dolin2 Level 1 of the Dungeon (10, 6, D:1) a rat skeleton (10, 10, D:1) a +0 dagger (10, 11, D:1) a jackal skeleton a jackal skeleton a hobgoblin skeleton (15, -8, D:1) a jackal skeleton (21, 15, D:1) a quill talisman (23, 23, D:1) a +0 plate armour (31, -6, D:1) a quokka skeleton (31, 10, D:1) a bat skeleton (32, -5, D:1) a +0 short sword a stone (33, 21, D:1) a hobgoblin corpse (skeletalised by now) (33, 30, D:1) a bat corpse (skeletalised by now) (44, 14, D:1) a +0 robe (54, 10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (9, 5, D:2) a +0 spear (11, 22, D:2) a +0 cloak (19, 16, D:2) a +0 club (23, 16, D:2) an inkwell talisman (25, 10, D:2) a +0 whip a kobold corpse (skeletalised by now) (31, 38, D:2) a +0 dagger 4 stones (35, 51, D:2) a +0 robe (37, 3, D:2) a +0 short sword (37, 53, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (56, -9, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (57, 10, D:2) a bat corpse (skeletalised by now) (58, 25, D:2) a +0 ring mail (58, 47, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat corpse (6, 5, D:3) an orb of glass (unseen) (8, -1, D:3) a scroll of identify (9, 8, D:3) a +0 war axe (10, 6, D:3) a potion of haste (16, 21, D:3) a scroll of vulnerability (16, 22, D:3) a scroll of blinking (17, 23, D:3) a potion of magic (23, 28, D:3) a +0 dagger a +0 robe a +0 hand axe an orc corpse (27, 22, D:3) the ring of Paqer {rElec rF- MP+9 Str+7 Int+2} [ring of magical power] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). (unseen)