dimx Level 1 of the Dungeon [Shop] Rovaoq's Antique Weapon Shop a +0 longbow (176 gold) a +0 glaive of flaming (320 gold) a +0 spear (48 gold) a +0 whip of venom (80 gold) a +0 club (8 gold) a +1 dagger of venom (150 gold) the +4 trident "Isynom" {spect, *Slow ^Fragile rElec Str+4} (638 gold) *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. a +2 falchion of flaming (278 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, -35, D:1) a +0 club (11, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -17, D:1) a +0 dagger (19, -17, D:1) a +0 spear (22, -24, D:1) a +0 club (27, -30, D:1) a frilled lizard skeleton (28, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (28, 1, D:1) a ball python corpse (skeletalised by now) (29, -22, D:1) a +0 leather armour (30, -21, D:1) a +0 dagger (37, -12, D:1) a quokka corpse (skeletalised by now) (42, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -33, D:1) a hobgoblin corpse (skeletalised by now) (44, -32, D:1) a bat corpse (skeletalised by now) (44, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -5, D:1) a +0 whip (50, -9, D:1) the inkwell talisman "Heuwar" {rElec rC++} [inkwell talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (54, 1, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (55, 5, D:1) a bat corpse (skeletalised by now) (59, -23, D:1) a +0 club Level 2 of the Dungeon [Shop] Qaopeosi's Weapon Emporium 5 darts of disjunction (63 gold) a +1 war axe of electrocution (219 gold) the +3 sling of Emust {freeze, rC+ rCorr} (522 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 dagger (28 gold) a +0 short sword (42 gold) the +6 falchion "Ziuttoso" {flame, ^Contam Fly rF+ Dex+2} (701 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 spear (42 gold) a +0 hand axe (42 gold) a +0 short sword (42 gold) (0, 0, D:2) a gnoll skeleton (8, 0, D:2) a gnoll skeleton (10, -18, D:2) an adder corpse (skeletalised by now) (13, -9, D:2) a +0 club a goblin skeleton (13, -1, D:2) a frilled lizard corpse (skeletalised by now) (14, -28, D:2) a rat skeleton a quokka skeleton (14, -27, D:2) a frilled lizard skeleton (15, -31, D:2) a quokka corpse (skeletalised by now) (15, 3, D:2) a +0 short sword (16, -30, D:2) a +0 club (27, -31, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (27, -18, D:2) a hobgoblin skeleton (29, -17, D:2) a hobgoblin skeleton (52, -2, D:2) a +0 long sword (52, 3, D:2) a hobgoblin corpse (skeletalised by now) (52, 4, D:2) a frilled lizard corpse (skeletalised by now) (53, -30, D:2) a +0 robe (53, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (53, -28, D:2) a +0 whip a kobold corpse (skeletalised by now) (55, 5, D:2) 2 flux baubles (56, 3, D:2) a +0 ring mail (57, -31, D:2) a +0 flail (58, -2, D:2) a parchment of Apportation Level 3 of the Dungeon (0, 0, D:3) a ribbon worm corpse (1, -3, D:3) a +0 whip a ball python corpse an orc corpse an adder corpse (7, -9, D:3) a ball python corpse (15, 7, D:3) a +0 club an orc corpse (16, 14, D:3) a +0 hand axe (17, 16, D:3) a +0 leather armour a +0 club (20, 17, D:3) a +0 club a +0 leather armour an orc corpse a ball python corpse (20, 18, D:3) a +0 mace (23, 12, D:3) a +4 hand axe of holy wrath (26, 14, D:3) a +0 hand axe