Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 12275471380171127010 31 dilly the Cudgeller (level 3, 0/37 HPs) Began as an Oni Gladiator on Sept 17, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:45 (913 turns). dilly the Cudgeller (Oni Gladiator) Turns: 913, Time: 00:00:45 Health: 0/37 AC: 3 Str: 23 XL: 3 Next: 22% Magic: 3/3 EV: 12 Int: 7 God: Gold: 107 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.26/turn MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -4), on berserk cooldown, attractive, slowed, very slow A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, agile 1, strong 1, protean grace, spatial entanglement a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) e - a large rock Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls i - 3 scrolls of identify Potions B - a potion of berserk rage Skills: + Level 3.2 Fighting * Level 3.7 Maces & Flails + Level 2.4 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 43% 1 Slow Hex 0% N/A 43% 1 Airstrike Air 0% 2d(0-16) 99% 4 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11073 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You are agile. (Dex +4, Str/Int -1) You are strong. (Str +4, Int/Dex -1) You are empowered by your non-innate mutations. (+3 EV, Slay +3) When you translocate, a monster is sometimes pulled along with you. Message History Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 3 damage, and have 13/46 hp. You sock the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x3 You take 2 damage, and have 11/55 hp. Unknown command. Unknown command. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 9/55 hp. Unknown command. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 7/55 hp. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel sick. You now have 3/37 hp. It was a potion of mutation. You feel extremely strange. You feel stronger. You feel agile. You feel space start to knot itself around you. Mutagenic power surges through your limbs. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/37 hp. It was a potion of attraction. You feel attractive to monsters. You die... ##...## #.##♣..♣ ##.# ###♣♣..♣♣ ... #♣♣≈.≈≈♣♣# ####### +...♣.≈..+ ... +[.≈)♣...+ #.##♣♣≈≈.≈♣♣# ..# ♣♣..♣♣ #.##♣..♣ #.@##''# #......# #.###### #. #. #. .. ## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:2) 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 5 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dilly the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 45 | D:1 | Found a faded altar of an unknown god. 147 | D:1 | Reached XP level 2. HP: 23/29 MP: 2/2 908 | D:2 | Reached XP level 3. HP: 11/37 MP: 3/3 912 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 912 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 912 | D:2 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 912 | D:2 | Gained mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 913 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, ebering_ecumenical_altar_mist, minmay_misc_feat_enclosed D:2: layout_loops_cross, chequers_garden, kennysheep_generic_room_3 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.2 Maces & Flails | | 3.7 Throwing | | 2.4 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 62 Melee: Flail || 62 Headbutt || 8 Drink: Berserk rage || 1 Attraction || 1 Mutation || 1 Read: Identify || 1 Immolation || 1 Vulnerability || 1 Stab: Sleeping || 2 Armour: Robe || 57 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 907 | 20 | 0 | 715 | 2 | 463.5 | Dungeon | 927 | 907 | 20 | 0 | 715 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 732 daAuts D:2: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+