Dungeon Crawl Stone Soup version 0.35-a0-970-ga1a45b0d5d (webtiles) character file. Game seed: 17550890159798404499 518 dimx the Conjurer (level 7, 0/51 HPs) Began as a Gnoll Conjurer on Sept 2, 2026. Slain by Edmund ... wielding a +3 flail of protection (8 damage) ... on level 4 of the Dungeon. The game lasted 00:10:06 (3636 turns). dimx the Conjurer (Gnoll Conjurer) Turns: 3636, Time: 00:10:06 Health: 0/51 AC: 7 Str: 6 XL: 7 Next: 21% Magic: 4/15 EV: 12 Int: 19 God: Gold: 116 SH: 0 Dex: 11 Spells: 14/17 levels left rFire . . . (100%) g - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth +++ c - +4 ring of protection HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +0 rapier (weapon) Missiles f - 7 poisoned darts (quivered) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves b - a staff of alchemy Jewellery c - a +4 ring of protection (worn) h - a ring of willpower Scrolls t - 6 scrolls of teleportation e - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} m - a scroll of immolation {unknown} c - a scroll of fog {unknown} Potions g - 2 potions of magic d - a potion of attraction {unknown} f - a potion of brilliance {unknown} c - 2 potions of curing k - 2 potions of might {unknown} l - a potion of cancellation {unknown} n - a potion of ambrosia {unknown} o - a potion of lignification {unknown} M - 2 potions of mutation j - a potion of moonshine {unknown} Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 2.3 Long Blades + Level 2.3 Axes + Level 2.3 Maces & Flails + Level 2.3 Polearms + Level 2.3 Staves + Level 2.3 Ranged Weapons + Level 2.3 Throwing + Level 2.3 Armour + Level 5.2 Dodging + Level 4.8 Stealth + Level 2.3 Shields + Level 2.3 Unarmed Combat + Level 5.5 Spellcasting + Level 7.4 Conjurations + Level 1.9 Hexes + Level 1.9 Summonings + Level 1.9 Necromancy + Level 1.9 Translocations + Level 1.9 Forgecraft + Level 1.9 Fire Magic + Level 1.9 Ice Magic + Level 1.9 Air Magic + Level 1.9 Earth Magic + Level 1.9 Alchemy + Level 2.6 Invocations + Level 2.3 Evocations + Level 2.1 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 5% 1 Lesser Beckoning Tloc 24% N/A 8% 2 Tukima's Dance Hex 12% N/A 16% 3 Brom's Barrelling Bould Conj/Erth 23% 2d6 17% 4 Fulminant Prism Conj/Alch 11% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 17% 4 Rending Blade Conj/Frge 23% 2d7 17% 4 Martyr's Knell Necr/Summ 12% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20362 Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Edmund hits you with a +3 flail of protection. The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +3 flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 scale mail (moderately wounded, 89% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +3 flail of protection. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +3 flail of protection. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +3 flail of protection. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you but does no damage. Edmund hits you with a +3 flail of protection! You hit Edmund. Edmund is heavily wounded. Edmund hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 scale mail (heavily wounded, 89% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +3 flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ######### #.......# #.......# #.......# #.......# ##.......############### ....#####............... ....#.....#.....@@...... ....#.....#............. ....'.....#............. ....#.##..#......[...... #+###.##..#............. +....'..#............. #....#..#............. #...##..