demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Kanchana} a +0 war axe {Gustavo} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) the spider talisman of Purpose {rF+ rC+} [spider talisman] rF+: It protects you from fire. rC+: It protects you from cold. a fortress talisman a wellspring talisman a serpent talisman an eel talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 1, D) a staff of conjuration (19, 16, D) a +6 ring of dexterity (19, 32, D) a dragon-coil talisman (unseen) (19, 33, D) the ring of the Hero {rElec rPois AC+4 Dex+7} [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). (20, 0, D) +1 shadow dragon scales (20, 1, D) a +0 glaive of protection (20, 17, D) the earth staff "Qoschush" {rElec Str+2 Earth} [staff of earth] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (20, 32, D) a staff of necromancy (unseen) (20, 33, D) a +5 rapier of protection (unseen) (21, 0, D) the +3 sling of Unreason {drain, +Blink Int+3 Dex+2} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (21, 1, D) a +4 ring of protection (21, 16, D) a +2 spectral quarterstaff (unseen) (21, 17, D) +2 shadow dragon scales (21, 32, D) a parchment of Gloom (21, 33, D) a phantom mirror (21, 34, D) a scroll of brand weapon (22, 1, D) a ring of positive energy (22, 5, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (22, 6, D) a wolf corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (22, 16, D) the ring "Zeetoawk" {rN+++ Str+8 Slay-4 Stlth+} [ring of strength] rN+++: It renders you almost immune to negative energy. Str+8: It affects your strength (+8). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (22, 17, D) a +0 falchion of venom (22, 32, D) a parchment of Petrify (22, 33, D) a +4 heavy shortbow (unseen) (22, 34, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (23, 0, D) the +1 robe of Awe {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (23, 5, D) a cane toad corpse (skeletalised by now) (23, 6, D) a wolf corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (23, 16, D) a +4 sling (unseen) (23, 17, D) a +2 heavy spear (23, 18, D) a +1 glaive of flaming (23, 32, D) a +2 morningstar of concussion (unseen) (23, 33, D) the +2 helmet "Xiytet" {rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (23, 34, D) a staff of fire (unseen) (24, 1, D) a parchment of Summon Mana Viper (24, 6, D) a water moccasin corpse (skeletalised by now) (24, 7, D) a rime drake corpse (skeletalised by now) (24, 16, D) a +1 crystal plate armour (24, 18, D) the +3 sling of Besyru {chaos, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (24, 19, D) a +0 trident (24, 20, D) an oblivion hound skeleton (24, 32, D) a +1 heavy falchion (unseen) (24, 33, D) a +4 scale mail of poison resistance (unseen) (24, 34, D) a +4 scale mail of archery (unseen) (25, 0, D) a +0 scale mail of cold resistance (unseen) (25, 1, D) the air staff "Diesuan" {rElec rC++ Int+5 Dex-3 Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. (25, 16, D) a staff of necromancy (25, 19, D) a +0 glaive 5 large rocks (25, 20, D) a +0 hand axe (25, 21, D) a +0 glaive a +0 long sword (25, 32, D) a +1 triple crossbow of flaming (unseen) (25, 33, D) a phial of floods (25, 34, D) an amulet of the acrobat (26, 0, D) a +0 hand axe of pain (26, 16, D) a +4 ring mail of cold resistance (26, 19, D) a +0 battleaxe (26, 20, D) 6 large rocks a tainted leviathan skeleton (26, 32, D) a staff of fire (unseen) (26, 33, D) a staff of air (unseen) (26, 34, D) the +6 bone scales {Death, Bane rPois rN+ Slay+3 SH+6} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+6: It affects your SH (+6). It cannot be enchanted further. (unseen) (27, 0, D) a +2 robe (27, 1, D) a +1 robe (27, 16, D) the ring of the Tempest {rElec EV+5 Str-5 Dex+3 Slay+2} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (27, 17, D) an amulet of reflection (27, 20, D) a +0 short sword (27, 32, D) a parchment of Enfeeble (27, 33, D) a +6 ring of strength (27, 34, D) 4 potions of haste (28, 0, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (28, 1, D) a +2 heavy shortbow (28, 16, D) a +3 plate armour of cold resistance (28, 17, D) a staff of conjuration (28, 32, D) a +1 leather armour of willpower (unseen) (28, 33, D) a parchment of Enfeeble (29, 0, D) a staff of air (29, 1, D) a +2 leather armour of fire resistance (29, 16, D) the +1 broad axe "Ataqu" {drain, rC+ Str+5 Int-5 Stlth+} rC+: It protects you from cold. