Dungeon Crawl Stone Soup version 0.35-a0-451-g0f6935aab5 (webtiles) character file. Game seed: 6556805573839951899 1 dnwjdals330 the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on June 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:05:52 (102 turns). dnwjdals330 the Chiller (Merfolk Ice Elementalist) Turns: 102, Time: 00:05:53 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} Potions g - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Magic Dart Conj 4% 1d3 24% 1 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Grave Claw Necr 2% 2d7 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) You freeze the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard seems to slow down. The frilled lizard bites you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, slow, 100% to hit) You freeze the frilled lizard. You kill the frilled lizard! The bat misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat. You kill the bat! HP restored. Magic restored. There is an open door here. You see here a frilled lizard corpse. As you open the door, it creaks loudly! Found 10 gold pieces. You encounter an endoplasm. There is an open door here. Welcome back, dnwjdals330 the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Welcome back, dnwjdals330 the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Welcome back, dnwjdals330 the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Welcome back, dnwjdals330 the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Welcome back, dnwjdals330 the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....^####......##### .#......# #........... .......# #........... ....... #........... #..... #........... #..... ##'#........ #..... #.#........ ##.....##### #.#........ .......@...###.#........ ...$...##....#.#........ ......# #....#†######### ...... #..........# ..... #..........# ...J. #...........# .... #...........# .... #ß...........# ##...........# You could see an endoplasm (wandering). Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dnwjdals330 the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_x Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Freeze || 3 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 0 | 87 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 0 | 87 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+