doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -25, D:1) 3 poisoned darts (7, -12, D:1) a +0 club a kobold corpse (skeletalised by now) (8, -27, D:1) a frilled lizard skeleton (11, -14, D:1) a +0 buckler (17, -11, D:1) a +0 leather armour (18, -14, D:1) a +0 dagger a +0 short sword a hobgoblin skeleton (18, -13, D:1) a hobgoblin skeleton (27, -23, D:1) a +0 leather armour (32, -8, D:1) a bat skeleton (33, -10, D:1) a +0 hand axe (34, -10, D:1) a rat skeleton (35, -20, D:1) a +0 scale mail (42, 3, D:1) a +0 pair of gloves (49, -22, D:1) a +0 robe (60, -25, D:1) a +0 dagger (62, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +4 whip of Equilibrium {drain, *Noise rC+ Str+6 Int+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, 11, D:2) an adder corpse (6, 28, D:2) a +0 scale mail (10, -12, D:2) a +0 dagger (10, -11, D:2) a bat skeleton (10, 29, D:2) a +0 ring mail (22, 13, D:2) a +0 leather armour (23, 0, D:2) a +0 trident a +0 scale mail (26, -5, D:2) a rat corpse (skeletalised by now) (29, 22, D:2) 3 gold pieces (29, 27, D:2) a +0 ring mail (31, -7, D:2) a +0 club