Dungeon Crawl Stone Soup version 0.34-a0-951-gec41f428ff (webtiles) character file. Game seed: 4443207113884095103 94 ds04031004 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (2346 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 2346, Time: 00:02:55 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 38% Magic: 8/12 EV: 11 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of fog {unknown} h - a scroll of torment {unknown} l - a scroll of fear {unknown} m - 2 scrolls of noise {unknown} n - a scroll of vulnerability {unknown} o - a scroll of amnesia {unknown} q - a scroll of brand weapon {unknown} u - a scroll of teleportation {unknown} v - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - 2 potions of curing {unknown} j - 2 potions of lignification {unknown} k - a potion of cancellation {unknown} p - a potion of enlightenment {unknown} s - 2 potions of moonshine {unknown} t - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations + Level 0.7 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 9% 3d7 26% 4 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 x - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 13% 2 Sublimation of Blood Necr 6% N/A 13% 2 Gloom Hex/Necr 12% N/A 26% 3 Ozocubu's Armour Ice 6% N/A 26% 3 Olgreb's Toxic Radiance Alch 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You stop channelling your searing ray. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. An orc priest comes into view. It is wielding a +0 dagger. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ###### #....# #######.##.# #.......##.# #.......##.# ###.......##@# #.'.......#..o...... #.#......########### #.#......# #####.######## ......# ####### ########### .........># You could see an orc priest. Vanquished Creatures Natasha (D:2) 2 adders 2 dart slugs A ribbon worm (D:2) An orc (D:3) 4 endoplasms 3 hobgoblins 7 jackals 3 quokkas 5 ball pythons 3 bats (D:1) 3 frilled lizards 5 goblins 8 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 380 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 909 | D:2 | Learned a level 2 spell: Searing Ray 1066 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1082 | D:2 | Reached skill level 5 in Conjurations 1156 | D:2 | Found a faded altar of an unknown god. 1281 | D:2 | Noticed Natasha 1284 | D:2 | Killed Natasha 1455 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1685 | D:2 | Learned a level 4 spell: Fulminant Prism 1690 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1814 | D:3 | Found a snail-covered altar of Cheibriados. 2346 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, uniq_natasha D:3: layout_basic, kennysheep_slug_shrine Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | || 37 Searing Ray | 13 | 17 || 30 Armour: Robe | | 1 || 1 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2351 | 2309 | 42 | 0 | 1996 | 3 | 783.7 | Dungeon | 2351 | 2309 | 42 | 0 | 1996 | 3 | 783.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 860 daAuts D:2: 844 daAuts D:3: 646 daAuts