Dungeon Crawl Stone Soup version 0.35-a0-990-gbae276900f (webtiles) character file. Game seed: 13497761859260459022 383102 dimx the Impaler (level 22, 0/236 HPs) Began as a Merfolk Gladiator on Sept 4, 2026. Was an Elder of Yredelemnul. Slain by a large abomination (34 damage) ... summoned by a kobold fleshcrafter ... on level 2 of the Depths on Sept 5, 2026. The game lasted 03:40:54 (41171 turns). dimx the Impaler (Merfolk Gladiator) Turns: 41171, Time: 03:40:55 Health: 0/236 AC: 30 Str: 25 XL: 22 Next: 93% Magic: 40/40 EV: 23 Int: 10 God: Yredelemnul [****..] Gold: 5115 SH: 21 Dex: 27 Spells: 39/50 levels left rFire + . . (50%) w - +9 partisan (drain) rCold + . . (50%) I - +5 kite shield {Reflect} rNeg + + . (25%) D - melded +8 fire dragon scales of the Nuckelavee {rF+++ rC- rCorr Int-2} rPois ∞ (0%) u - +2 hat {SInv} rElec + (33%) W - +0 cloak {Will+} rCorr . (100%) M - melded +0 pair of gloves "Homisuc" {Will+ Dex+3} SInv + z - melded +0 pair of boots Will +++.. (no amulet) Stlth +++++ V - ring of Cynicism {Fly rC+ rN+} HPRegen 1.39/turn Z - ring of the Empire {rElec rPois rF+ Will+ Dex+3} MPRegen 0.27/turn P - granite talisman %: reflection @: about to teleport, statue-form, flying, wreathed by umbra, lit torch, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, fleshless physiology, (nimble swimmer 2), mertail, agile 2, regeneration 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%) You were on level 2 of the Depths. You worshipped Yredelemnul. Yredelemnul was greatly pleased with you. You were a living statue of rough stone. You visited 10 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey. You collected 5115 gold pieces. Inventory: Hand Weapons a - a +0 trident j - the +10 spear of the Lumpy Xeniums {flame, rElec rC++ Int-3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. t - the +10 mace "Hydrabane" {elec, Str+2 Dex+3} (You found it on level 8 of the Dungeon) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. w - a +9 partisan of draining (weapon) E - the +6 great sword "Beast's Death Toll" {flame, rF+ rC- rN+ Will+ Dex+3} (You found it in the Necropolis) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. F - the +9 longbow "Logug" {drain, rElec rCorr} (You found it in the Necropolis) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Y - the +9 long sword of Cowardice {freeze, rElec rF+ Stlth+} (You took it off an ironbound preserver on level 4 of the Vaults) rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles d - 12 throwing nets e - 27 javelins h - 9 atropa-tipped darts p - 53 poisoned darts r - 36 boomerangs y - 11 curare-tipped darts B - 8 darts of disjunction O - 11 silver javelins Armour b - a +0 leather armour c - a +0 helmet k - a +0 pair of gloves m - a +0 kite shield n - the +2 leather armour of the End {Int+2 Stlth+} (You found it on level 5 of the Dungeon) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. o - a +0 helmet of sniping u - a +2 hat of see invisible (worn) x - a scarf of harm z - a +0 pair of boots (melded) A - +0 shadow dragon scales D - the +8 fire dragon scales of the Nuckelavee (melded) {rF+++ rC- rCorr Int-2} (You found it in the Necropolis) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. G - a +2 pair of gloves of dexterity H - a scarf of repulsion I - a +5 kite shield of reflection (worn) J - a +0 pair of gloves of strength M - the +0 pair of gloves "Homisuc" (melded) {Will+ Dex+3} (You found it on level 4 of the Spider Nest) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. R - a +0 tower shield W - a +0 cloak of willpower (worn) Jewellery f - a ring of positive energy g - a ring of see invisible i - a ring of magical power l - a +6 ring of strength q - a ring of wizardry s - a +6 ring of dexterity v - a ring of positive energy C - the ring of Ysuel {rPois rF+ rN+ Will-} (You found it in the Necropolis) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. K - a +6 ring of dexterity L - a +4 ring of slaying N - a ring of magical power Q - the ring of the Treeataur {rF- rC+ rCorr Str+5 Dex+3} (You acquired it on level 1 of the Vaults) [ring of resist corrosion] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). S - a +4 ring of slaying T - a ring of resist corrosion U - a ring of protection from fire V - the ring of Cynicism (worn) {Fly rC+ rN+} (You acquired it on level 3 of the Vaults) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. X - a ring of flight Z - the ring of the Empire (worn) {rElec rPois rF+ Will+ Dex+3} (You found it on level 1 of the Depths) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Talismans P - a granite talisman (worn) Wands p - a wand of polymorph (9) a - a wand of flame (114) e - a wand of paralysis (27) b - a wand of quicksilver (6) (quivered) c - a wand of roots (5) f - a wand of mindburst (19) d - a wand of digging (17) Scrolls t - 11 scrolls of teleportation V - 4 scrolls of vulnerability r - 4 scrolls of revelation T - a scroll of torment g - 5 scrolls of fog N - 5 scrolls of noise x - 5 scrolls of amnesia p - 2 scrolls of poison a - 7 scrolls of