domd2 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 30, D:1) a bat skeleton (5, -2, D:1) 4 poisoned darts (6, 25, D:1) a hobgoblin skeleton (7, 28, D:1) a +0 ring mail (12, 24, D:1) a +0 whip of venom (14, 30, D:1) a +0 spear (18, 7, D:1) a +0 mace (21, 42, D:1) a +0 robe (26, 10, D:1) a +0 club (26, 47, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, 31, D:1) a +0 club (27, 32, D:1) a frilled lizard skeleton (32, 17, D:1) a +0 club (36, 4, D:1) a +0 club (37, 36, D:1) 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones a kobold skeleton (3, -14, D:2) a quokka corpse (skeletalised by now) (8, 17, D:2) a +0 dagger (13, 9, D:2) a hobgoblin skeleton (15, 10, D:2) a +0 club a kobold skeleton (17, 11, D:2) a frilled lizard skeleton (19, -13, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (28, 3, D:2) a +0 dagger (28, 5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (35, -3, D:2) a rat corpse (skeletalised by now) (39, 9, D:2) a quokka skeleton (41, 14, D:2) a +0 short sword a +0 scale mail the human corpse of Terence (skeletalised by now) (42, -7, D:2) a ball python skeleton (42, 2, D:2) the +10 flail of the Magi {speed, rElec MP-10 Str+6} Str+6: It affects your strength (+6). rElec: It insulates you from electricity. MP-10: It affects your magic capacity (-10). (42, 4, D:2) a +0 flail (45, -17, D:2) 7 stones (51, -6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (15, 21, D:3) a hobgoblin skeleton (17, -2, D:3) a +0 scale mail (27, 0, D:3) a +0 hand axe (28, -7, D:3) a +0 club a goblin skeleton (28, 11, D:3) a +0 whip (30, 12, D:3) a +0 club a ball python skeleton a gnoll skeleton (32, 7, D:3) a jackal skeleton (32, 8, D:3) a jackal skeleton (32, 12, D:3) 5 stones a +0 short sword (34, -7, D:3) a +0 war axe (38, 18, D:3) a +0 dagger (42, 5, D:3) a +0 chain mail (47, 22, D:3) 3 stones (50, 24, D:3) a bat corpse (skeletalised by now) (51, 27, D:3) a +0 leather armour (53, 1, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 buckler (6, 14, D:4) a +0 club (11, 15, D:4) a +0 leather armour (16, 5, D:4) a +0 club a goblin corpse (skeletalised by now) (17, 5, D:4) a +0 hand axe an orc corpse (skeletalised by now) (19, 2, D:4) a +0 ring mail (21, 8, D:4) a hobgoblin corpse (skeletalised by now) (40, 12, D:4) a +0 dagger (47, 7, D:4) 4 poisoned darts (49, -10, D:4) 2 stones (49, 14, D:4) a +2 whip of venom a +0 ring mail a +0 club (49, 15, D:4) a +0 scale mail a +0 club (50, 2, D:4) a +0 mace (50, 15, D:4) a hobgoblin skeleton (51, 11, D:4) a +0 leather armour a +0 dagger a +0 club (53, 2, D:4) 6 poisoned darts (60, 1, D:4) a ball python skeleton Level 5 of the Dungeon (0, 0, D:5) 6 stones (2, 27, D:5) 6 stones (11, -8, D:5) a +0 ring mail a +0 dagger a +0 dagger an orc corpse (skeletalised by now) (11, -6, D:5) a +0 scale mail a +0 flail a +0 robe a +0 dagger (11, -5, D:5) a +1 ring mail of poison resistance a +0 ring mail a +0 mace an orc corpse (skeletalised by now) (28, 11, D:5) the +2 chain mail of Action {-Cast rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (32, 7, D:5) a +3 flail (32, 8, D:5) a +0 flail a hound skeleton a gnoll skeleton (32, 10, D:5) a +0 spear the Ecumenical Temple