the +3 leather armour "Qekh" {Str-5 Int+4 Dex+3} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 whip a +0 robe a +1 glaive of venom a human corpse (skeletalised by now) (3, 20, D) a +0 partisan a +0 long sword a +0 chain mail (3, 21, D) a +4 partisan a +2 robe (3, 32, D) a ring of wizardry (3, 33, D) a +1 flail of protection (3, 34, D) a maw talisman (3, 38, D) a +0 giant club (3, 50, D) a parchment of Disjunction (3, 51, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (3, 52, D) a staff of alchemy (unseen) (3, 58, D) a +0 great mace (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) the +6 shortbow of Wealth {speed, +Blink rN+ Str+2 Int-2} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (4, 32, D) a staff of air (4, 33, D) the +9 rapier of Woxzesu {flame, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (4, 34, D) a parchment of Borgnjor's Revivification (4, 50, D) a parchment of Starburst (4, 51, D) a scroll of brand weapon (4, 52, D) a parchment of Volatile Blastmotes (5, 14, D) a parchment of Yara's Violent Unravelling (5, 16, D) the +2 ring mail of Dishonesty {rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (5, 32, D) a +2 leather armour of cold resistance (5, 33, D) a Gell's gravitambourine (2/2) (5, 34, D) an amulet of the acrobat (5, 38, D) a +0 giant spiked club (5, 50, D) a parchment of Grave Claw (5, 51, D) a +1 sling of flaming (unseen) (5, 52, D) a staff of necromancy (unseen) (6, 32, D) a +0 mace of protection (6, 34, D) a parchment of Sphinx Sisters (6, 38, D) a +0 giant club (6, 40, D) a caustic shrike corpse (6, 50, D) the +0 robe of Gozag's Inspiration {Fly MP+7 Str+2 Archmagi} Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (6, 51, D) 4 potions of heal wounds (6, 52, D) a manual of Shields (7, 14, D) a +2 falchion of freezing (unseen) (7, 16, D) a +4 war axe of draining (7, 32, D) a +2 hand axe of electrocution (7, 37, D) a +0 giant club an iron giant corpse (7, 50, D) a +3 mace of protection (unseen) (7, 51, D) an amulet of guardian spirit (7, 52, D) a +3 rapier of speed (unseen) (8, 15, D) a +2 heavy battleaxe (8, 16, D) a +2 dagger of electrocution (8, 32, D) a +1 heavy halberd (8, 34, D) a +0 battleaxe of freezing (8, 50, D) the ring of Arrival {rPois rCorr EV+5 Dex+8} [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex+8: It affects your dexterity (+8). (8, 51, D) a staff of alchemy (unseen) (8, 52, D) a Gell's gravitambourine (2/2) (9, 2, D) a +0 dagger {Thatsani} a +0 leather armour a +0 long sword {Bangon} (9, 16, D) a +4 sling of flaming (9, 32, D) the +1 leather armour "Cuyxod" {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 33, D) the +5 shortbow of Dim Light {antimagic, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +2 battleaxe of draining a +0 chain mail the amulet "Guoggy" {rElec RegenMP+ SInv} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. an amulet of the acrobat (9, 50, D) the +3 hand axe of the Powerful God {flame, Fly rN+ rCorr} Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (9, 51, D) a +3 vampiric great sword (unseen) (9, 52, D) a ring of protection from fire (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) the fire staff "Ogrebane" {rF+ Str+5 Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (10, 16, D) the +17 plate armour "Iwooru" {+Inv rN++ Str-5 Dex+4} +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (10, 32, D) a +0 great sword of protection (10, 34, D) a staff of air (10, 51, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (unseen) (10, 52, D) a parchment of Dimensional Bullseye (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 32, D) the +1 dagger of Agony {drain, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (11, 34, D) the cold staff "Jeynkiwk" {rPois rC+ Dex-3 Fire Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (11, 52, D) the +2 dagger of the Thirteen Allies {heavy, *Noise rPois Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (12, 14, D) a +2 ring mail of cold resistance (12, 15, D) a +6 plate armour of ponderousness (12, 32, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (12, 33, D) the necromancy staff "Neotemn" {rN+ Str+3 Dex+3 Stlth+ Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (12, 37, D) a +1 heavy great sword a +3 scale mail of positive energy (13, 34, D) a +0 chain mail (19, 0, D) a +2 short sword of protection (19, 1, D) a parchment of Discord (19, 4, D) a shapeshifter corpse (skeletalised by now) (19, 16, D) a +1 ring mail of willpower (19, 17, D) a +2 mace of protection (19, 20, D) a +0 dagger a +0 robe the ring of Qenkilekh {rF+ rC+ rCorr Dex+6} [ring of dexterity] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the human corpse of Josephine (skeletalised by now) (19, 33, D) a +4 falchion of holy wrath (20, 1, D) the +1 double sword of Senaef {reap, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (20, 16, D) a +0 ring mail (20, 18, D) a +0 partisan a +0 scale mail a ring of flight the orc corpse of Urug (skeletalised by now) (20, 19, D) the +2 fire dragon scales "Tonue" {rElec rF++ rC-} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. a +1 flail of protection the ring of Ecsolomi {EV+5 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). the human corpse of Edmund (skeletalised by now) (20, 20, D) a +0 halberd 10 large rocks a +0 leather armour the human corpse of Frances (skeletalised by now) (20, 32, D) an amulet of guardian spirit (20, 33, D) an orb of guile (21, 0, D) a +2 heavy falchion (21, 1, D) a +0 helmet of intelligence a +0 pair of gloves of hurling a +0 helmet (21, 6, D) a very ugly thing corpse (skeletalised by now) (21, 16, D) the +4 helmet of Efex Sui {Bane rF- rCorr Str+6} Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. a +1 hat of see invisible (21, 17, D) a parchment of Forge Phalanx Beetle (21, 18, D) a +2 scimitar of flaming +2 shadow dragon scales a +1 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (21, 21, D) the hellephant corpse of Nellie (skeletalised by now) (21, 32, D) a +1 whip of venom (21, 34, D) a staff of alchemy (21, 36, D) a glowing shapeshifter corpse (skeletalised by now) (22, 3, D) a +2 scimitar of pain a +0 robe a ring of positive energy (22, 16, D) a talisman of death (22, 20, D) a +2 plate armour of willpower a +0 scimitar a +0 kite shield of reflection the human corpse of Donald (skeletalised by now) (22, 21, D) a +3 heavy halberd +0 fire dragon scales (22, 22, D) a +1 scale mail of resonance a +0 halberd the human corpse of Harold (skeletalised by now) (22, 32, D) a +0 spear of freezing an amulet of the acrobat (22, 33, D) an amulet of reflection (22, 35, D) a glowing shapeshifter corpse (skeletalised by now) (22, 36, D) a glowing shapeshifter corpse (skeletalised by now) (22, 38, D) a glowing shapeshifter corpse (skeletalised by now) (23, 0, D) a staff of fire (23, 4, D) a shapeshifter corpse (skeletalised by now) (23, 5, D) a +1 dagger a +0 robe (23, 16, D) a staff of air (23, 17, D) a staff of earth (23, 18, D) a +3 trident of freezing a +1 robe of fire resistance a +0 halberd of protection (23, 21, D) a +0 chain mail (23, 22, D) a +4 quarterstaff of draining a +0 sling a +0 ring mail the human corpse of Joseph (skeletalised by now) (23, 32, D) an amulet of magic regeneration a glowing shapeshifter corpse (skeletalised by now) (23, 34, D) a +2 shortbow of draining (23, 35, D) a glowing shapeshifter corpse (skeletalised by now) (23, 36, D) a glowing shapeshifter corpse (skeletalised by now) (23, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 1, D) a staff of cold (24, 3, D) a +2 dagger a +0 robe a glowing shapeshifter corpse (skeletalised by