Dungeon Crawl Stone Soup version 0.34-a0-721-gb454e72584 (webtiles) character file. Game seed: 5473175852693836079 4 dnddl11 the Grave Robber (level 1, 8/13 HPs) Began as a Mummy Necromancer on Aug 31, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (111 turns). dnddl11 the Grave Robber (Mummy Necromancer) Turns: 111, Time: 00:00:48 Health: 8/13 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 3/4 EV: 11 Int: 14 God: Gold: 12 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 4.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Your soul wisp touches the quokka but does no damage. You hit the quokka. The quokka is almost dead. The quokka closely misses you. Your soul wisp touches the quokka. The quokka dies! Your Spellcasting skill increases to level 3! Your soul wisp disappears in a puff of smoke! You now have 12 gold pieces. Magic restored. You see here a jackal corpse. You see here a +0 dagger. A hobgoblin comes into view. A hobgoblin is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, chance to affect: 67%) You feel a surge of power! A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. Your soul wisp barely misses the hobgoblin. An endoplasm comes into view. The hobgoblin hits you. Your soul wisp touches the hobgoblin. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. Your soul wisp touches the hobgoblin. You closely miss the hobgoblin. The hobgoblin is almost dead. The endoplasm quivers. The hobgoblin closely misses you. Your soul wisp barely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. Your soul wisp barely misses the hobgoblin. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####....# ## ...#....####.. #...........# #.........#### #............# ###+#............# #######.......#....%...# #.............#........# #....*g@......#).......# #......##+#.###†.##....# #......# #.# #...###### #.....J# #.# #......... #......# #.# #..#.##### ........+ #.# #..#.# # #.......# #..###.### #.......+ #.....>#.. #..###.### You could see an endoplasm, a hobgoblin (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) 2 jackals (D:1) A quokka (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dnddl11 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 111 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 6 Cast: Soul Splinter || 6 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 42 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 42 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts