doomguy Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, -38, D:1) a +0 buckler (14, -41, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, -20, D:1) a ball python skeleton (24, -5, D:1) a hobgoblin skeleton (30, -40, D:1) a +0 leather armour (32, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -42, D:1) a frilled lizard corpse (skeletalised by now) (43, 0, D:1) a +0 dagger (49, -15, D:1) a +0 club (52, -18, D:1) a bat skeleton (58, -27, D:1) a bat corpse (skeletalised by now) (67, -24, D:1) a +0 sling Level 2 of the Dungeon [Shop] Doxa's Armour Shop a +0 plate armour (216 gold) a +0 leather armour (24 gold) the +0 ring mail of Space {Harm +Inv Int-4 Slay-2} (48 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Int-4: It affects your intelligence (-4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. a +0 barding (276 gold) the +2 pair of boots "Poliof" {rN+ Will++ Int+2 Dex-3} (451 gold) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 ring mail (48 gold) (0, 0, D:2) a +0 ring mail (10, 12, D:2) a +0 ring mail (23, 1, D:2) a frilled lizard corpse (skeletalised by now) (27, 0, D:2) a +0 club (29, -6, D:2) a +0 dagger (38, -14, D:2) a +0 club (44, -5, D:2) a bat corpse (54, 3, D:2) a +0 robe (59, -39, D:2) an adder corpse (skeletalised by now)