demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Bernhard} a +0 leather armour a +0 long sword {Yuxuan} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a staff of air (unseen) (49, 36, D) a +1 dagger of holy wrath (49, 37, D) the +1 ring mail of Temperance {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (50, 24, D) a staff of conjuration (unseen) (50, 25, D) the +7 chain mail of Foohaa {rF+ rC+ Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (50, 36, D) the ring of Nisoll {Will+ Int+4} [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (50, 39, D) a bullfrog corpse (51, 24, D) a manual of Stealth (51, 25, D) a parchment of Dispersal (51, 37, D) a +0 athame of distortion (51, 42, D) a hydra corpse (51, 43, D) a water moccasin corpse (52, 24, D) a ring of resist corrosion (52, 25, D) the +5 hand cannon "Muiruhax" {heavy, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (52, 36, D) the +0 robe of Ojonaha {Rampage Str+5 Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (52, 37, D) a staff of necromancy (52, 40, D) a yak corpse (52, 41, D) a water moccasin corpse (53, 24, D) a +2 orcbow of flaming (unseen) (53, 25, D) a staff of necromancy (unseen) (53, 30, D) a tarantella corpse (53, 37, D) a +0 morningstar of flaming (53, 39, D) a komodo dragon corpse (54, 24, D) a +4 ring of protection (54, 25, D) a +2 heavy spear (unseen) (54, 27, D) a jumping spider corpse (54, 29, D) an orb spider corpse (55, 24, D) a parchment of Summon Mana Viper (59, 37, D) a staff of necromancy (60, 36, D) a +2 war axe of flaming (60, 37, D) a staff of earth (60, 42, D) a +0 broad axe of pain a +0 plate armour (61, 0, D) a +3 plate armour of willpower (61, 2, D) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (61, 8, D) a +5 scimitar of venom (61, 10, D) a +0 trident 3 boomerangs (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +3 plate armour of poison resistance (61, 26, D) a staff of air (unseen) (61, 29, D) a wolf corpse (skeletalised by now) (61, 30, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (61, 36, D) a +5 long sword of valour (61, 37, D) the ring of the Duke {EV+5 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. (61, 42, D) a +3 partisan a +0 plate armour (62, 0, D) a staff of cold (62, 1, D) a +4 heavy halberd (62, 2, D) a +0 hand axe a +0 dagger a +0 robe (62, 9, D) a +1 heavy flail a +0 trident a merfolk corpse (skeletalised by now) (62, 17, D) a ring of protection from fire (62, 26, D) a ring of willpower (62, 27, D) an inkwell talisman (62, 30, D) a +1 vampiric rapier a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a +1 robe (62, 37, D) a +6 ring of strength (63, 0, D) a +4 mace of draining (63, 2, D) a +0 whip an orc corpse (skeletalised by now) (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a ring of magical power (63, 17, D) a staff of alchemy (63, 26, D) a +1 spear of entangling (63, 27, D) a staff of necromancy (63, 29, D) a +0 spear (63, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 36, D) a +2 quarterstaff of draining (63, 37, D) a storm talisman (64, 16, D) a +1 robe (64, 17, D) a staff of cold (64, 27, D) a parchment of Forge Lightning Spire (65, 26, D) a +1 short sword of protection (69, 0, D) the ring of Ahuyqodo {rC+ rCorr SInv} [ring of see invisible] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (69, 10, D) a +0 hand axe (69, 36, D) a staff of conjuration (70, 8, D) a staff of alchemy (70, 37, D) a +4 ring of protection (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) a staff of cold (71, 26, D) the alchemy staff of Amiuplot {rPois Str+7 Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (71, 36, D) a +0 heavy great mace (71, 40, D) a +0 war axe (72, 8, D) an amulet of wildshape (72, 9, D) the fire staff of Dominance {rF+ rC- Int+3 Dex+6 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (72, 16, D) a ring of flight (72, 17, D) a +0 great sword of flaming (72, 26, D) an amulet of faith (72, 27, D) a +0 war axe of sundering (72, 36, D) the ring of Duiw {rElec Int+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (73, 1, D) a +5 heavy shortbow (73, 16, D) a staff of cold (73, 26, D) a staff of necromancy (73, 27, D) a staff of fire (73, 36, D) an amulet of chemistry (73, 37, D) a +1 antimagic arbalest (75, 1, D) a +6 ring of dexterity