divineacts Level 1 of the Dungeon [Shop] Hopriduedd's Weapon Emporium the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (1069 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a +0 short sword (42 gold) the +5 quarterstaff "Vatostri" {drain, rC+} (672 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 mace (42 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) a +0 whip (35 gold) a +0 trident (49 gold) a +0 quarterstaff (70 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (2, -2, D:1) a +0 chain mail (5, -17, D:1) a +1 short sword of holy wrath a rat skeleton a kobold skeleton (7, -15, D:1) a ball python skeleton a rat skeleton (7, -14, D:1) a +2 dagger of holy wrath 2 stones a kobold skeleton (12, 8, D:1) a +0 club (20, -1, D:1) a +0 club (25, 1, D:1) a hobgoblin corpse (skeletalised by now) (26, -8, D:1) a bat skeleton (26, 2, D:1) a +0 short sword (27, -2, D:1) a quokka skeleton (30, -11, D:1) a bat skeleton (30, -9, D:1) a ball python skeleton (31, -10, D:1) a +0 club a goblin skeleton (34, 9, D:1) a frilled lizard corpse (skeletalised by now) (43, -15, D:1) a +0 robe Level 2 of the Dungeon (7, -10, D:2) a ball python corpse (skeletalised by now) (11, -16, D:2) a +0 scale mail (11, -15, D:2) a +0 club a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (17, 8, D:2) 2 flux baubles (19, -23, D:2) a +0 dagger a goblin skeleton (19, -22, D:2) a +0 club a goblin skeleton (28, -24, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (30, -27, D:2) a +0 dagger (39, -3, D:2) a hobgoblin skeleton (40, -14, D:2) a frilled lizard corpse (skeletalised by now) (44, 7, D:2) a staff of cold (46, 23, D:2) the +6 dagger of the Wilderness {freeze, *Noise rElec rF+ Will+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. Level 3 of the Dungeon (2, 0, D:3) a +0 ring mail a +2 dagger of freezing the goblin skeleton of Ijyb (7, 5, D:3) a +0 helmet (8, 17, D:3) an orb of glass (31, 8, D:3) a +0 hand axe (33, 3, D:3) an adder skeleton (34, 2, D:3) a rat skeleton (37, 18, D:3) a +0 whip (41, 32, D:3) a +0 helmet (44, 10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (45, 20, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (1, 2, D:4) a +0 devious dagger (unseen)