enchant armour i - 6 scrolls of identify s - a scroll of butterflies I - 5 scrolls of immolation f - 3 scrolls of fear w - 5 scrolls of enchant weapon S - a scroll of silence Potions h - 2 potions of haste g - 5 potions of magic e - 6 potions of enlightenment B - 5 potions of berserk rage A - 5 potions of attraction M - 9 potions of mutation r - 3 potions of resistance b - 4 potions of brilliance c - 5 potions of curing a - 12 potions of ambrosia l - 4 potions of moonshine L - 7 potions of lignification m - 3 potions of might C - 2 potions of cancellation Miscellaneous g - a +0 sack of spiders Skills: - Level 17.4 Fighting - Level 20.5 Polearms - Level 3.7 Throwing - Level 18.0 Dodging - Level 4.0 Stealth - Level 15.6 Shields + Level 14.6 Spellcasting + Level 13.4 Translocations - Level 12.0 Invocations - Level 5.0 Evocations - Level 17.0 Shapeshifting You had 39 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Vhi's Electric Charg Tloc/Air 40% N/A 8% 4 b - Manifold Assault Tloc 17% N/A 38% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 68% N/A 1% 2 Maxwell's Portable Pile Tloc 34% (3-9)d4 1% 3 Teleport Other Tloc 34% N/A 1% 3 Passage of Golubria Tloc 34% N/A 1% 4 Volatile Blastmotes Fire/Tloc 40% 2d13 2% 3 Dimensional Bullseye Hex/Tloc 10% N/A 8% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 8% 4 Foxfire Conj/Fire 28% 2x1d5 12% 1 Kinetic Grapnel Frge 28% 1d5 12% 1 Magic Dart Conj 28% 1d4 12% 1 Slow Hex 28% N/A 12% 1 Soul Splinter Necr 28% N/A 12% 1 Grave Claw Necr 14% 2d8 19% 2 Jinxbite Hex 14% 2d2 19% 2 Scorch Fire 14% 2d5 19% 2 Sublimation of Blood Necr 7% N/A 19% 2 Summon Forest Summ/Tloc 10% N/A 22% 5 Call Canine Familiar Summ 7% N/A 36% 3 Confusing Touch Hex 7% N/A 36% 3 Frozen Ramparts Ice 14% 1d3 36% 3 Fugue of the Fallen Necr 7% N/A 36% 3 Gloom Hex/Necr 14% N/A 36% 3 Hailstorm Conj/Ice 7% 3d5 36% 3 Launch Clockwork Bee Frge 7% N/A 36% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 36% 3 Passwall Erth 7% N/A 36% 3 Sigil of Binding Hex 7% N/A 36% 3 Swiftness Air 7% N/A 36% 3 Tukima's Dance Hex 7% N/A 36% 3 Vampiric Draining Necr 7% 2d6 36% 3 Airstrike Air 3% 2d(1-17) 77% 4 Cause Fear Hex 3% N/A 77% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 77% 4 Forge Lightning Spire Air/Frge 7% 3d4 77% 4 Ignite Poison Fire/Alch 7% N/A 77% 4 Iskenderun's Battlesphe Conj/Frge 7% 2d7 77% 4 Martyr's Knell Necr/Summ 7% N/A 77% 4 Olgreb's Toxic Radiance Alch 7% N/A 77% 4 Rending Blade Conj/Frge 7% 2d(6+1*) 77% 4 Sticky Flame Fire/Alch 7% 2d4 77% 4 Alistair's Intoxication Alch 4% N/A 98% 5 Alistair's Walking Alem Alch/Frge 7% N/A 98% 5 Curse of Agony Necr 7% N/A 98% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 98% 5 Irradiate Conj/Alch 3% 3d12 98% 5 Silence Hex/Air 3% N/A 98% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Forge Phalanx Beetle Frge 3% N/A 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25466 Temple (1/1) D:4 Zot: 5961 Lair (5/5) D:9 Zot: 25170 Shoals (4/4) Lair:2 Zot: 21315 Spider (4/4) Lair:2 Zot: 20144 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 10064 Elf (3/3) Orc:2 Zot: 14775 Vaults (4/5) D:13 Zot: 16515 Crypt (2/3) Vaults:3 Zot: 11388 Depths (2/4) D:15 Zot: 10401 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:9 = D:12 [ Orc:2 ::[( Elf:1 [: Portals: Hell: Depths:1 Abyss: D:14** Annotations: Depths:2 Asterion Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. Your fleshless body is immune to poison, disease, and asphyxiation. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are very agile. (Dex +8, Str/Int -2) Your natural rate of healing is unusually fast. Message History The large abomination barely misses you. Your phantasmal warrior hits the lich but does no damage. The lich touches your phantasmal warrior. The kobold fleshcrafter hits your butterfly with a +2 demon blade of draining!! Your butterfly dies! Your butterfly disappears in a burst of colours! The large abomination barely misses your butterfly. The frost giant casts a spell at you. The bolt of cold hits your butterfly!!! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of cold misses you. The large abomination completely misses you. Your life force feels restored. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The snapping turtle changes into a merfolk! The large abomination completely misses you. The large abomination completely misses your butterfly. The lich touches your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! Your phantasmal warrior hits the lich. The kobold fleshcrafter moans, "Oh dear! Oh dear!" The frost giant casts a spell at you. The bolt of cold hits your butterfly!! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of cold hits your butterfly!!! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of cold hits your butterfly!!! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of cold misses you. The lich touches your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The large abomination hits you!! You die... Your body vanishes in a gout of umbral fire. ..C....ψ....... #....b........ #..≈...≈....# #.≈)