Dungeon Crawl Stone Soup version 0.33-a0-1099-gb9a02fdcf7 (webtiles) character file. Game seed: 7151102089663929302 142 drunkenLife the Conjurer (level 5, 35/40 HPs) Began as a Demonspawn Conjurer on Mar 17, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:56 (1657 turns). drunkenLife the Conjurer (Demonspawn Conjurer) Turns: 1657, Time: 00:05:57 Health: 35/40 AC: 3 Str: 7 XL: 5 Next: 3% Magic: 2/8 EV: 11 Int: 20 God: Gold: 121 SH: 4 Dex: 12 Spells: 1/8 levels left rFire . . . f - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: hooves 1, sanguine armour 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons e - a +0 mace f - a +0 sling (weapon) Armour a - a +0 robe (worn) p - a +0 pair of boots (worn) Magical Staves i - a staff of death Jewellery u - a +4 ring of protection Scrolls c - a scroll of acquirement {unknown} d - 5 scrolls of teleportation {unknown} g - 2 scrolls of enchant armour {unknown} j - 3 scrolls of fog {unknown} k - a scroll of noise {unknown} l - a scroll of identify {unknown} m - a scroll of brand weapon {unknown} n - a scroll of revelation {unknown} r - a scroll of silence {unknown} s - a scroll of poison {unknown} t - a scroll of fear {unknown} Potions b - a potion of magic h - 3 potions of curing {unknown} o - 2 potions of moonshine {unknown} q - a potion of resistance {unknown} v - a potion of ambrosia {unknown} Skills: + Level 2.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 5.1 Conjurations + Level 1.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. When seriously injured, your blood forms armour. (AC +0) A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Your Conjurations skill increases to level 5! You stop channelling your searing ray. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Your Alchemy skill increases to level 1! You have reached level 5! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. You stop channelling your searing ray. Items here: ))) ††. Things that are here: a +0 whip; a gnoll corpse You now have 117 gold pieces (gained 11). You now have 121 gold pieces (gained 4). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #........##### #..####............. #..#..).........#### #..#)##......#..# #..#.##......#..# #.#.##......#..# #...##......#..# #..............# #.@###......#... #............ ##....#.... .# #. ..##.# #. ...#.# ..# .# +#.#.. ...# # ...... ...# ...... ....# ...... ........ There were no monsters in sight! Vanquished Creatures 4 gnolls (D:3) 5 adders 2 dart slugs A ribbon worm (D:3) 4 endoplasms 2 giant cockroaches 2 goblins (D:2) 4 hobgoblins 3 kobolds 3 quokkas 5 ball pythons 10 bats 2 frilled lizards 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drunkenLife the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Reached skill level 1 in Fighting 328 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 328 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 455 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/6 1017 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1017 | D:2 | Reached XP level 4. HP: 27/34 MP: 1/7 1030 | D:2 | Learned a level 4 spell: Fulminant Prism 1642 | D:3 | Reached skill level 5 in Conjurations 1647 | D:3 | Reached skill level 1 in Alchemy 1647 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1647 | D:3 | Reached XP level 5. HP: 32/40 MP: 1/8 1657 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_corridor_2, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_1a, aquarium_pool_2, hangedman_abyss_or_decor_stabs D:2: layout_basic D:3: layout_basic, corexii_item_surrounded_by_moat, kennysheep_generic_room_12, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.8 Conjurations | 5 | 5.1 Alchemy | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 6 | || 6 Fire: Sling | 65 | 55 || 120 Cast: Magic Dart | 15 | 1 || 16 Searing Ray | 4 | 4 || 8 Armour: Robe | 24 | 21 || 45 Dodge: Dodged | 25 | 23 || 48 Block: Other | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1705 | 1673 | 32 | 0 | 883 | 3 | 568.3 | Dungeon | 1705 | 1673 | 32 | 0 | 883 | 3 | 568.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 707 daAuts D:1: 589 daAuts D:3: 408 daAuts