dosmif Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (2, 3, D:1) a +0 dagger a stone (6, -11, D:1) a +0 dagger 3 stones (6, -10, D:1) a +0 club (7, -9, D:1) a quill talisman (12, -17, D:1) a ball python corpse (skeletalised by now) (12, -8, D:1) a parchment of Teleport Other (18, -2, D:1) a +0 whip (18, 9, D:1) a +0 whip 4 stones (19, 16, D:1) a hobgoblin corpse (skeletalised by now) (20, 8, D:1) a +0 chain mail (21, 9, D:1) a +0 ring mail (22, -9, D:1) a +0 ring mail (25, 11, D:1) a +0 club a goblin skeleton (28, -30, D:1) a +0 dagger (33, -21, D:1) a parchment of Ensorcelled Hibernation (37, -33, D:1) a +0 dagger (37, -21, D:1) a jackal corpse (skeletalised by now) (37, 11, D:1) a frilled lizard skeleton (37, 13, D:1) a +0 scale mail (38, -21, D:1) a quokka corpse (skeletalised by now) (40, -22, D:1) a rat corpse (skeletalised by now) (40, -18, D:1) a jackal corpse (skeletalised by now) (40, -9, D:1) a frilled lizard corpse (skeletalised by now) (40, 4, D:1) 4 poisoned darts (44, 3, D:1) a parchment of Dimensional Bullseye (55, -5, D:1) a +0 mace Level 2 of the Dungeon (0, 26, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (2, 2, D:2) a +0 dagger (9, 33, D:2) a +0 dagger 4 stones (10, 34, D:2) a +0 dagger (14, 33, D:2) a bat corpse (skeletalised by now) (14, 38, D:2) a +0 dagger (16, 11, D:2) a rat skeleton (17, 24, D:2) a +0 chain mail (20, 10, D:2) a +0 club a gnoll skeleton (20, 11, D:2) a hobgoblin skeleton a frilled lizard skeleton a rat skeleton (20, 22, D:2) a +0 whip (20, 25, D:2) a +0 short sword (22, 0, D:2) a parchment of Dispersal (27, 3, D:2) a +0 club (27, 4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +0 leather armour of the Fifty Dreams {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (12, 1, D:3) a +0 pair of gloves (18, 5, D:3) a +0 leather armour (22, -22, D:3) a +0 mace (22, 15, D:3) a +0 dagger (23, 26, D:3) an adder corpse (skeletalised by now) (24, -28, D:3) a parchment of Hailstorm (28, -12, D:3) a +2 falchion of holy wrath a +0 leather armour an orc corpse (skeletalised by now) (28, -11, D:3) a +0 whip (29, -17, D:3) 4 atropa-tipped darts (29, -6, D:3) an adder skeleton (30, -17, D:3) a +0 robe (31, 29, D:3) a hobgoblin corpse (skeletalised by now) (38, -20, D:3) a quokka corpse (skeletalised by now) (42, 12, D:3) a +0 sling (50, 4, D:3) a +0 dagger (54, -5, D:3) a +0 helmet Level 4 of the Dungeon (11, 46, D:4) a +0 scale mail (13, 9, D:4) a +0 dagger 4 stones a kobold skeleton (13, 13, D:4) a ball python skeleton (15, 17, D:4) a rat corpse (skeletalised by now) (16, 15, D:4) an iguana skeleton (17, 10, D:4) a +0 club a boomerang a +0 leather armour an orc skeleton (18, 14, D:4) a +0 whip (19, 14, D:4) a hound skeleton (19, 48, D:4) a +0 dagger a kobold corpse (skeletalised by now) (27, 20, D:4) a +0 short sword 2 stones (30, 39, D:4) a parchment of Dimensional Bullseye (31, 9, D:4) the +2 ring mail of the Goldsmith {Harm SInv} Harm: It increases damage dealt and taken. SInv: It lets you see invisible. It cannot be enchanted further. (39, 17, D:4) a +0 giant club an ogre corpse (skeletalised by now) (42, 26, D:4) a river rat corpse (43, 24, D:4) a parchment of Animate Dead Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (7, -10, D:5) a +0 robe (11, -2, D:5) a +0 trident