dnflwlq Level 1 of the Dungeon [Shop] Immyrer's Vocational Training a manual of Invocations (880 gold) a manual of Evocations (880 gold) (0, 6, D:1) a frilled lizard corpse (skeletalised by now) (0, 29, D:1) a +0 club (4, 2, D:1) a +0 leather armour (4, 19, D:1) a +0 short sword (13, 28, D:1) a +0 dagger (13, 39, D:1) a +0 robe (17, 46, D:1) a +0 robe (19, 43, D:1) a rat corpse (skeletalised by now) (21, 10, D:1) a +0 robe (22, 33, D:1) a +0 club (38, 17, D:1) a +0 robe (44, 18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 21, D:2) a rat corpse (skeletalised by now) (7, -28, D:2) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, -17, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (10, -5, D:2) an adder skeleton (12, -25, D:2) a +0 club (13, -25, D:2) a +0 dagger (13, -18, D:2) a +0 dagger (16, 9, D:2) a rat corpse (skeletalised by now) (17, -20, D:2) a bat skeleton (21, -18, D:2) a +0 pair of boots of stealth (22, 13, D:2) a rat corpse (skeletalised by now) (35, 0, D:2) a rat skeleton (43, -15, D:2) a +0 falchion an orc corpse (57, 9, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (2, -5, D:3) 8 gold pieces (3, -1, D:3) a +0 flail (3, 2, D:3) a +0 whip (4, -1, D:3) a +0 trident a +0 ring mail a rat corpse