now) (24, 16, D) a +1 chain mail of archery (24, 17, D) the necromancy staff of Ciedaef {rN+ Dex+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. a +6 short sword of draining a +0 leather armour (24, 32, D) a Gell's gravitambourine (2/2) (24, 33, D) the +7 short sword of Gimen {holy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (24, 34, D) the +2 morningstar "Koygir" {freeze, rF+ rC- rCorr} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, 35, D) a glowing shapeshifter corpse (skeletalised by now) (25, 16, D) a fortress talisman (25, 17, D) a +0 dagger (25, 18, D) a ring of magical power (25, 19, D) a +4 long sword of holy wrath a +0 leather armour the human corpse of Eustachio (skeletalised by now) (25, 32, D) the +1 robe "Yripn" {Fly rF- Dex-2 Stlth+} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (25, 33, D) the necromancy staff of Cehoxowe {rElec rN+ Dex+3 Hexes Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (25, 37, D) a glowing shapeshifter corpse (skeletalised by now) (26, 17, D) a +0 broad axe (26, 34, D) the +2 ring mail of Vehumet's Inspiration {rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (27, 1, D) the +5 sling "Tukhlooq" {drain, rCorr Int-3 Dex+4 Stlth+} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a staff of conjuration (27, 32, D) the cold staff "Sewa" {rC+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (28, 0, D) the +3 spear of Ash {freeze, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (28, 17, D) a +0 falchion (28, 32, D) an amulet of guardian spirit (28, 33, D) a +2 halberd of protection (29, 0, D) an eel talisman (29, 1, D) the +7 spear "Niwkapo" {antimagic, Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (29, 17, D) a +1 sling of flaming (29, 32, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (29, 33, D) a ring of protection from cold (34, 28, D) a staff of earth (35, 5, D) a +1 scimitar of venom a +0 robe an ugly thing corpse (skeletalised by now) (35, 6, D) a +4 mace of holy wrath (35, 14, D) a +3 demon trident of freezing (35, 15, D) a staff of air (35, 28, D) the +6 rapier "Giskajao" {freeze, rC+ rN++ Int-2} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (36, 0, D) a +2 robe of willpower (36, 4, D) a glowing shapeshifter corpse (skeletalised by now) (36, 6, D) a shapeshifter corpse (skeletalised by now) (36, 14, D) a +2 buckler of poison resistance (36, 15, D) a ring of see invisible (36, 17, D) a hell hog corpse (skeletalised by now) (36, 29, D) the amulet "Herrasm" {Chemistry ^Contam rF++ Str+5} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). (37, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (37, 3, D) a glowing shapeshifter corpse (skeletalised by now) (37, 4, D) a +3 demon blade of draining a +0 robe a kobold corpse (skeletalised by now) (37, 14, D) a +3 vampiric broad axe (37, 15, D) the +0 scale mail "Ypoffysm" {Command, Rampage rElec rPois rF-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. a hell hound corpse (skeletalised by now) (37, 18, D) a hell hog corpse (skeletalised by now) (37, 28, D) a staff of necromancy (unseen) (37, 29, D) a +0 halberd of protection (38, 1, D) a staff of conjuration (38, 3, D) a +1 demon blade of draining a +0 robe a kobold corpse (skeletalised by now) (38, 14, D) a staff of necromancy (38, 18, D) a fire dragon corpse (skeletalised by now) (38, 28, D) a +5 trident of flaming (38, 29, D) a staff of alchemy (39, 1, D) a staff of alchemy (39, 14, D) a +1 spear of venom (39, 15, D) a staff of necromancy (39, 17, D) a +0 great sword of flaming (39, 18, D) a +2 great sword of flaming (39, 28, D) a +2 trident of protection (39, 29, D) a +2 great sword of electrocution (40, 1, D) a ring of positive energy (40, 14, D) a ring of magical power (40, 15, D) the fire staff "Turitek" {^Fragile rF+ rC++ Str+2 Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (40, 28, D) a +2 scimitar of freezing (40, 29, D) the +9 falchion of the Disturbing Things {freeze, rN+ Will+ Str+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (41, 1, D) an orb of guile (41, 14, D) a +2 long sword of freezing (41, 15, D) a staff of air (41, 29, D) a staff of fire (42, 0, D) a +0 whip of electrocution (42, 14, D) a +1 leather armour of fire resistance (42, 28, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (42, 29, D) the +11 sling of Tijeb Foabb {freeze, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (43, 14, D) a +0 great mace of holy wrath (43, 15, D) a +5 trident of entangling (43, 28, D) a parchment of Forge Lightning Spire (43, 29, D) a +0 flail of draining (49, 0, D) a +1 devious short sword (unseen) (49, 1, D) a +0 heavy sling (49, 37, D) a +4 shortbow of freezing (50, 0, D) a staff of fire (unseen) (50, 1, D) a +4 battleaxe of sundering (50, 13, D) the amulet "Gilaoc" {rC+ Regen+ rCorr} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (50, 15, D) a glowing shapeshifter corpse (skeletalised by now) (50, 16, D) a +1 dagger a +0 robe (50, 25, D) a +2 scimitar of protection (50, 37, D) a +2 trident of flaming (50, 42, D) a water moccasin corpse (skeletalised by now) (51, 0, D) the ring "Yqecvet" {rPois Str+2} [ring of poison resistance] rPois: It protects you from poison. Str+2: It affects your strength (+2). (51, 1, D) a ring of magical power (51, 2, D) a wyvern corpse (skeletalised by now) (51, 3, D) an ice dragon corpse (skeletalised by now) (51, 4, D) an ice dragon corpse (skeletalised by now) (51, 12, D) a +5 glaive of venom (51, 15, D) a very ugly thing corpse (skeletalised by now) (51, 25, D) an eel talisman (51, 30, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (51, 36, D) the amulet of Hoetuss {rF+ RegenMP+ MP+12 Str+3 Dex+2} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. MP+12: It affects your magic capacity (+12). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (51, 37, D) a +5 halberd of venom (51, 40, D) a hydra corpse (skeletalised by now) (51, 42, D) a water moccasin corpse (skeletalised by now) (52, 0, D) a +1 hand axe of sundering (52, 1, D) a ring of protection from cold (52, 2, D) an acid dragon corpse (skeletalised by now) (52, 3, D) a hydra corpse (skeletalised by now) (52, 4, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 15, D) a glowing shapeshifter corpse (skeletalised by now) (52, 24, D) a ring of see invisible (52, 25, D) a +2 war axe of freezing (52, 30, D) the necromancy staff of Sacwyny {rN+ Hexes Necro} [staff of necromancy] rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. a +0 robe a +4 ring of slaying a +0 robe a spriggan skeleton a spriggan skeleton (52, 31, D) a +0 robe a +4 ring of protection a +0 robe a spriggan corpse (skeletalised by now) (52, 36, D) a hive talisman (52, 37, D) the +0 rapier "Wuahisy" {devious, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (52, 40, D) a komodo dragon corpse (skeletalised by now) (53, 0, D) a ring of protection from cold (53, 1, D) a +1 trident of venom (53, 4, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 12, D) a +4 scimitar of protection (53, 13, D) a staff of necromancy (53, 14, D) a +3 scimitar of pain a +0 robe (53, 25, D) a +3 quarterstaff of holy wrath (53, 31, D) a wind drake skeleton (53, 36, D) a +7 vampiric great sword (53, 37, D) a +5 dagger of venom (54, 1, D) a staff of necromancy (54, 12, D) a staff of cold (54, 13, D) a +4 ring of protection (55, 0, D) the ring of Woodoi {rN+ rCorr MP+9 Int+3} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (55, 24, D) a +5 falchion of draining (59, 36, D) the ring of Ummihong {Will+ Slay+4} [ring of willpower] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (59, 37, D) a ring of magical power (60, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (60, 4, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (60, 5, D) a +0 scimitar a +0 robe (60, 36, D) a +2 scale mail of death (60, 37, D) a +4 short sword of flaming (60, 40, D) a +3 hand axe a +0 hand axe (60, 41, D) a +1 scimitar of freezing (61, 0, D) a staff of conjuration (61, 2, D) a +0 scythe a +0 robe (61, 8, D) a +7 orcbow of freezing (61, 36, D) the earth staff "Vuras" {Int+2 Earth} [staff of earth] Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (61, 37, D) a ring of resist corrosion (61, 39, D) a +0 halberd a +6 ring of dexterity (61, 40, D) a +0 trident a white draconian corpse (skeletalised by now) (62, 0, D) +2 shadow dragon scales (62, 1, D) a +4 quarterstaff of draining (62, 8, D) a ring of positive energy (62, 9, D) the +1 plate armour of the Untouchables {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 11, D) a human corpse (skeletalised by now) (62, 17, D) a +5 heavy orcbow (62, 19, D) a +0 long sword a +0 robe a +0 short sword a +0 robe (62, 26, D) the ring "Nunyvepe" {Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (62, 27, D) a staff of alchemy (62, 37, D) a +2 heavy great sword (62, 40, D) a +0 hand axe a red draconian corpse (skeletalised by now) (63, 8, D) a ring of wizardry (63, 11, D) a human corpse (skeletalised by now) (63, 16, D) an orb of guile (63, 17, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (63, 19, D) a water moccasin corpse (skeletalised by now) (63, 20, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 27, D) a +5 ring of evasion (63, 30, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 37, D) the +3 partisan "Pomomp" {antimagic, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 39, D) a +0 orcbow of flaming a +0 halberd a purple draconian corpse (skeletalised by now) (64, 16, D) the +7 halberd "Orosh" {freeze, rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (64, 18, D) an adder corpse (skeletalised by now) (64, 26, D) the ring "Plog" {EV+5 Int+5} [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). (64, 27, D) a +4 ring mail of poison resistance (65, 26, D) a staff of air (67, 4, D) a shapeshifter corpse (skeletalised by now) (68, 4, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a ring of magical power (69, 36, D) the +1 battleaxe of the Heavens {flame, rPois rC+ Str+2 Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 9, D) a +1 sling of freezing (70, 36, D) a ring of flight (70, 37, D) a +1 longbow of flaming (70, 41, D) a +0 spear (70, 42, D) a +0 short sword a +0 robe (71, 8, D) a staff of air (71, 17, D) a staff of necromancy (71, 27, D) a staff of earth (71, 36, D) a +4 ring of slaying (71, 41, D) a +0 spear (71, 42, D) a +0 dagger a +0 robe (71, 43, D) a +0 rapier a +0 robe (72, 9, D) a +0 war axe of flaming (72, 17, D) a +0 heavy orcbow (unseen) (72, 27, D) a +4 antimagic hand axe (72, 36, D) the storm talisman of a wizard's laboratory {rC- Str-2 Dex+6} [storm talisman] rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (72, 37, D) the ring "Kaustousm" {rElec rPois rC+ Int-4 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (72, 41, D) a +0 short sword a +0 robe (72, 42, D) a wolf corpse (skeletalised by now) (73, 1, D) the conjuration staff of Propriety {rC+ Str+2 Conj Ice} [staff of conjuration] rC+: It protects you from cold. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (73, 16, D) the +2 lajatang of Ties {pain, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 17, D) a staff of cold (unseen) (73, 26, D) a +6 spectral giant club (73, 36, D) a ring of poison resistance (73, 37, D) the +8 dagger "Febyapn" {protect, rC++ Str-3} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). It cannot be enchanted further. (unseen) (74, 2, D) a polar bear corpse (skeletalised by now)