Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 18319886740084576431 199 domd4 the Conjurer (level 5, -4/28 HPs) Began as a Tengu Conjurer on July 5, 2025. Slain by a crocodile zombie (10 damage) ... in an ossuary. The game lasted 00:02:56 (4529 turns). domd4 the Conjurer (Tengu Conjurer) Turns: 4529, Time: 00:02:57 Health: -4/28 AC: 2 Str: 7 XL: 5 Next: 77% Magic: 1/11 EV: 11 Int: 21 God: Gold: 164 SH: 0 Dex: 18 Spells: 4/11 levels left rFire . . . i - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... j - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 164 gold pieces. Inventory: Hand Weapons i - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of ice j - a +6 ring of dexterity (worn) Wands m - a wand of flame (10) Scrolls d - a scroll of fear f - a scroll of vulnerability h - a scroll of enchant armour k - a scroll of teleportation n - a scroll of identify o - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of invisibility g - 3 potions of attraction l - a potion of might p - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.8 Spellcasting + Level 7.0 Conjurations + Level 1.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 88% to hit) You focus your ray upon the crocodile zombie. The searing ray misses the crocodile zombie. (Press . to maintain the ray.) The crocodile zombie barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The crocodile zombie completely misses you. The crocodile zombie bites you! The crocodile zombie drags you backwards! The crocodile zombie completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the crocodile zombie. The crocodile zombie is heavily damaged. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 81% to hit) The puff of flame hits the crocodile zombie but does no damage. The crocodile zombie is heavily damaged. The crocodile zombie bites you! The crocodile zombie drags you backwards! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 81% to hit) The puff of flame hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 81% to hit) The puff of flame hits the crocodile zombie! The crocodile zombie is severely damaged. The crocodile zombie bites you! You die... ################### .#...#....#...'..∩# .'...'....#...#...# .#...#....'...#...# '###############'## .# #...# .# #.@.# .# #.Z.# .# #...# ## ##+## .# .# .# .# ## You could see a crocodile zombie. Vanquished Creatures A burial acolyte (Ossuary) 2 water moccasin zombies (Ossuary) 3 adder zombies (Ossuary) 2 dart slugs 7 gnoll zombies (Ossuary) 2 ribbon worms (D:2) 8 endoplasms 3 hobgoblins 4 orcs (D:3) 3 quokkas 4 ball pythons 6 bats 2 frilled lizards 4 goblins 3 jackal zombies (Ossuary) 10 kobolds 3 orc zombies (Ossuary) 25 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domd4 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 315 | D:1 | Learned a level 2 spell: Searing Ray 1485 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1638 | D:2 | Found a faded altar of an unknown god. 1899 | D:2 | Reached skill level 6 in Conjurations 3191 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/9 3340 | D:3 | Found a broken altar of Ashenzari. 4007 | D:4 | Learned a level 4 spell: Fulminant Prism 4089 | D:4 | Found a sand-covered staircase. 4096 | D:4 | Noticed an ogre 4160 | Ossuary | Entered an ossuary 4169 | Ossuary | Reached skill level 1 in Alchemy 4169 | Ossuary | Reached XP level 5. HP: 22/28 MP: 1/11 4429 | Ossuary | Reached skill level 7 in Conjurations 4529 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_loops_corners, shapermc_ecumenical_altar_ellora D:3: layout_basic, evilmike_ruin_ashenzari, minmay_rat_hole D:4: layout_basic, nicolae_ru_path_of_blood, enter_ossuary_3, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.0 Spellcasting | 3 | 3.8 Alchemy | 1 | 1.6 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Kick | 1 | || 1 Dagger | | 2 || 2 Cast: Magic Dart | 12 | || 12 Searing Ray | 47 | 25 || 72 Evoke: Wand | | 3 || 3 Use: Scroll | 6 | 3 || 9 Armour: Robe | 8 | 11 || 19 Dodge: Dodged | 19 | 23 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4532 | 4461 | 71 | 227 | 3657 | 5 | 906.4 | Dungeon | 4163 | 4092 | 71 | 203 | 3364 | 4 | 1040.8 | Ossuary | 368 | 368 | 0 | 24 | 293 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1433 daAuts D:2: 1422 daAuts D:1: 1090 daAuts Ossuary: 368 daAuts D:4: 218 daAuts