Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. domd10 the Conjurer (Minotaur Conjurer) Turns: 2378, Time: 00:02:28 Health: 26/26 AC: 2 Str: 11 XL: 3 Next: 80% Magic: 4/4 EV: 11 Int: 17 God: Gold: 79 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence Scrolls r - a scroll of revelation Potions g - a potion of magic L - 2 potions of lignification j - a murky red potion d - a smoky red potion Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting * Level 3.6 Conjurations * Level 0.8 Alchemy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 7% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 28% 2x1d5 10% 1 Mercury Arrow Conj/Alch 18% 2d6 12% 2 Launch Clockwork Bee Frge 1% N/A 52% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 52% 3 Swiftness Air 1% N/A 52% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Flame Wave Conj/Fire 7% 2d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Olgreb's Toxic Radiance Alch 4% N/A 80% 4 Ignite Poison Fire/Alch 3% N/A 85% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( D:2 [ Annotations: D:1 exclusion: staircase Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. No target in view! Your magical contamination has completely faded away. There is an open door here. b - a +6 ring of intelligence You now have 79 gold pieces (gained 17). You pick up a parchment of Flame Wave and begin reading... You add the spell Flame Wave to your library. c - a scroll labelled OHEUSMO QEANOO Okay, then. As you read the scroll of identify, it crumbles to dust. c -> N - a scroll of noise Unknown command. Unknown command. As you read the scroll of noise, it crumbles to dust. You hear a loud clanging noise! You open the door. There is an open door here. You open the door. There is an open door here. There is an entrance to Gijudis's Armour Shop here. Done exploring. No target in view! Done exploring. Done exploring. Done exploring. There is an entrance to Gijudis's Armour Shop here. You see here a +0 dagger. There is a stone staircase leading down here. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Saving game... please wait. #.......######### ................# ######....#####.# ######....# #.# .....#....#####.##### ####.#.......##.....# #.#...##)..#..##.# ####.#....P#.....##.# ........^##.#...@##.# ####..#...P#.#......# ........^##.#.#..#### #######.^.#.#.#..# ##### #.^_#.#.#..# ....###..P#.#.#..## ###.#...^##.#P#...# ......#.^..#.#....# ###...#..##.#.....# There are no monsters in sight! Vanquished Creatures 3 adders (D:2) 3 dart slugs 7 endoplasms 3 hobgoblins (D:1) 3 quokkas 3 ball pythons 3 bats A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd10 the Minotaur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 22 | D:1 | Reached skill level 3 in Conjurations 219 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 222 | D:1 | Learned a level 2 spell: Searing Ray 361 | D:1 | Found Naton's Weapon Shoppe. 1086 | D:2 | Found Gijudis's Armour Shop. 1451 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/4 1657 | D:2 | Found a faded altar of an unknown god. 1671 | D:2 | Got Plato's Volume of Flame Illustrated notes Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 1.9 Alchemy | | 0.8 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Unarmed || 56 Headbutt || 6 Cast: Magic Dart || 6 Searing Ray || 17 Drink: Heal wounds || 1 Attraction || 1 Lignification || 1 Read: Identify || 2 Immolation || 1 Noise || 1 Armour: Robe || 40 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2380 | 2264 | 116 | 244 | 1600 | 2 | 1190.0 | Dungeon | 2380 | 2264 | 116 | 244 | 1600 | 2 | 1190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1268 daAuts D:1: 1112 daAuts