Dungeon Crawl Stone Soup version 0.35-a0-1010-gd3b51ec87d (webtiles) character file. Game seed: 14804467521489986853 50 dimx the Chiller (level 3, -2/27 HPs) Began as a Merfolk Ice Elementalist on Sept 11, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:26 (2198 turns). dimx the Chiller (Merfolk Ice Elementalist) Turns: 2198, Time: 00:04:27 Health: -2/27 AC: 2 Str: 8 XL: 3 Next: 79% Magic: 6/6 EV: 12 Int: 14 God: Gold: 151 SH: 0 Dex: 16 Spells: 5/6 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles b - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} e - 4 scrolls of teleportation {unknown} h - a scroll of identify {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of ambrosia {unknown} k - a potion of mutation {unknown} l - a potion of heal wounds {unknown} n - a potion of lignification {unknown} Skills: * Level 2.0 Fighting + Level 3.3 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.6 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Kiss of Death Conj/Necr 4% 2d5 24% 1 Soul Splinter Necr 4% N/A 24% 1 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Call Imp Summ 2% N/A 34% 2 Lesser Beckoning Tloc 2% N/A 34% 2 Confusing Touch Hex 1% N/A 56% 3 Fugue of the Fallen Necr 1% N/A 56% 3 Tukima's Dance Hex 1% N/A 56% 3 Dispel Undead Necr 1% 3d6 93% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15799 Altars: Vehumet Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The magic dart hits you! You encounter an endoplasm. You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Something hits you but does no damage. You hear some strange, mumbled words. You are confused. A magic dart appears from out of thin air! The magic dart hits you! You bump into the rock wall. You bump into the rock wall. Something hits you. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You hear some strange, mumbled words. You are more confused. Something hits you but does no damage. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! The invisible orc wizard barely misses you. You bump into the rock wall. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * You completely miss the invisible orc wizard. You hear some strange, mumbled words. You are more confused. You miss the invisible orc wizard. The invisible orc wizard hits you. You die... #######....#... #..#..#.. #+# #.#.. #.# #...# #.# #...# ##.## #..# ##...## ##.# #>....##########.# ##...#........@oj# #####.#.############ ........# #####.### #.# #†# #.# #.# #.# You could see an endoplasm and were aware of an invisible orc wizard. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An endoplasm (D:2) 6 hobgoblins 4 quokkas 6 ball pythons A bat (D:1) 4 frilled lizards 5 goblins 2 kobolds (D:1) 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dimx the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 345 | D:1 | Reached skill level 1 in Fighting 980 | D:2 | Reached XP level 3. HP: 19/26 MP: 2/6 1602 | D:2 | Found a faded altar of an unknown god. 1784 | D:3 | Found a radiant altar of Vehumet. 2196 | D:3 | HP: 1/27 [invisible orc wizard/+0 dagger (2)] 2198 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_fake, aquarium_window_2, aquarium_view_2d, aquarium_view_2d, aquarium_balcony_double_4 D:2: layout_basic, chequers_ecumenical_altar_twisty, darby_backdoor_misty_motte, chequers_arboretum D:3: layout_loops_corners, nicolae_vehumet_we're_having_a_blast, nicolae_overflow_streaming_green_lines, serial_shops, nicolae_shop_getting_attention Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Stealth | | 2.6 Spellcasting | | 2.3 Ice Magic | | 4.6 Action || total ---------------------------++------- Attack: Normal || 64 Melee: Unarmed || 10 Short sword || 54 Throw: Dart || 1 Cast: Freeze || 38 Stab: Sleeping || 3 Armour: Robe || 62 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2199 | 2086 | 113 | 119 | 1623 | 3 | 733.0 | Dungeon | 2199 | 2086 | 113 | 119 | 1623 | 3 | 733.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1042 daAuts D:1: 898 daAuts D:3: 259 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+