Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 10350249551508731405 42 dhwangdo the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 16, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:03:44 (1485 turns). dhwangdo the Conjurer (Deep Elf Conjurer) Turns: 1485, Time: 00:03:45 Health: -3/19 AC: 3 Str: 7 XL: 3 Next: 35% Magic: 0/9 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {Str+3} SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-3 -> -21) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves of strength (worn) Magical Staves b - a staff of fire Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - 2 potions of brilliance {unknown} f - 2 potions of enlightenment {unknown} j - a potion of might {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. You die... ....###...##..... #.........##....# #..........#..#.. #.............##. #######.##....##. ###.##....... ####............ ####..........#.... #.@..##......###### #.s#####......# #.. #........ .... .......### ..... ........# #..... ###......# #..... #......# ...... You could see a scorpion. Vanquished Creatures A gnoll (D:1) An adder (D:2) A ribbon worm (D:1) 4 endoplasms 2 giant cockroaches (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons A frilled lizard (D:2) A goblin (D:1) 3 kobolds 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached skill level 1 in Alchemy 481 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1134 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1224 | D:2 | Learned a level 2 spell: Searing Ray 1383 | D:2 | Found a faded altar of an unknown god. 1477 | D:2 | Noticed a scorpion 1485 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_venn, minmay_pentomino_v4 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 2 3 | 3.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 58 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1486 | 1416 | 70 | 130 | 1063 | 2 | 743.0 | Dungeon | 1486 | 1416 | 70 | 130 | 1063 | 2 | 743.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1264 daAuts D:2: 222 daAuts