dimx Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 2, D:1) a frilled lizard corpse (skeletalised by now) (8, 25, D:1) a hobgoblin skeleton (20, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, -2, D:1) a +0 spear (36, 23, D:1) a +0 mace (39, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, 43, D:1) a +0 dagger (54, 14, D:1) a +0 mace (56, 0, D:1) a rat skeleton (57, 3, D:1) a +0 ring mail (62, 32, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (7, -22, D:2) an adder skeleton (12, -4, D:2) a +0 dagger (17, -15, D:2) a quokka skeleton (20, -16, D:2) a +0 dagger a goblin skeleton (21, -17, D:2) a rat corpse (skeletalised by now) (23, -18, D:2) a +0 sling (26, -23, D:2) a frilled lizard skeleton (30, -22, D:2) a quokka skeleton (31, 5, D:2) a +0 robe (38, -29, D:2) a +0 ring mail (38, -5, D:2) a +0 whip (39, -3, D:2) a bat corpse (skeletalised by now) (41, -10, D:2) a hobgoblin corpse (skeletalised by now) (41, 3, D:2) a +0 short sword a +0 ring mail the human skeleton of Terence (43, -9, D:2) a frilled lizard corpse (skeletalised by now) (44, 6, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 sling (2, -16, D:3) the +5 mace "Sopp" {concuss, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. (10, -10, D:3) a rat skeleton (11, 3, D:3) a +1 dagger of draining 5 stones a kobold skeleton (15, -18, D:3) a +0 club a +0 sling (21, -15, D:3) a +0 dagger (24, -11, D:3) a bat skeleton (31, 8, D:3) a frilled lizard corpse (skeletalised by now) (32, -17, D:3) a ball python skeleton (32, -9, D:3) a +0 short sword 4 stones (37, 20, D:3) a frilled lizard skeleton (40, 20, D:3) a +0 flail (47, -15, D:3) a +0 trident an orc corpse (skeletalised by now) (55, -20, D:3) a rat skeleton (56, 23, D:3) a +0 hand axe (67, -19, D:3) a ball python corpse (skeletalised by now) (69, 14, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (1, -23, D:4) a +0 mace (2, -26, D:4) a +0 club (8, -3, D:4) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (11, -38, D:4) a +0 dagger 5 stones (12, -35, D:4) a +1 whip of electrocution a stone (13, -47, D:4) an inkwell talisman (14, -28, D:4) a hobgoblin corpse (skeletalised by now) (23, -6, D:4) a ball python skeleton (25, -47, D:4) a +0 giant spiked club (30, -25, D:4) a +0 giant club (33, -8, D:4) the quill talisman of the Onion {Rampage Str-5 Int+3} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (37, -11, D:4) a +0 leather armour (48, -35, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Sozavaf's Elemental Accessories a +1 helmet of ice (344 gold) a ring of flight (unknown) (227 gold) a staff of fire (unknown) (325 gold) Experienced Cwms (344 gold) Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Bombard Conjuration/Earth 6 (4, 20, D:5) a +3 scale mail of archery a +0 club the goblin corpse of Ijyb (skeletalised by now) (12, 31, D:5) a +0 club (20, 41, D:5) a +0 spear a +0 spear (21, 37, D:5) a +0 flail a gnoll skeleton (24, 31, D:5) an iguana skeleton (26, 11, D:5) a +0 sling (29, 18, D:5) a +0 chain mail (38, 45, D:5) a +0 leather armour (39, 34, D:5) a +0 robe (49, 11, D:5) a scarab talisman Level 6 of the Dungeon (0, 0, D:6) a bat corpse (skeletalised by now) (6, -1, D:6) a bat corpse (skeletalised by now) (15, 12, D:6) an iguana corpse (skeletalised by now) the Ecumenical Temple (19, 3, Temple) a +0 whip