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (29, 17, D) a staff of earth (29, 32, D) a parchment of Splinterfrost Shell (29, 33, D) a staff of fire (unseen) (34, 28, D) the +3 morningstar of Afyth {heavy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (35, 14, D) the amulet "Datzewokh" {Chemistry rElec} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. (35, 15, D) a +2 scale mail of cold resistance (35, 28, D) a riddle talisman (35, 29, D) the earth staff of the Hills {rF+ Str+3 Air Earth} [staff of earth] rF+: It protects you from fire. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (36, 1, D) a +3 scale mail of cold resistance (36, 15, D) a +3 falchion of protection (36, 20, D) a +0 giant club (36, 29, D) a +1 rapier of holy wrath (37, 4, D) the +1 robe "Aqior" {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a staff of necromancy a +4 ring of slaying (37, 15, D) a +2 dagger of holy wrath (37, 29, D) a +4 ring of slaying (38, 0, D) the +0 ring mail of the Hall of Blades {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 1, D) the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} IceExpos: Whenever you deal cold damage to an enemy without rCold∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (38, 14, D) a staff of cold (38, 15, D) the +0 plate armour of Wuesi {^Drain rC+ Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, 18, D) a +0 giant spiked club (38, 19, D) a +0 halberd a +0 chain mail (38, 20, D) a +0 athame a +0 robe (38, 21, D) a warg corpse (skeletalised by now) (38, 28, D) a parchment of Diamond Sawblades (38, 29, D) a +2 scale mail of fire resistance (39, 0, D) a staff of air (39, 1, D) the +6 great sword of the Magi {flame, rElec Will+ Str-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. (39, 3, D) a +0 dire flail (39, 14, D) a +0 pair of gloves (39, 15, D) a +1 morningstar of protection (39, 18, D) a +0 flail (39, 19, D) a +0 dagger a +0 robe (39, 20, D) a +2 long sword of holy wrath a +0 plate armour a +2 tower shield an orc corpse (skeletalised by now) (39, 29, D) a +2 sling of electrocution (39, 31, D) a +1 demon trident of electrocution an amulet of chemistry (39, 32, D) a +0 short sword (40, 1, D) a +2 great mace of protection (40, 5, D) a +0 partisan (40, 14, D) a staff of conjuration (40, 15, D) the cold staff "Daneum" {rC+ Int+3 Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (40, 17, D) a +3 plate armour of fire resistance a +0 arbalest a kobold corpse (skeletalised by now) (40, 18, D) a +1 great sword of freezing a +0 battleaxe a +0 plate armour a +0 arbalest a +0 chain mail a +0 falchion a ring of magical power an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 19, D) a +2 dagger of draining a +2 robe of cold resistance a +0 flail 3 boomerangs a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 20, D) a +0 giant club (40, 29, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (40, 32, D) the necromancy staff "Xeurchim" {rN+ Dex+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (41, 18, D) a +0 mace a +0 chain mail (41, 29, D) the +6 arbalest of Jarucisk {freeze, Will+ Str+8 Int-4 Dex+3} Will+: It increases your willpower. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (42, 1, D) a +3 vampiric long sword (42, 15, D) a ring of magical power (42, 29, D) a +0 partisan of venom (43, 14, D) a +2 scale mail of positive energy (43, 15, D) the +11 hand axe of the Tortoise {pain, +Blink rC- rN+ Int+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, 28, D) a +3 scale mail of fire resistance (43, 29, D) a +4 hand cannon of draining (44, 28, D) a jade talisman (49, 1, D) a staff of cold (49, 24, D) a staff of air (unseen) (49, 37, D) a staff of fire (50, 1, D) a staff of air (50, 2, D) a +1 rapier of electrocution the human skeleton of Nikola (50, 4, D) a +2 long sword a +1 chain mail of death a ring of protection from fire the orc skeleton of Saint Roka (50, 13, D) a +1 rapier of venom a +1 rapier of venom a +0 ring mail of fire resistance a +3 rapier of freezing an elf skeleton (50, 14, D) a +0 heavy orcbow a +0 dagger a +0 ring mail (50, 15, D) a +0 long sword a +0 ring mail a +0 rapier a +0 scale mail the ring of Sin {Fly rF+ Int+3 Slay+4} [ring of slaying] Fly: It grants you flight. