Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15039335532862557447 273 dodobird the Conjurer (level 6, -2/36 HPs) Began as an Octopode Conjurer on Sept 1, 2026. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:08:36 (3406 turns). dodobird the Conjurer (Octopode Conjurer) Turns: 3406, Time: 00:08:36 Health: -2/36 AC: 1 Str: 6 XL: 6 Next: 24% Magic: 1/11 EV: 12 Int: 22 God: Gold: 238 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . (100%) b - +2 whip (vamp) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - +4 ring of slaying rCorr . (100%) c - ring of protection from cold SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -29) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons b - a +2 vampiric whip (weapon) Jewellery a - a +4 ring of slaying (worn) c - a ring of protection from cold (worn) Wands a - a wand of flame (11) Scrolls i - a scroll of identify e - 3 scrolls of enchant weapon {unknown} c - a scroll of teleportation {unknown} h - 3 scrolls of acquirement {unknown} m - a scroll of enchant armour {unknown} d - a scroll of fear {unknown} Potions g - 2 potions of magic c - 4 potions of curing f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - 2 potions of mutation {unknown} L - 4 potions of lignification h - 3 potions of haste n - a potion of invisibility {unknown} o - a potion of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 4.7 Stealth * Level 3.9 Spellcasting + Level 4.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Anguish Hex/Necr 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20589 Temple: D:4-7 Altars: Hepliaklqana Shops: D:1 ( Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You stop channelling your searing ray. You feel very sick. The water moccasin bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! You die... .# #.# .........#.##.# .# #)# ##. .....#........# .####.# ..#'#...#...#.#### ......# ⌠.#.#.⌠:....#.# ..##### ..##+##..#.#...# ..# ###...###..#...# .... ..# +.+._.+S+.##...# .#.. ..# ####.S.#### ##... .... ... #..##@##..# #.###.... .## #.⌠.#.#.⌠.####..<...# .# #...#'#..[.....#....# #..............#....## ##.............#†..... #...............#..## #.................... ###..............###### #....................## You could see a water moccasin. Vanquished Creatures 3 jellies (D:3) A hound (D:4) An iguana (D:4) 3 gnolls (D:3) 3 adders A dart slug (D:3) 2 ribbon worms (D:4) 7 hobgoblins 3 jackals (D:1) 2 orcs 4 quokkas 6 ball pythons 6 bats 14 endoplasms 4 frilled lizards (D:1) 5 goblins 17 kobolds 2 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dodobird the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 252 | D:1 | Found a faded altar of an unknown god. 524 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 611 | D:1 | Learned a level 2 spell: Searing Ray 914 | D:1 | Found Lesum's Weapon Shoppe. 1116 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 2058 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/8 2650 | D:3 | Reached XP level 5. HP: 31/31 MP: 3/10 2891 | D:4 | Encountered a water moccasin 3088 | D:4 | Reached XP level 6. HP: 21/36 MP: 1/11 3210 | D:4 | Encountered Sigmund 3357 | D:4 | Found a hazy altar of Hepliaklqana. 3406 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_loops_corners, serial_shops, shop, shapermc_ecumenical_altar_mp_vishouse D:2: kennysheep_big_flooded_room, layout_basic, minmay_unequal D:3: cheibrodos_fertilizer, layout_basic D:4: layout_basic, nicolae_overflow_four_foyers_orthogonal, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.7 Spellcasting | 3 | 3.9 Dodging | 3 | 3.2 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 34 || 36 Melee: Unarmed | 2 | 5 || 7 Constrict | 2 | 7 || 9 Tentacles | 1 | 3 || 4 Whip | | 29 || 29 Cast: Magic Dart | 53 | 56 || 109 Searing Ray | 2 | 17 || 19 Read: Identify | 1 | 2 || 3 Stab: Sleeping | | 4 || 4 Armour: None | 4 | 18 || 22 Dodge: Dodged | 2 | 14 || 16