dimx Level 1 of the Dungeon (2, -2, D:1) a frilled lizard skeleton (5, -10, D:1) a frilled lizard skeleton (11, -25, D:1) a +0 dagger a goblin skeleton (14, -10, D:1) a hobgoblin corpse (skeletalised by now) (16, -10, D:1) a +0 club (20, 11, D:1) a ball python skeleton (23, 4, D:1) a +0 mace (29, -14, D:1) a +0 club (30, 9, D:1) 2 flux baubles (31, 3, D:1) a +0 whip (32, -23, D:1) a frilled lizard corpse (skeletalised by now) (33, 7, D:1) a +0 robe (37, -14, D:1) a rat skeleton (37, 0, D:1) a +0 robe (53, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (1, -3, D:2) a scroll of blinking (1, -1, D:2) a kobold corpse (2, -12, D:2) a bat corpse (4, 20, D:2) a +0 ring mail (9, -7, D:2) a +0 whip (13, -13, D:2) a throwing net (15, -19, D:2) a throwing net (26, -24, D:2) a +0 dagger (40, -11, D:2) a +0 whip (43, -8, D:2) a rat corpse (skeletalised by now) (44, -8, D:2) a +0 club (45, -17, D:2) the +2 ring mail of the Hart {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (45, -8, D:2) a +0 spear