doomguy Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (5, -29, D:1) a +0 pair of boots (18, -30, D:1) a +0 whip a kobold corpse (skeletalised by now) (18, 11, D:1) a +0 dagger 5 stones a rat corpse (skeletalised by now) (35, 6, D:1) 6 poisoned darts (47, 0, D:1) a frilled lizard skeleton (49, 2, D:1) a +0 dagger (55, -3, D:1) a ring of willpower (56, 3, D:1) a +0 dagger (58, -26, D:1) a ball python corpse (59, -12, D:1) a +0 mace (66, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, 1, D:2) a +0 ring mail (17, -8, D:2) a hobgoblin corpse (21, 2, D:2) a hobgoblin corpse (24, 10, D:2) a +0 spear (25, 7, D:2) a +0 club (25, 10, D:2) a +0 halberd (still there?) the +4 sling of Sunlight {freeze, Int+3 SInv} (still there?) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a gnoll corpse (still there?) (36, 10, D:2) a scroll of poison (45, -1, D:2) a rat corpse