dimx Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (9, -5, D:1) a hobgoblin skeleton (11, 12, D:1) a +0 dagger (11, 19, D:1) a +0 ring mail (13, -6, D:1) a hobgoblin skeleton (16, 9, D:1) a +0 club a goblin skeleton (18, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 0, D:1) a +0 quarterstaff (24, 1, D:1) a +0 chain mail (28, 2, D:1) a bat skeleton (31, -16, D:1) a +0 hand axe (33, -16, D:1) a hobgoblin skeleton (33, 22, D:1) a +0 robe (37, -13, D:1) a ball python skeleton (38, -12, D:1) a +0 whip a kobold skeleton (38, 5, D:1) a +0 robe (48, 1, D:1) a ball python corpse (skeletalised by now) (52, -13, D:1) a +0 whip (56, 6, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (10, -18, D:2) the +0 whip of the Old World {antimagic, rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (12, 42, D:2) a ball python corpse (skeletalised by now) (19, 15, D:2) a +0 spear (24, 23, D:2) the quill talisman of the Old and Reckless {+Inv rF- rCorr Dex+3} [quill talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (28, 15, D:2) a +0 leather armour (33, 24, D:2) a rat skeleton (33, 25, D:2) a +0 dagger a goblin skeleton (35, 25, D:2) a +0 club (38, 19, D:2) a +0 war axe (43, 31, D:2) a +0 falchion (44, 16, D:2) a +0 ring mail (47, -7, D:2) a +0 robe (54, -1, D:2) a +0 club a stone a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (55, -5, D:2) a +0 spear (60, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident an orc corpse (2, 2, D:3) a +0 short sword (8, -3, D:3) a +0 club (14, -10, D:3) a quokka corpse