doomguy Level 1 of the Dungeon [Shop] Zufycifi's Weapon Shop a +0 dagger (20 gold) 2 boomerangs (40 gold) a +0 hand axe (30 gold) a +0 hand axe (30 gold) a +0 mace of distortion (95 gold) a +0 short sword (30 gold) 4 large rocks (60 gold) a +4 shortbow (250 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (0, 9, D:1) a +0 club (3, -13, D:1) a +0 whip a stone (4, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -13, D:1) a ball python corpse (skeletalised by now) (17, 7, D:1) a ball python skeleton (18, 16, D:1) a frilled lizard corpse (skeletalised by now) (19, 7, D:1) a ball python skeleton (19, 16, D:1) a +0 club a +0 barding a goblin corpse (skeletalised by now) (21, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, -12, D:1) a bat skeleton (30, -11, D:1) a hobgoblin skeleton (30, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (30, 15, D:1) a +0 sling (31, -1, D:1) a +0 leather armour (31, 0, D:1) a hobgoblin corpse (skeletalised by now) (33, -9, D:1) a rat skeleton (33, -6, D:1) a +0 short sword a kobold skeleton (35, -15, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Wikhlem's Magic Scroll Emporium a scroll of summoning (unknown) (104 gold) a scroll of noise (unknown) (11 gold) a scroll of identify (22 gold) a scroll of immolation (44 gold) a scroll of torment (unknown) (104 gold) a scroll of revelation (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of enchant weapon (unknown) (82 gold) (2, -17, D:2) a +0 dagger of freezing (18, 9, D:2) a +0 dagger (25, -9, D:2) a quokka skeleton (26, -9, D:2) a ball python corpse (skeletalised by now) (27, 19, D:2) a quokka corpse (skeletalised by now) (31, -31, D:2) a +0 dagger a goblin skeleton (34, -8, D:2) a +0 ring mail (42, -37, D:2) a hobgoblin corpse (skeletalised by now) (43, -16, D:2) a frilled lizard corpse (skeletalised by now) (43, -11, D:2) a +0 buckler (49, -17, D:2) a staff of cold Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 spear "Hystuddu" {heavy, rPois rF+} (2860 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the amulet "Dauppone" {Wildshape +Inv rElec Str-2} (4680 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). a +2 rapier of electrocution (2570 gold) the ring "Kaixzaga" {^Drain rElec rC+++ Str-3 Slay+4} (7310 gold) [ring of slaying] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the necromancy staff of Day {rN+ Int+5 Necro} (4250 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. the +0 helmet of Grace {^Drain Dex+3} (1220 gold) ^Drain: It drains your maximum health when unequipped. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 ring mail of Temperance {*Silence rPois Str+2} (1380 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. the amulet of Deown {Acrobat rF+ Int+3} (5030 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the necromancy staff "Ewudie" {rPois rC+ rN+ Int-2 Necro Ice} (4460 gold) [staff of necromancy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the serpent talisman of the Chupacabra {Str+5 Dex+3} (6600 gold) [serpent talisman] Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). the blade talisman "Usituv" {rN+ Int+3} (10350 gold) [blade talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the fortress talisman of Moogem {rN+ Str+2 Dex+3} (6150 gold) [fortress talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the cold staff "Lajoffua" {+Blink rC+ Str+2 Int-3 Dex+3 Ice} (4320 gold) [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the +4 spear "Epiepaf" {flame, rElec rPois} (4360 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the alchemy staff "Ytuos" {rPois rF+++ Str-2 Conj Summ Alch} (7400 gold) [staff of alchemy] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. the +11 short sword of the Disturbing Demons {heavy, rPois Int+3} (7790 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Reasav" {Will++ rCorr Dex+5 Slay+4} (7310 gold) [ring of slaying] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Disaster {*Slow Str+3 Dex+7 SInv} (3740 gold) [ring of see invisible] *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. the +5 sling "Leuretof" {freeze, ^Fragile Dex+4} (3750 gold) ^Fragile: It will be destroyed if unequipped. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 hand axe "Diklup" {antimagic, rPois Str+3 Stlth+} (5930 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) an adder corpse (skeletalised by now) (3, 4, D:3) an inkwell talisman (6, 9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (14, 4, D:3) an orb of mayhem (16, -12, D:3) a bat corpse (skeletalised by now) (22, 1, D:3) a +0 dagger (24, 5, D:3) an adder corpse (skeletalised by now) (33, -5, D:3) a quill talisman (40, 1, D:3) a +0 robe (45, -1, D:3) a +0 ring mail (52, 28, D:3) a jackal corpse (skeletalised by now) (58, 23, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Jybyrino's Antique Armour Boutique an orb of mayhem (297 gold) a +0 ring mail (108 gold) the +4 ring mail of the Fife {Will+} (988 gold) Will+: It increases your willpower. It cannot be enchanted further. a +4 ring mail of poison resistance (756 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (1080 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. a +0 ring mail of positive energy (216 gold) an orb of mayhem (297 gold) an orb of mesmerism (702 gold) a +2 robe (348 gold) a +0 chain mail (162 gold) the +3 cloak "Rypaqic" {Int+4} (942 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:4) a +0 leather armour (27, -3, D:4) a +0 club (45, 5, D:4) a +0 leather armour