doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 spear (5, -14, D:1) a +0 robe (5, -13, D:1) a +0 club (8, -9, D:1) a +0 dagger (13, -20, D:1) a jackal skeleton (13, -19, D:1) a jackal skeleton (13, -5, D:1) a parchment of Haunt (16, -17, D:1) a +0 leather armour (17, -11, D:1) a hobgoblin skeleton (18, 12, D:1) a +0 club (22, 16, D:1) 5 poisoned darts (29, 7, D:1) a +0 club (39, 5, D:1) a bat skeleton (41, -24, D:1) a quokka corpse (skeletalised by now) (51, -9, D:1) a +0 ring mail (52, -27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of electrocution (4, 7, D:2) an adder corpse (skeletalised by now) (9, 13, D:2) a +0 robe (9, 22, D:2) 5 poisoned darts (13, 10, D:2) a +0 short sword (14, 11, D:2) a +0 animal skin (15, 1, D:2) a +0 pair of boots (17, 10, D:2) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail