doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 23, D:1) a +0 dagger (17, 5, D:1) a rat skeleton (21, 28, D:1) a bat skeleton (23, 33, D:1) a +0 club a stone (34, -7, D:1) a +0 dagger (47, 31, D:1) a +0 club 5 stones Level 2 of the Dungeon (2, 28, D:2) a +0 leather armour (5, 15, D:2) a ball python skeleton (5, 18, D:2) a +0 ring mail (7, 19, D:2) a +0 short sword (23, 28, D:2) a +0 leather armour (25, 10, D:2) a staff of necromancy (34, 18, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (2, 1, D:3) a ring of flight (3, -26, D:3) a +0 club a +0 scale mail (20, -3, D:3) a +0 club (21, -3, D:3) a +0 club a goblin skeleton (22, -4, D:3) a +0 dagger of freezing a goblin skeleton (22, -3, D:3) a +2 devious dagger 5 poisoned darts a goblin skeleton (23, -4, D:3) a +0 dagger (25, -5, D:3) a +0 club a +2 animal skin a +0 helmet of intelligence a +0 club (27, -6, D:3) a +0 dagger (27, -5, D:3) a +0 dagger (34, -21, D:3) a medusa talisman (36, -2, D:3) a +0 leather armour (57, -10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 1, D:4) a +0 short sword (8, 15, D:4) a +0 dagger (10, 12, D:4) a +0 chain mail a +0 whip (10, 15, D:4) a +0 club (11, 8, D:4) a +0 giant club (12, 9, D:4) a +0 hand axe (12, 23, D:4) a +0 flail (19, 31, D:4) a +0 hand axe (37, 23, D:4) a +0 scimitar (44, 1, D:4) a +0 dagger (44, 10, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, 33, D:5) a quill talisman (9, 22, D:5) a +0 whip (9, 23, D:5) a +0 club (10, 5, D:5) a +0 club (11, 19, D:5) a +1 whip of flaming (16, 25, D:5) a +0 falchion (18, 4, D:5) a +0 flail (20, 38, D:5) a +0 club (20, 39, D:5) a +0 ring mail a +0 whip (21, 6, D:5) the +0 ring mail of Tamp {rPois Will- MP+9 Dex+9} rPois: It protects you from poison. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. (21, 38, D:5) a +0 robe a +0 dagger (21, 39, D:5) a +0 leather armour a +0 club (24, 7, D:5) a +0 halberd (27, 2, D:5) a rat skeleton (27, 9, D:5) a +0 war axe (29, 30, D:5) a +0 chain mail (32, 7, D:5) a +0 sling (38, 7, D:5) a +0 whip (39, -6, D:5) a +0 ring mail a +0 flail (39, -1, D:5) a +1 mace of protection 2 stones (40, -7, D:5) a +0 ring mail a boomerang a +0 dagger a +0 whip (40, -6, D:5) a +0 dagger a +0 scale mail a +0 hand axe (40, -5, D:5) a +0 club a curare-tipped dart a +0 short sword (40, -4, D:5) 5 stones a +0 club (40, -3, D:5) 5 stones a +0 short sword (40, -2, D:5) a +0 whip (40, -1, D:5) 4 stones a +2 short sword of protection (52, 10, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 6 javelins (16, 4, D:6) a +0 whip (33, -9, D:6) a +0 quarterstaff (39, 33, D:6) a +0 shortbow (43, 33, D:6) a +0 flail (48, 17, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 7 gold pieces (1, -1, D:7) 9 gold pieces (2, -1, D:7) 12 gold pieces (2, 2, D:7) a +0 dagger a +0 robe (3, -1, D:7) 14 gold pieces (4, -2, D:7) 10 gold pieces the Ecumenical Temple