doomguy Level 1 of the Dungeon (0, 0, D:1) 4 javelins (3, -24, D:1) a jackal skeleton (4, -33, D:1) a +0 sling (5, -23, D:1) a jackal skeleton (7, -23, D:1) a +0 club a goblin skeleton (10, -57, D:1) a +0 sling (10, -12, D:1) a +0 short sword (14, -7, D:1) a +0 hand axe (24, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -20, D:1) a +0 robe (41, -37, D:1) a +0 whip a stone (45, 0, D:1) a +0 robe (48, -24, D:1) a +0 short sword a kobold skeleton (51, -45, D:1) a +0 antimagic sling (56, -57, D:1) a +0 club a kobold corpse (skeletalised by now) (59, -20, D:1) a frilled lizard corpse (skeletalised by now) (59, -3, D:1) a +0 mace (61, -31, D:1) a +0 leather armour (63, -24, D:1) a bat corpse (skeletalised by now) (63, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (0, 2, D:2) a frilled lizard corpse (skeletalised by now) (11, -7, D:2) a +0 club a +0 robe (11, 2, D:2) a +0 club (15, -3, D:2) a jackal corpse (15, -2, D:2) a jackal corpse (17, -4, D:2) a jackal corpse (19, -13, D:2) a +0 short sword (40, -23, D:2) a +0 leather armour