doomguy Level 1 of the Dungeon (0, 2, D:1) a staff of fire (6, -32, D:1) an orb of mesmerism (13, -45, D:1) a quokka corpse (skeletalised by now) (13, -6, D:1) a +0 short sword a kobold skeleton (15, -7, D:1) a +0 ring mail (15, -6, D:1) a +0 whip a kobold skeleton (16, -18, D:1) a +2 hand axe of flaming (20, -12, D:1) a frilled lizard skeleton (22, -16, D:1) a bat skeleton (24, -11, D:1) a +0 spear (33, -25, D:1) a ball python corpse (skeletalised by now) (36, -39, D:1) a +0 chain mail (36, -25, D:1) a bat corpse (skeletalised by now) (36, -21, D:1) a +0 club a goblin skeleton (40, -13, D:1) a +0 ring mail a bat corpse (skeletalised by now) (43, -41, D:1) a rat corpse (skeletalised by now) (44, -19, D:1) a +0 dagger a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (46, -40, D:1) a bat corpse (skeletalised by now) (50, -34, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (6, 10, D:2) a +0 tower shield 3 flux baubles (8, 0, D:2) a +0 dagger of protection (10, 5, D:2) a +0 chain mail (11, -1, D:2) a bat corpse (skeletalised by now) (12, 20, D:2) a +0 robe (14, 10, D:2) a bat corpse (skeletalised by now) (17, 21, D:2) a hobgoblin corpse (21, -4, D:2) 5 atropa-tipped darts (21, 29, D:2) an adder corpse (21, 31, D:2) a bat corpse (27, 2, D:2) a scroll of identify (27, 27, D:2) a +0 club (36, -4, D:2) a potion of magic