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an elf skeleton (50, 24, D) a staff of fire (50, 25, D) a ring of magical power (50, 29, D) a komodo dragon corpse (skeletalised by now) (50, 41, D) a +3 spear of venom a +0 leather armour the amulet "Waacedee" {RegenMP+ Int+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). (50, 42, D) a +0 trident (50, 43, D) a +2 heavy trident a +0 leather armour a merfolk corpse (skeletalised by now) (51, 0, D) a +1 robe of willpower (unseen) (51, 1, D) a +4 glaive of distortion (51, 3, D) a +0 hand axe a +0 dagger a +0 leather armour (51, 4, D) a +0 scythe a +0 robe (51, 5, D) a +0 dagger a +0 chain mail the goblin skeleton of Ijyb (51, 12, D) a staff of conjuration (51, 13, D) a staff of earth (51, 14, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (51, 17, D) a +0 long sword a +0 leather armour a +0 buckler (51, 24, D) a ring of protection from fire (51, 25, D) a +1 dagger of draining (51, 29, D) a cane toad corpse (skeletalised by now) (51, 32, D) a water moccasin corpse (skeletalised by now) (51, 33, D) a bullfrog corpse (skeletalised by now) (51, 36, D) the +8 Wrath of Trog {antimagic, RageSunder *Rage Rampage} RageSunder: After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away. This effect charges faster and partially retains its charge between attacks while you are berserk. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. (51, 37, D) a +2 short sword of protection (51, 41, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (52, 0, D) a ring of positive energy (52, 1, D) a ring of magical power (52, 2, D) the troll skeleton of Snorg (52, 3, D) a +5 flail of draining a +0 ring mail a +3 great mace of holy wrath a +4 scale mail of resonance the human skeleton of Edmund (52, 4, D) a +3 longbow of flaming a staff of alchemy a +2 barding (52, 5, D) a +0 mace a +0 leather armour the human skeleton of Frances (52, 12, D) a +0 leather armour (52, 13, D) the +7 sling "Rampuamm" {drain, rElec rN+ rCorr Dex-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (52, 14, D) a +0 longbow a +0 leather armour an elf skeleton (52, 15, D) a +6 heavy hand axe (52, 16, D) a +3 scimitar a +0 ring mail (52, 24, D) a +3 leather armour of willpower (52, 25, D) a +3 rapier of freezing (52, 29, D) a cane toad corpse (skeletalised by now) (52, 32, D) a water moccasin corpse (skeletalised by now) a wolf corpse (skeletalised by now) (52, 37, D) the fire staff "Zopirun" {rElec rF+ rC+ Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (52, 42, D) a +3 trident of flaming a +2 shortbow of draining a +0 leather armour (53, 1, D) the ring of Anarchy {rPois rC+ Int+2} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (53, 13, D) a +4 heavy quarterstaff (53, 17, D) a +0 short sword a +0 robe (53, 24, D) a +0 heavy shortbow (53, 25, D) an amulet of magic regeneration (53, 36, D) a +0 short sword of speed (53, 37, D) the amulet "Roavaxzi" {Dissipate rPois rF+ Will+ Int+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (54, 0, D) a staff of earth (unseen) (54, 1, D) the +3 lajatang of the Eternal Warrior {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (54, 12, D) the +6 trident of Cifingixta {freeze, rPois rCorr Int-3 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 13, D) a +0 sling of flaming (54, 24, D) a +1 tower shield of protection (unseen) (54, 25, D) a ring of flight (54, 36, D) a +2 leather armour of poison resistance (55, 0, D) an orb of pyromania (55, 12, D) a +1 robe of cold resistance (55, 13, D) a +2 robe of willpower (55, 24, D) the +5 hand axe of the End {sunder, rC+ Will- Stlth+} rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (59, 36, D) a staff of alchemy (59, 37, D) a +1 chain mail of archery (60, 10, D) a +0 flail a black draconian