doomguy Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, -19, D:1) a +0 mace (16, -1, D:1) a frilled lizard skeleton (17, -10, D:1) a ball python corpse (skeletalised by now) (20, -11, D:1) a +0 club a jackal corpse (skeletalised by now) (29, -4, D:1) a +0 whip a +0 club (42, 5, D:1) a frilled lizard corpse (skeletalised by now) (44, -14, D:1) a +0 dagger a rat corpse (skeletalised by now) (44, -4, D:1) a +0 short sword a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (46, -14, D:1) a +0 short sword (50, 32, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +0 robe "Cysch" {rF+ rN+ Will+ Regen+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (2, -1, D:2) a +4 ring of protection (3, 7, D:2) a +0 sling (5, 0, D:2) 13 gold pieces (10, 7, D:2) a +0 club (12, 14, D:2) a rat corpse (25, -3, D:2) 2 flux baubles (29, 23, D:2) a +0 short sword (36, 27, D:2) a +0 plate armour (40, -3, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (48, 6, D:2) a +0 club a kobold corpse (skeletalised by now) (49, 29, D:2) 2 boomerangs