Dungeon Crawl Stone Soup version 0.35-a0-714-g0dae88635e (webtiles) character file. Game seed: 8449246877855915049 23 dhwangdo the Conjurer (level 3, 20/20 HPs) Began as a Tengu Conjurer on July 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:04 (1125 turns). dhwangdo the Conjurer (Tengu Conjurer) Turns: 1125, Time: 00:02:04 Health: 20/20 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Missiles c - 2 throwing nets Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - 2 scrolls of poison {unknown} d - 2 scrolls of immolation {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 24% 2 Call Canine Familiar Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter an endoplasm. You see here a +2 flail of holy wrath. An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#......# #.#......# #.#......# ###########.#.#.######.. ........................ ####...####.#......### ####...## #.####...# ......... ..# #...# †......###### #@..# ........................ .......#########..$###.# ........# #†..# ........#### ##### ............ ........## ........# ......<.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 6 endoplasms A hobgoblin (D:1) 4 quokkas A ball python (D:2) 3 bats 4 kobolds (D:1) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhwangdo the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 48 | D:1 | Reached skill level 1 in Fighting 179 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 311 | D:1 | Found Qomn's Book Boutique. 516 | D:1 | Learned a level 2 spell: Searing Ray 567 | D:1 | Found a faded altar of an unknown god. 775 | D:1 | Reached skill level 6 in Conjurations 1125 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/7 1125 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_slurped_away, serial_park_tiny_1, bh_walls_and_bars D:2: layout_basic, minmay_octomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Conjurations | 6 | 6.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1124 | 1119 | 5 | 0 | 989 | 2 | 562.0 | Dungeon | 1124 | 1119 | 5 | 0 | 989 | 2 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 107 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+