corpse (skeletalised by now) (60, 36, D) the +0 buckler "Qaditt" {Reflect, rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (60, 37, D) a staff of fire (61, 0, D) the +8 shortbow "Niutog Toce" {freeze, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (61, 3, D) a +1 flail of protection a +0 club (61, 8, D) a ring of flight (61, 10, D) a +0 battleaxe a black draconian corpse (skeletalised by now) (61, 26, D) the +7 great sword of the Jester {spect, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (61, 36, D) a +3 leather armour of cold resistance (61, 37, D) an eel talisman (62, 0, D) the +1 robe of Gunujeud {MP+9 Str+4 Archmagi} MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (62, 1, D) a +2 trident of venom (62, 2, D) a +0 trident (62, 8, D) a +0 leather armour (62, 10, D) a +0 short sword (62, 11, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 17, D) a +2 athame of holy wrath (62, 26, D) a staff of necromancy (unseen) (62, 27, D) a +5 great sword of venom (62, 30, D) a +0 short sword a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a +1 devious rapier (63, 0, D) the +8 glaive "Enna" {heavy, rC+ rCorr Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 2, D) a +0 dagger (63, 8, D) a +3 great sword of protection (63, 16, D) a +2 partisan of flaming (63, 17, D) a +0 arbalest of draining (63, 19, D) a hell hound corpse (skeletalised by now) (63, 27, D) a +4 ring of protection (63, 30, D) a +2 spectral quarterstaff a +0 rapier a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (64, 16, D) a +4 ring of protection (64, 17, D) a staff of fire (64, 26, D) a staff of necromancy (unseen) (64, 27, D) a staff of alchemy (unseen) (64, 30, D) a +1 spectral quarterstaff a +0 robe (64, 31, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (65, 26, D) a +4 heavy mace (unseen) (67, 0, D) a +4 heavy eveningstar (67, 2, D) a +0 flail (68, 0, D) a staff of conjuration (68, 2, D) a +0 morningstar a draconian corpse (skeletalised by now) (68, 3, D) a +0 flail (69, 0, D) a storm talisman (69, 36, D) the +12 short sword "Ruifazid" {flame, ^Fragile Int+4 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (69, 41, D) a +0 trident a merfolk skeleton (70, 8, D) the +6 morningstar of Equivalence {vamp, Bane rC+ rN+ Str+3} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 9, D) a +4 ring of slaying (70, 12, D) a +0 long sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a ring of poison resistance (70, 37, D) a +0 heavy sling (70, 41, D) a +0 trident a merfolk skeleton (71, 11, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +2 heavy flail (unseen) (71, 17, D) a +1 ring mail of positive energy (71, 21, D) a +0 battleaxe (71, 27, D) the amulet "Jacohepa" {Reflect rC+ Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). (71, 29, D) a +2 scimitar of flaming (71, 36, D) the +1 leather armour of the Cicada {rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (71, 37, D) a +4 ring of protection (71, 41, D) a +0 trident a boomerang (71, 43, D) +0 golden dragon scales a +0 shortbow a golden dragon skeleton (72, 8, D) a staff of earth (72, 9, D) a +0 morningstar of concussion (72, 11, D) a +0 short sword a +0 ring mail (72, 16, D) a +6 ring of strength (72, 21, D) a +0 scimitar a +0 short sword (72, 26, D) a +2 scale mail of command (72, 27, D) a +6 ring of intelligence (72, 36, D) a +2 robe of willpower (72, 37, D) a +1 morningstar of protection (unseen) (72, 41, D) 3 large rocks (73, 16, D) a ring of resist corrosion (73, 17, D) the +1 robe of Wu Jian's Supremacy {rF+ Will+ Archmagi} rF+: It protects you from fire. Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (73, 27, D) a +1 heavy partisan (73, 36, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (unseen) (73, 37, D) the storm talisman of the Desolation of Salt {rF++ rC+} [storm talisman] rF++: It greatly protects you from fire. rC+: It protects you from cold. (unseen) (73, 42, D) a +0 shortbow a +0 shortbow a centaur skeleton (73, 43, D) a +0 trident 2 boomerangs (74, 2, D) a human corpse (skeletalised by now) (75, 1, D) a ring of willpower (75, 2, D) a human corpse (skeletalised by now)