#............. ######### You could see Edmund. Vanquished Creatures Grinder (D:3) Sigmund (D:3) A bombardier beetle (D:3) 4 gnolls (D:3) 4 adders 2 ribbon worms 3 dart slugs 8 endoplasms 6 hobgoblins 4 quokkas (D:2) 5 ball pythons 5 bats 2 frilled lizards 6 goblins 8 kobolds 2 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dimx the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 174 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 177 | D:1 | Learned a level 2 spell: Searing Ray 410 | D:1 | Found a faded altar of an unknown god. 1169 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 1317 | D:2 | Reached skill level 5 in Spellcasting 1565 | D:2 | Reached skill level 1 in Invocations 1664 | D:2 | Reached skill level 1 in Fighting 1664 | D:2 | Reached skill level 1 in Short Blades 1664 | D:2 | Reached skill level 1 in Long Blades 1664 | D:2 | Reached skill level 1 in Axes 1664 | D:2 | Reached skill level 1 in Maces & Flails 1664 | D:2 | Reached skill level 1 in Polearms 1664 | D:2 | Reached skill level 1 in Staves 1664 | D:2 | Reached skill level 1 in Ranged Weapons 1664 | D:2 | Reached skill level 1 in Throwing 1664 | D:2 | Reached skill level 1 in Armour 1664 | D:2 | Reached skill level 1 in Shields 1664 | D:2 | Reached skill level 1 in Unarmed Combat 1664 | D:2 | Reached skill level 1 in Evocations 2432 | D:2 | Reached skill level 1 in Shapeshifting 2432 | D:2 | Reached XP level 4. HP: 32/32 MP: 8/11 2791 | D:3 | Reached skill level 1 in Hexes 2791 | D:3 | Reached skill level 1 in Summonings 2791 | D:3 | Reached skill level 1 in Necromancy 2791 | D:3 | Reached skill level 1 in Translocations 2791 | D:3 | Reached skill level 1 in Forgecraft 2791 | D:3 | Reached skill level 1 in Fire Magic 2791 | D:3 | Reached skill level 1 in Ice Magic 2791 | D:3 | Reached skill level 1 in Air Magic 2791 | D:3 | Reached skill level 1 in Earth Magic 2791 | D:3 | Reached skill level 1 in Alchemy 2936 | D:3 | Encountered Grinder 2939 | D:3 | Paralysed by Grinder for 3.5 turns 2948 | D:3 | Encountered Sigmund 2949 | D:3 | Killed Grinder 2950 | D:3 | Reached skill level 5 in Dodging 2950 | D:3 | Reached XP level 5. HP: 38/38 MP: 2/12 2950 | D:3 | Reached XP level 6. HP: 44/44 MP: 2/14 2954 | D:3 | Killed Sigmund 2955 | D:3 | Reached XP level 7. HP: 50/50 MP: 0/15 3621 | D:4 | Encountered Edmund 3636 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, basic_ecumenical_altar D:2: layout_basic, minmay_misc_feat_four_crosses D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_c, grunt_ministairs_4, eino_tiny_chamber, uniq_grinder, uniq_sigmund D:4: kennysheep_big_flooded_room, layout_gridville, serial_glass, glass_columns_a, glass_columns_b, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.5 Invocations | 1 2 | 2.6 Fighting | 1 2 | 2.3 Short Blades | 1 2 | 2.3 Long Blades | 1 2 | 2.3 Axes | 1 2 | 2.3 Maces & Flails | 1 2 | 2.3 Polearms | 1 2 | 2.3 Staves | 1 2 | 2.3 Ranged Weapons | 1 2 | 2.3 Throwing | 1 2 | 2.3 Armour | 1 2 | 2.3 Shields | 1 2 | 2.3 Unarmed Combat | 1 2 | 2.3 Evocations | 1 2 | 2.3 Shapeshifting | 1 2 | 2.1 Hexes | 1 | 1.9 Summonings | 1 | 1.9 Necromancy | 1 | 1.9 Translocations | 1 | 1.9 Forgecraft | 1 | 1.9 Fire Magic | 1 | 1.9 Ice Magic | 1 | 1.9 Air Magic | 1 | 1.9 Earth Magic | 1 | 1.9 Alchemy | 1 | 1.9 Dodging | 5 | 5.2 Stealth | | 4.8 Conjurations | | 7.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 11 | 2 || 14 Melee: Dagger | 1 | | || 1 Rapier | | 11 | 2 || 13 Bite | | | 1 || 1 Throw: Dart | | 3 | 4 || 7 Cast: Magic Dart | 86 | 27 | 1 || 114 Searing Ray | | 3 | 11 || 14 Read: Identify | | 2 | || 2 Teleportation | | 1 | || 1 Stab: Sleeping | | 3 | || 3 Armour: Robe | 3 | 6 | 14 || 23 Dodge: Dodged | 1 | 15 | 3 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3637 | 3564 | 73 | 0 | 3223 | 4 | 909.2 | Dungeon | 3637 | 3564 | 73 | 0 | 3223 | 4 | 909.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1320 daAuts D:1: 1311 daAuts D:3: 931 daAuts D:4: 73 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+