Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (webtiles) character file. Game seed: 15593902044898961454 149 domd2 the Conjurer (level 5, 4/28 HPs) Began as a Deep Elf Conjurer on Nov 12, 2024. Quit the game in a sewer. The game lasted 00:02:45 (1686 turns). domd2 the Conjurer (Deep Elf Conjurer) Turns: 1686, Time: 00:02:46 Health: 4/28 AC: 4 Str: 8 XL: 5 Next: 9% Magic: 7/15 EV: 11 Int: 24 God: Gold: 54 SH: 0 Dex: 12 Spells: 12/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: brilliant, enlightened, flying, invisible A: magic regeneration, strong 1, subdued magic 1, persistent drain a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 leather armour of fire resistance j - a +1 pair of gloves (worn) Scrolls e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions b - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting + Level 5.8 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are a little easier to cast, but a little less powerful. Your health recovers twice as slowly from being drained. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, wandering, unable to see you, hasn't noticed you, 78% to hit) You feel a surge of power! The searing ray hits the jelly. The jelly is almost dead. The searing ray hits the river rat. The river rat is almost dead. The river rat squeaks loudly. (Press . to maintain the ray.) The river rat bites you. * * * LOW HITPOINT WARNING * * * The jelly completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, wandering, unable to see you, hasn't noticed you, 78% to hit) You feel a surge of power! The searing ray hits the jelly. You kill the jelly! The searing ray hits the river rat! You kill the river rat! (Press . to maintain the ray.) The river rat barely misses you. You have reached level 5! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (severely wounded, unable to see you, 78% to hit) You feel a surge of power! The searing ray hits the river rat! You kill the river rat! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #~~#..~####~.†# ####.~##..##....~# ##~~.~.†####~~~.~## ####~.~~.~~.##....### ##.~.~~~###.~.~~~~## #.~....## ##.~~~.## #...~~##..# ##†.~~# [...~# #~.## ~..~~.# .~~~~ #.~@# ~..~~.~~# !~.~ ##∩~.~.....#..~# ### ##~~..#~~.##.~~~ ######~.## #~.. There were no monsters in sight! Vanquished Creatures A jelly (Sewer) 3 adders 2 river rats (Sewer) 2 dart slugs 5 orcs (D:3) 2 bats 11 endoplasms 10 giant cockroaches 4 goblins (D:2) 3 hobgoblins 2 quokkas (D:1) 7 ball pythons A frilled lizard (D:1) 2 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 225 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:2 | Reached skill level 5 in Conjurations 746 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1253 | D:2 | Found a faded altar of an unknown god. 1403 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1430 | D:3 | Found a glowing drain. 1434 | Sewer | Entered a sewer 1567 | Sewer | Reached skill level 5 in Spellcasting 1675 | Sewer | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1675 | Sewer | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1675 | Sewer | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1684 | Sewer | Reached XP level 5. HP: 4/28 MP: 8/14 1686 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms D:2: layout_rooms, shapermc_ecumenical_altar_flowoftime, minivault_4 D:3: layout_rooms, nicolae_overflow_hallway_of_the_gods, gup_sewer_entry_bowl Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 36 | 3 || 39 Cast: Magic Dart | 16 | || 16 Searing Ray | 27 | 20 || 47 Use: Potion | | 5 || 5 Armour: Robe | 10 | 17 || 27 Dodge: Dodged | 14 | 18 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1705 | 1690 | 15 | 31 | 1217 | 4 | 426.2 | Dungeon | 1439 | 1424 | 15 | 31 | 1066 | 3 | 479.7 | Sewer | 265 | 265 | 0 | 0 | 150 | 1 | 265.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 686 daAuts D:1: 651 daAuts Sewer: 265 daAuts D:3: 101 daAuts