Dungeon Crawl Stone Soup version 0.35-a0-539-g1cd6560a68 (webtiles) character file. Game seed: 12258142132074785797 21 dhlexpress the Magician (level 3, -4/26 HPs) Began as a Djinni Conjurer on June 17, 2026. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:25 (833 turns). dhlexpress the Magician (Djinni Conjurer) Turns: 833, Time: 00:00:25 Health: -4/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of mutation {unknown} j - 2 potions of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of invisibility {unknown} Skills: * Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Freeze Ice 80% 1d9 2% 1 v - Fulminant Prism Conj/Alch 10% 3d8 26% 4 w - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. You encounter a gnoll. It is wielding a +0 whip. There are monsters nearby! The magic dart hits the gnoll. The gnoll is almost dead. You take 1 damage, and have 19/22 hp. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You take 1 damage, and have 18/22 hp. The magic dart hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. You take 1 damage, and have 20/26 hp. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! You take 11 damage, and have 9/26 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/26 hp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... .# #.#..###.##.# ####.#..# #.##.# ###.#)..# #.##.# ...###<.# #.##.### ###.#..## #.##...# ####.#.## #.####.# ......<.###.# #.# ..>.........# #.# .######.#### #@# .....# .# #.# ####.# .# #ğ# .# #ğ# #....ğ..ğ.ğğ. ........#####.# ###.....# ##.#..# #.#..# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 2 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:2) 2 rats (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhlexpress the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dhlexpress set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 451 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 830 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 830 | D:2 | Learned a level 1 spell: Freeze 833 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring, corner_web_ring D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden, dreamdust_ecumenical_altar_hidden_monk_grotto, chequers_serial_rivers_small_3, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 27 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 833 | 817 | 16 | 0 | 751 | 2 | 416.5 | Dungeon | 833 | 817 | 16 | 0 | 751 | 2 | 416.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 673 daAuts D:2: 160 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+