demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 rapier (7, 7, D) 9 potions of heal wounds {!q} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the inkwell talisman of Ciggastro {*Corrode rC+ Str+6 Dex-2} [inkwell talisman] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a staff of air (19, 1, D) a +4 ring of protection (19, 16, D) a ring of wizardry (19, 17, D) a staff of earth (unseen) (20, 1, D) a +0 short sword a +0 leather armour a ring of flight a +4 ring of protection (20, 2, D) a +3 scimitar a +0 robe an elf corpse (20, 3, D) a +2 glaive of protection (20, 16, D) a +3 leather armour of willpower (unseen) (20, 17, D) a staff of earth (unseen) (21, 1, D) a staff of earth a +0 dagger a +0 ring mail a +5 ring of evasion an elf corpse (21, 3, D) a +0 longbow a +0 leather armour (21, 5, D) a +0 long sword a +0 leather armour (21, 16, D) a +0 hand cannon of freezing (unseen) (21, 17, D) a scroll of brand weapon (22, 1, D) a staff of air (22, 3, D) a +0 longbow a +0 leather armour (22, 4, D) a +1 athame a +0 robe an elf corpse (22, 5, D) a +0 long sword a +0 robe (22, 16, D) a parchment of Splinterfrost Shell (22, 17, D) a +5 trident of venom (unseen) (22, 22, D) a +0 spectral quarterstaff (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) a +0 robe (still there?) (23, 1, D) a +0 long sword a +0 leather armour (23, 2, D) a +1 vampiric hand axe a +0 rapier a +0 robe a +0 shortbow a +0 leather armour a +3 scimitar a +0 scale mail a ring of resist corrosion an elf corpse (23, 3, D) a +0 longbow a +0 leather armour an elf corpse (23, 4, D) a +4 glaive a +0 shortbow a +0 dagger a +0 leather armour (23, 16, D) a staff of conjuration (unseen) (23, 17, D) a phantom mirror (23, 18, D) a parchment of Petrify (23, 20, D) a skyshark corpse a hydra corpse (23, 23, D) a catoblepas corpse a caustic shrike corpse (24, 0, D) the earth staff of Yserph {rPois SInv Stlth+ Earth} [staff of earth] rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (24, 1, D) the +5 scimitar "Moweoh Pae" {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (24, 2, D) a +0 long sword a +0 robe (24, 3, D) a +0 dagger a +0 robe (24, 16, D) a +4 halberd of freezing (unseen) (24, 17, D) a +1 broad axe of freezing (unseen) (24, 18, D) a +0 great mace of concussion (unseen) (24, 20, D) a dire elephant corpse (24, 21, D) a sewage sovereign corpse (25, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. a +0 robe a +0 dagger an elf corpse (25, 2, D) a +0 orcbow of electrocution a +0 long sword a +0 ring mail (25, 16, D) a ring of wizardry (25, 17, D) a +0 heavy quarterstaff (unseen) (25, 18, D) a +2 morningstar of distortion (unseen) (25, 20, D) a torpor snail corpse (25, 21, D) a +0 quarterstaff a +0 robe a ring of resist corrosion a spriggan corpse (25, 23, D) a hydra corpse (26, 1, D) a +2 plate armour of cold resistance (26, 16, D) a +6 shortbow of draining (unseen) (26, 17, D) a +1 morningstar of draining (unseen) (27, 0, D) a +0 long sword (27, 1, D) the +1 orcbow "Nihetz" {drain, *Corrode rN++} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (27, 16, D) a manual of Shapeshifting (27, 17, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (28, 1, D) the +4 war axe of the Dead {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 long sword a +1 ring mail of cold resistance a ring of resist corrosion (28, 16, D) a +2 heavy battleaxe (unseen) (28, 17, D) the +11 shadow dragon scales "Roemp" {Will- Regen+ Int+3 Stlth+} Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (29, 17, D) a staff of earth (unseen) (34, 17, D) a +4 falchion of flaming a +0 sling a +0 robe a +2 buckler (34, 19, D) a +1 whip of holy wrath a +0 robe (34, 28, D) a +2 ring mail of cold resistance (35, 3, D) a +2 scimitar of electrocution 5 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (35, 4, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (35, 15, D) a staff of alchemy (35, 18, D) a +1 scimitar of flaming a +0 shortbow a +0 robe (35, 20, D) a +1 whip of holy wrath a +0 robe (36, 0, D) a staff of alchemy (36, 1, D) a +1 heavy quarterstaff (36, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (36, 3, D) a +0 orcbow 4 large rocks a centaur corpse (skeletalised by now) (36, 4, D) a +0 orcbow a centaur corpse (skeletalised by now) (36, 15, D) a +2 rapier of draining (36, 18, D) a +2 glaive of holy wrath (36, 27, D) a ring of poison resistance a ring of wizardry a ring of resist corrosion (36, 29, D) a staff of necromancy (37, 0, D) a +0 shortbow of flaming (37, 1, D) a +2 morningstar of holy wrath (37, 3, D) a +0 heavy spear a +0 leather armour of cold resistance (37, 4, D) a +2 spear of venom a +0 longbow a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (37, 14, D) the +0 scimitar of Kilagei {elec, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 15, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (37, 28, D) a +2 arbalest of draining (37, 29, D) the +1 long sword of a bailey {venom, ^Drain Int+4 Dex+5} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (37, 31, D) a +0 mace (38, 0, D) the ring "Itiffi" {Fly rPois} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. an amulet of magic regeneration a +5 ring of evasion a +5 ring of evasion (38, 1, D) a +2 trident of protection (38, 3, D) a +4 morningstar of draining a +0 shortbow a centaur corpse (skeletalised by now) (38, 4, D) a staff of cold a +0 arbalest (38, 29, D) a +7 great sword of venom (38, 31, D) a mountainshell corpse (38, 32, D) 7 large rocks a stone giant corpse (39, 0, D) a staff of conjuration (39, 3, D) a +0 arbalest (39, 4, D) 5 large rocks a cyclops corpse (skeletalised by now) (39, 5, D) 5 large rocks (39, 14, D) the +1 plate armour "Muwew" {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (39, 28, D) a staff of air (39, 34, D) an iron dragon corpse (40, 1, D) a +3 leather armour of fire resistance (40, 15, D) a +2 leather armour of cold resistance (40, 28, D) a +0 dagger of venom (40, 31, D) a +0 flail (40, 32, D) a boulder beetle corpse (40, 33, D) a mountainshell corpse (40, 34, D) an iron dragon corpse (41, 1, D) the +0 robe "Konkaec" {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (41, 29, D) a +3 plate armour of resonance (41, 32, D) a catoblepas corpse (42, 14, D) the +3 triple sword of Gitouvie {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (42, 15, D) a +5 ring of evasion (43, 15, D) a +2 dagger of venom (44, 28, D) a staff of cold (48, 1, D) a +0 orcbow a +0 halberd a +0 plate armour (48, 3, D) a +2 robe of resistance a +0 dagger (49, 0, D) the +3 orcbow of Wu Jian's Indignation {drain, rElec rF+ rCorr Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (49, 1, D) a +1 orcbow of draining a +0 scimitar a +0 robe (49, 2, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (49, 3, D) a +0 dire flail a +0 giant spiked club a +0 dire flail an ettin corpse (skeletalised by now) (49, 24, D) a +4 plate armour of death (49, 37, D) the +10 long sword of Malum In Se {valour, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 0, D) a parchment of Starburst (50, 1, D) a staff of cold a +0 trident a +0 robe an orc corpse (skeletalised by now) (50, 2, D) a +0 short sword of holy wrath a +0 trident a +0 robe a +0 robe an orc corpse (skeletalised by now) (50, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 4, D) a +0 war axe a +0 chain mail (50, 29, D) a +3 sacred scourge of holy wrath a +0 robe (50, 37, D) a +2 falchion of draining (50, 41, D) a +0 dagger an orc corpse (skeletalised by now) (50, 42, D) a warg corpse (skeletalised by now) (51, 1, D) a +1 broad axe of flaming a +0 battleaxe a +0 plate armour (51, 2, D) a +0 great mace a +0 chain mail (51, 3, D) a +0 long sword a +0 chain mail (51, 12, D) a +1 long sword of flaming (51, 13, D) a +2 scale mail of cold resistance (51, 24, D) a staff of air (51, 25, D) a parchment of Passage of Golubria (51, 27, D) an apis corpse (skeletalised by now) (51, 28, D) a +3 bardiche of holy wrath (51, 36, D) the +2 flail of Popular Demand {elec, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (51, 37, D) a +1 short sword of speed (51, 42, D) a +2 robe a +0 dagger (51, 43, D) a +0 dire flail a +0 robe an orc corpse (skeletalised by now) (52, 0, D) a +3 shortbow of draining (52, 1, D) a +1 great sword of draining (52, 12, D) the cold staff "Souppyjo" {+Blink rC+ Str-2 Stlth- Ice Earth} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (52, 24, D) the +5 falchion "Ceclairin" {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (52, 25, D) a +0 rapier of venom (52, 37, D) a +1 plate armour of willpower (53, 1, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (53, 12, D) a staff of alchemy (53, 13, D) a staff of cold (53, 24, D) the +9 mace "Tedydiag" {drain, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (53, 25, D) a staff of necromancy (53, 29, D) a +0 short sword (53, 36, D) the +3 leather armour "Jom Rash" {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 37, D) a staff of necromancy (54, 25, D) a +1 spear of venom (54, 42, D) a +0 scimitar a +0 ring mail (54, 44, D) a +0 battleaxe a +0 chain mail a +4 ring of protection a +0 dire flail a +0 plate armour a +0 flail a +0 plate armour 4 large rocks an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (55, 1, D) a +2 ring mail of fire resistance (55, 13, D) a +0 chain mail of fire resistance (55, 24, D) the fire staff "Rolacu" {^Fragile rElec rF+ rC++ Fire Air} [staff of fire] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (55, 43, D) a +0 giant club (59, 36, D) a +0 halberd (60, 36, D) a riddle talisman (60, 37, D) the +0 robe of Sucuvia {rCorr Int-3 Slay+2} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (61, 8, D) the +9 dire flail "Loghyack" {reap, rN+ Will- Str-4 Dex+8} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (61, 18, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 26, D) a +2 flail of protection (61, 40, D) the +9 partisan "Jateceo" {speed, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 trident a red draconian corpse (skeletalised by now) (61, 42, D) a +0 war axe a green draconian corpse (skeletalised by now) (62, 0, D) a staff of air (62, 9, D) a staff of earth (62, 16, D) a +10 shortbow (62, 19, D) a +0 giant club (62, 21, D) a +0 giant spiked club a +0 giant club (62, 26, D) a +5 heavy orcbow (62, 27, D) a +0 orcbow of freezing (62, 30, D) a komodo dragon corpse (skeletalised by now) (62, 36, D) a +10 plate armour of ponderousness (62, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (62, 40, D) a +0 mace a +0 hand axe a red draconian corpse (skeletalised by now) (62, 42, D) a +0 hand axe a red draconian corpse (skeletalised by now) (63, 0, D) a +0 lajatang of distortion (63, 8, D) a staff of conjuration (63, 18, D) a +0 giant club (63, 19, D) a +0 giant spiked club (63, 20, D) a +0 dire flail a +0 giant club (63, 27, D) a +0 heavy arbalest (63, 30, D) a catoblepas corpse (skeletalised by now) (63, 31, D) a cane toad corpse (skeletalised by now) (63, 36, D) a staff of necromancy (63, 37, D) the alchemy staff of Tipujededd {*Corrode rElec rPois rN+ Air Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (63, 41, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (64, 17, D) the +7 shortbow of Imahogg {freeze, rElec rPois Str-3 Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (64, 26, D) the +4 scimitar of Proximity {venom, *Rage rElec rN+++ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (64, 27, D) the cold staff of Death {^Drain rC+ Int+3 Dex+8 Forge Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (64, 29, D) a komodo dragon corpse (skeletalised by now) (64, 41, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (65, 26, D) a +3 leather armour of fire resistance (67, 0, D) a staff of necromancy (68, 0, D) a +1 heavy broad axe (unseen) (69, 0, D) a +2 heavy spear (unseen) (70, 9, D) a +2 arbalest of flaming (70, 30, D) a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (70, 37, D) the ring "Baahyes" {Fly rF+} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. a +4 ring of protection a ring of protection from cold a +4 ring of protection (71, 8, D) a +0 heavy hand axe (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a staff of cold (unseen) (71, 36, D) a +4 plate armour of cold resistance (71, 37, D) a +0 spear of flaming (72, 9, D) a +3 spectral lajatang (72, 16, D) a +6 ring of strength (72, 17, D) a staff of cold (72, 26, D) the alchemy staff of the Hall of Blades {rPois Str+2 Air Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (72, 27, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 36, D) a +2 falchion of valour (72, 37, D) a +2 robe of cold resistance a +0 mace (73, 1, D) a +3 heavy scimitar (73, 16, D) a +2 spear (unseen) (73, 36, D) a +6 ring of dexterity (73, 37, D) a staff of earth (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +2 leather armour of willpower